Jump to content

Cheval (PL12/14) - RocketLord


Recommended Posts

Cheval
Power Level: 14 (Built as PL12; 200/212PP)
Unspent Power Points: 12PP
Trade-Offs: -5 Defense / +5 Toughness

 

In Brief: Celebrity hero of the people empowered by the loa Ogoun.

Catchphrase: "I am iron, I am covered in iron."

Theme: Unstoppable - The Score

 

Alternate Identity: Marcus "The Iron Horse" Dumont (Public)
Birthplace: Vibora Bay

Residence: Weston District, Viboary Bay
Base of Operations: Weston District, Vibora Bay,
Occupation: Celebrity Hero, former Middle-Weight Boxer
Affiliations: None
Family: Michael Dumont (Father, deceased), Gabrielle Dumont (Mother, deceased), James Dumont (24, younger brother, attends University of Florida Vibora Bay), Nana Dee (Maternal grandmother, retired)

 

Description:
Age: 29 (DoB: 1990, August 10th)
Gender: Male
Ethnicity: African-American
Height: 6'3'' / [God of Iron] 7'
Weight: 167 lbs. / [God of Iron] 1.336 lbs.
Eyes: Black / [God of Iron] Metallic black
Hair: Black, shaved bald

 

Tall and strong, Marcus' physique clearly shows off his history as a former professional boxer. Standing at 6'3'' and 167 lbs. of muscle, he is not easily intimidated of stopped. Despite his size and muscles, he is lean and athletic, the kind to dance around other, heavier boxers. His black hair is usually shaved bald, with a neatly trimmed black beard. He tends to wear dark red dress shirts and black slacks, often with a black tie. 

 

As Cheval, Marcus wears a dark red and black bodysuit, which leaves his arms and face exposed. While primarily dark red, the suit is black on his sides, from under his arms and stretching to his feet, where he wears black boots with dark red soles. The upper part of the costume is in a black down pointing triangle that reaches his solar plexus, leaving a red stripe between the black triangle and the black parts of the costume on his side.

 

When ridden by Ogoun, Marcus grows in size to 7', his weight increasing to 1.336 lbs. His skin becomes metallic, like iron, and his eyes turn completely white. His beard becomes metallic, while remaining black. If he is wearing his costume, it grows to his size to continue being a perfect fit. He bulks up considerably, becoming even more muscular than normal.

 

thM5844.png5pvtzhg.png

 

History:
Marcus Dumont was born to Michael and Grabielle Dumont in Vibora Bays Weston District. While his parents did all they could to provide for their son, his grandmother Nana Dee took care of the young Marcus. A firm believer in the loa, Nana Dee told the young Marcus, and later his younger brother John, stories of the loa, their actions and their beliefs. To the young boys, it seemed like it were but fairy tales, but part of it stuck, particularly the tales of Papa Legba and Ogoun. While their parents loved both sons, the family could barely afford more than survival, and Marcus dreamed of one day becoming rich, so he could provide for his family, the way they had taken care of him. Where Marcus was strong and fast, John was clearly the smarter son. Easily bullied, John relied on Marcus to defend him, a task that the older brother took up with no complaint. The brothers loved each other dearly, that much was true.

 

Everything came tumbling down when Michael and Gabrielle died in a car accident 2009. While Marcus had already moved out, he took John in, and took up boxing to provide for his younger brother and pay his college tuition. Marcus had long since accepted that his brother had a much greater chance of becoming someone, but he could at least do the one thing he knew how: Use his fists. Marcus quickly proved to be a natural. Marcus "The Iron Horse" Dumont rose through the ranks, earning greater and greater prizes, becoming well known in Weston, his fame slowly spreading through the rest of Vibora Bay. Marcus was happy. He was finally making something of himself, and he could take care of his brother. . Marcus discovered a fondness for rum, one that some thought might prove troublesome, even if he did not turn to alcoholism.

 

Then, hurricane Michael hit Vibora Bay. John disappeared in the chaos, with Marcus frantically searching the streets for weeks to find his brother in the aftermath. He hunted every rumor, every path he could. He had to find John, he was sure that he was out there somewhere. Destitute and stressed, his fondness of rum slowly grew, and Marcus was rarely seen without a bottle of rum on his person during this time.

