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Chumpsteady

Pain based magic

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I was just wondering if this would be an OK concept for here. "What does not kill you makes you stronger." As of now I just have the idea of being a buffer type character who's powers only work/continue to work if the target has lethal damage. If so, would that be a flaw, drawback or complication

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That really wouldn't work here very well, since lethal damage is exceedingly rare here.

That, and the concept sounds... well... ick. Do keep in mind we're going for a mostly Silver Age-y vibe here.

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I was just wondering if this would be an OK concept for here. "What does not kill you makes you stronger." As of now I just have the idea of being a buffer type character who's powers only work/continue to work if the target has lethal damage. If so, would that be a flaw, drawback or complication

If you changed it so that it was bruises rather than lethal wounds, it would work better from a concept perspective. Whether it counted as a flaw, drawback, or complication would depend on what sort of buffs you could provide. Since it's not hard to get a character injured, I'd probably call it a drawback unless it was constrained further.

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