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RocketLord, September 5, 2019 in Bedlam City
ooc for this.
@RocketLord if I pop the locks will the little gangsters climb in? Or are they going to get spooked? I don't want to assume I capture them if they won't get in
Guess you'll have to try and see what happens in the GM response to that
Fair enough, was just trying to type something more than one sentence but I'll get on it!
Give me a Search check, and, assuming that you try to stay unnoticed, despite being a car, give me a Stealth check.
LOL, well it looks like stabbing i in order!
1 in 4 chance of there being a grate within distance: 2
Nope, no grate within distance!
The bad guys shoot into the water, trying to hit you! Let's treat the murky water as partial concealment, so even if a shot hits you, you can avoid getting hit on me rolling 17+ on a dice roll after
3 guns shooting at you with submachine guns with autofire: 14 15 22
Well, that's a lot of hits, so let's check how many miss based on the water, on 17+: 18, 17, 9
2 misses, and the last one hits! BUT your Impervious is high enough to take no damage, so you're in luck.
It'll take you a round to get up and into the ship with your plan.
And give me a Stealth check, so we can see if they notice you slithering aboard.
Hehe, sounds good...bastards shooting at perfectly good water!
Hehe, so what kind of rolls would I be looking at to either:
1) Drop from the roof in human form and try and take him out using improved Grab and chokehold?
2) Form on the floor and then grab and chokehold?
I'm trying to see if I can avoid another stealth check So whichever is least likely to provoke one of those.
You're already stealthed, but moving around on the floor would provoke another stealth check.
So, you'll need to do an attack roll to and a grapple check, which he'll then oppose. Since he's unaware of your attack atm, he'll be using his flatfooted defense.
Switching to normal form behind him and back to my base power for that array (The strength enhancer) and then hitting him with accurate attack at -5 to get him, then using Improved Grab to pull him into a grapple!
Hit the man: 16, DC 15 damage....improved Grab starts a grapple
Grapple Check 19
That's a hit, and TOU roll vs. Damage: 7
And since he's a minion, that's a KO.
DC15 Notice check to reveal the spoiler
There's multiple cameras all over the freight room.
If you try to be stealthy, even in puddle form, I'll need a stealth check, of course.
Alright, time to spend a hero point on my Cybernetics array to get a chameleon field!
Concealment 4 (Cloaking Field; All Visual; Feats: Close Range, Selective) [10PP]
All out of Hero Points, then!
Yup! Until I earn a new one!
As I said on discord, I'll need a Strength check from you for the Groundstrike, then I'll roll to oppose that.
Strength check 21
Opposed strength check for Irons: 29
Opposed Strength for the two soldiers near Screwtop: 9 12
Opposed Strength for four soldiers approaching Chromium: 11 13 14 21
Opposed Strength from Screwtop: 15
Irons and one soldier is still standing.
Give me an Initiative roll.
Oh dear, Irons is still standing!
Commander Irons: 20
Well, guess Chromium goes last!
21 - Screwtop - Bruise (x1)
20 - Commander Irons - Unharmed
16 - Soldiers x6 - x5 Tripped
14 - Chromium - 0HP - Unharmed
Screwtop goes for the still standing soldier: 22
Soldier has to make a TOU save vs. DC18: 8
As a minion taking damage, the soldier's down.
Screwtop grabs his gun.
Commander Irons runs for Chromium and goes for a punch: 18
That's a hit, and a DC26 TOU save for you.
5 of the soldiers get up the, using their other action to grab their weapons.
16 - Soldiers x6 - KO x1, Unharmed x5
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