 

One dark evening, he finally found him. The Mayombe, a sinister cult devoted to the darker sides of the loa, had used the chaos of the hurricane's arrival to make their way into Vibora Bay. Fading in power, now but a shadow of what she once was, the cult's leader,  Lady Mamba, sought to commune with the loa Dinclinsin and Mademoiselle Charlotte in a bid to restore herself. To do so, they had prepared a sacrifice: John Dumont. As the Mayombe sang to the loa, Marcus acted to save his brother. He fought his way through cultists as best as he could, until he finally broke under their numbers, and was thrown into the interrupted ritual. Lady Mamba was delighted. Another sacrifice. The ritual resumed, the song continued, and Marcus remembered Nana Dee's teachings. He sang out to Papa Legba.

 

Suddenly, he was elsewhere. Standing at the crossroads, he saw an old man with a crutch and a wide-brimmed hand. The old man removed the pipe from his mouth, and blew smoke rings. He asked why Marcus had sung out to him. He asked what he wanted. He asked what Marcus would offer. Marcus needed help. He needed the power to save his brother. He needed the power to stop the Mayombe. And he offered a bottle of rum, held high before Papa Legba. The old man smiled, waved his hand and called forth a man with a sword, dressed in a red sash: Ogoun. For a short time, they talked. Marcus would become Ogoun's cheval, being ridden by the loa in return for great power. Great power that he would use to do good. Marcus accepted. He had to save his brother.

 

Marcus returned to the ritual, but something was different. He could feel the presence of Ogoun, and his body was far heavier than before. He was iron, he was covered in iron, and Ogoun pushed him on. With power far beyond what he had ever experienced before, Marcus fought the Mayombe, freeing his brother. As Cottonmouth the serpent man joined the fray, the battle spilled into the streets of Vibora Bay. Through power and skill, Marcus prevailed. His brother was saved. The Mayombe was pushed back, for now. As he stood victorious, his powers faded, and soon, he was recognized as the Iron Horse. He became an instant celebrity, revelling in his newfound fame. Sponsorships and more came through, and Marcus thought he had it made. He could provide for his brother and himself. He was barred from boxing, since no one knew if powers would resurface and give him an edge, but who cared? He stayed in Weston, he stayed in touch with the people on the street, he gave back to the community, and he had a good time.

 

Three weeks after the fight, the voice started talking to him. Ogoun was not done with Marcus yet. He was his cheval, and there more good to be done in the world. Marcus found the powers that he had briefly possessed returned. He required little persuasion from Ogoun. As Cheval, he would fight for the people.

 

Personality & Motivation:

Friendly and affable, Marcus Dupont does much to combat his initial appearance as that of a muscular thug with his behavior. He is good with fans and kids alike, the two categories often overlapping, treating them with respect and talking to them as equals. Dedicated to his family and community, Marcus is determined protect everyone that he can. A former boxer, Marcus used to win over the crowd with his showmanship, which he continues to display even as the hero Cheval. 

 

Marcus' drive to be a hero comes from multiple sources. First and foremost, he wishes to protect his community. This is driven both by his own personal belief in protecting others when he can, as well as a constant push by Ogoun to use the powers he has been granted for justice. Having used his deeds to become a celebrity, Marcus has found himself driven to fight on for the sake of his fans, those that believe that he will show up to save the day, and, of course, the wealth that he has begun to amass from various endorsement contracts and the like. While he is aware of the contradictions and is determined not to let his newfound fame and wealth change him, time will tell if a he will succeed or not.

 

Greatly dedicated to his younger brother James, Marcus first started boxing to support his studies, and still uses a sizeable amount of his wealth to take care of his brother, letting him pursue his dreams.

 

Powers & Tactics:

Marcus is a boxer at heart. His initial solution to most problems are to try to punch them, usually to great effect, given his powers. Given his near indestructible body, he will usually try to protect others, placing himself between them and blows, pushing them out of the way, or simply trying to take down an opponent before they can reach others. While often a bit of a showman, and known for showboating, Cheval will drop all pretense and fight without any showmanship, should the situation call for it.

 

Power Descriptions:

Marcus' powers come from being Ogoun's cheval, being ridden, or possessed, by the loa God of Iron and Fire. To have Ogoun's power enter his body, Cheval must be able to speak the phrase "I am iron, I am covered in iron", upon which he rapidly grows in height and mass, his skin becoming divine, living iron. In this form, Cheval is impervious to most forms of damage, gains incredible strength, and his fighting skills are enhanced by Ogoun, allowing Cherval to fight at far greater skill than what he would normally posses. Cheval can channel Ogoun's power into a number of different strikes, which he had dubbed the Break Strike, Drain Strike and Flame Strike, allowing him to break through defences, drain foes to heal himself or create a burst of fire. Through the divine power of Ogoun, Cheval's iron body is even able to touch and strike ghosts and spirits.

 

Ogoun's power has left its mark on Marcus, even when not being ridden by the loa. Even when in his normal mortal form, Marcus is able to see and communicate with spirits.

 

Complications:
Famous: Before gaining his powers, Marcus was well known boxer in Weston, with many believing he could be a contender, many still recognizing him from that time. Now, as Cheval, he has become known throughout Viboray Bay, both as Cheval and Marcus Dumont, which, while it offers benefits, can come with its own trouble.

 

Hero of the People: Ogoun drives Cheval to be a hero, a warrior and a protector. He cares deeply for the well being of the man on the street, focusing on keeping them safe above all else. Cheval can be distracted by putting someone in danger.

 

Iron Horse: Though Ogoun leaves Cheval in control when he rides him, the God of Iron will sometimes take full control, if his objectives differ from Marcus'.

 

Knight of Shining Armor: When Cheval is powered up, his mass and weight increases drastically to more than a ton, which can cause drastic issues if he is somewhere that cannot support his increased mass.
 

Rogues Gallery: Cheval has faced his share of foes, already starting to build an impressive array of foes. He has so far managed to earn the scorn of the Mayombe, Maitre Carrefour and the loa Mademoiselle Charlotte and Dinclinsin.

 

Showboating: Cheval's tendency to showboat can put him at an disadvantage in a fight, giving enemies chances to prepare, avoid blows that could have taken them out or the like.

 

You Know My Name: While he usually goes by Cheval, Marcus' identity was outed during the incident where he gained his powers, leaving him little choice in whether he wanted to keep a secret identity or not.



Abilities: 8 + 8 + 8 + 0 + 6 + 6 = 36PP
Strength: 18 (+4) / [God of Iron]  34 (+12)
Dexterity: 18 (+4)
Constitution: 18 (+4) / [God of Iron]  36 (+13)
Intelligence: 10 (+0)
Wisdom: 16 (+3)
Charisma: 16 (+3)


Combat: 8 + 6 = 14PP
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Attack: +4 Base / [God of Iron] +12 Melee (+4 Base, +8 Attack Focus [Melee])
Defense: +4 (+3 Base, +1 Dodge Focus), +2 Flat-Footed / [God of Iron] +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +8 (+4 Base Attack, +4 Strength) / [God of Iron] +27 (+4 Base Attack, +8 Attack Focus [Melee], +12 Strength, +1 Super-Strength, +2 Super-Strength from Density) / +33 (+4 Base Attack, +8 Attack Focus [Melee], +12 Strength, +1 Super-Strength, +2 Super-Strength from Density, +6 Super-Strength)
Knockback: -2 Toughness / [God of Iron] -16 (-12 Impervious Toughness, -2 Toughness, -2 Immovable from Density)


Saving Throws: 0 + 0 + 9 = 9PP
Toughness: +4 (+4 Con) / [God of Iron] +17 (+13 Con, +4 Density)
Fortitude: +4 (+4 Con, +0) / [God of Iron] +13 (+13 Con, +0)
Reflex: +4 (+4 Dex, +0) / [God of Iron] +6 (+4 Dex, +0, +2 Enhanced Reflex Save)
Will: +12 (+3 Wis, +9)

 


Skills: 44R = 11PP

Climb 0 (+4) / [God of Iron] (+12)

Diplomacy 7 (+10)

Gather Information 4 (+7)

Intimidate 7 (+10)

Knowledge [Arcane] 5 (+5)

Knowledge [Popular Culture] 1 (+5)

Languages 2 (English [Native], French, Haitian Creole)

Notice 7 (+10)

Sense Motive 7 (+10)

Swim 0 (+4) / [God of Iron] (+12)

 


Feats: 17PP

Accurate Attack

All-Out Attack

Benefit 1 [Fame]

Benefit 1 [Wealth]

Dodge Focus 1

Improved Initiative 1

Improved Throw

Interpose

Luck 4

Move-by Action

Paralyzing Attack

Power Attack

Attack

Ultimate Effort [Toughness Save]

 

Enhanced Feats:

Affects Insubstantial 2 [On Unarmed]

Attack Focus [Melee] 8

Dodge Focus 3

Improved Critical [Unarmed] 2

 


Powers: (25 + 18 + 2 + 2 + 11 + 9 + 7 + 3 + 27 + 3 + 4) + 2 + 1 = 114PP

Has Divine and Iron descriptors except where noted

 

Alternate Form 22.6 ("God of Iron"; 111PP Alternate Form[113PP]

Density 8 (Extras: Duration [Continuous], Unstoppable 2; Flaws: Permanent; Feats: Buoyant) (Strength +16, Toughness +4, Impervious Toughness +4, Immovable 2 [w/ Unstoppable], Super-Strength 2, Mass x8[27PP] 

 

Enhanced Constitution 18 [18PP] (Prowess)

 

Enhanced Traits 2 ("Cold Iron"; Add to Unarmed: Feats: Affects Insubstantial 2) [2PP]

 

Enhanced Traits 2 (Reflex Save +2) [2PP] (Prowess, no Iron descriptor)

 

Enhanced Traits 11 (Attack Focus [Melee] 8, Dodge Focus 3) [11PP] (Prowess, No Iron descriptor)

 

Immunity 9 (Life Support[9PP] 

 

Impervious Toughness 8 (Drawbacks: Noticeable [Iron Skin]) (+4 ranks from Density 8: Total rank 12) [7PP]

 

Leaping 3 (Leap distance x10: Running 220 ft.) [3PP] (Prowess, No Iron descriptor)

 

Power of Ogoun Array 12 (24PP Array; Feats: Alternate Power 3) [27PP] (Prowess, No Iron descriptor)

BP: {12 + 12 = 24/24}

Knockback Strength 12 ("Might of Ogoun") Add (Feats: Knockback 12) to Unarmed [12PP] 

Super-Strength 6 (+2 ranks from Density 8, +1 rank from Super-Strength 1: Total rank 9) (Total: +45 STR carry. Heavy load 716.8 tons) [12PP] 

AP: Autofire Strength 12 ("Break Strike") Add (Extras: Autofire, Penetrating 3; Feats: Improved Critical 2, Knockback 7) to Unarmed {24/24}

AP: {12 + 12 = 24/24}

Vampiric Strength 12 ("Drain Strike") Add (Extras: Vampiric) to Unarmed [12PP]

Drain Toughness 12 (Extras: Linked to Unarmed) [12PP]

AP: Damage 12 ("Flame  Strike"; Extras: General Area [Cone]) (Area: 120 ft. cone) {24/24} (Fire)

 

Speed 3 (50mph, 440 ft./round) [3PP] (Prowess, No Iron descriptor)

 

Super-Strength 1 (Feats: Groundstrike, Thunderclap) (+2 ranks from Density 8: Total rank 3) (Total: +15 STR carry. Heavy load 11.2 tons) [4PP] (Prowess)

 

Comprehend 1 (Comprehend Spirits) [2PP] (No Iron descriptor)

 

Super-Senses 1 (Spirit Awareness, Descriptor Frequency: Uncommon, Sense Type: Visual [Default Extras: Accurate, Acute, Ranged]) [1PP] (No Iron descriptor)



Drawbacks: (-3) = -3PP

Normal Identity ("Must recite: 'I am iron, I am covered with iron' to active God of Iron alternate form"; Frequency: Uncommon; Intensity: Major]) [-3PP]


DC Block

Name

Range

Save

Effect

Attack bonus

Unarmed

Touch

DC19 Tou (staged)

Damage

+4

Unarmed - Might of Ogoun

Touch

DC27 Tou (staged)

Damage

+12, Affects Insubstantial 2, Knockback+12

Unarmed - Break Strike

Touch

DC27 (staged)

Damage

+12, Affects Insubstantial 2, Autofire, Penetrating 3, Knockback+7, Crit 18-20

Unarmed - Drain Strike

Touch

DC27 Tou (staged)

Damage

+12, Affects Insubstantial 2, Vampiric

 

 

DC27 Fort (staged)

Drain Toughness

Linked to Drain Strike Damage effect

Flame Strike

Area, 120 ft. cone

DC22 Ref (staged)

Reduce Damage effect to DC21

Area

 

 

DC27 Tou (staged)

Damage

 

Groundstrike

Area, 120 ft. radius

DC22 Ref (staged)

Halve Trip effect

 Area

 

 

Trip roll vs. Strength Check

Tripped 

 

Thunderclap

Area, 60 ft. radius

DC22 Ref (staged)

Halve Auditory Dazzle effect to DC16

 Area

   

DC22 Ref (staged) -> DC22 Fort (staged)

Auditory Dazzle

 

 

Totals:

Abilities (36) + Combat (14) + Saving Throws (9) + Skills (11) + Feats (17) + Powers (116) - Drawbacks (3) = 200/212 Power Points

 

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...