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Speed Demon
Power Level: 12 (built as PL10) (180/180 PP)
Unspent Power Points:
Trade-Offs: -5 Tou/+5 Def


In Brief: Speedster possessed by a spirit of chaos and flame




Alternate Identity: Anthony Jones
Birthplace: New Orleans, LA

Residence: Vibora Bay
Base of Operations: Weston
Occupation: Courier
Family: A sister he never speaks to


Age: 25  (DoB: August 16th, 1994
Gender: Male
Ethnicity: African American/Caucasian Mix
Height: 5'9"
Weight: 16”
Eyes: Black (Sometimes red)
Hair: Black


Anthony is a young man with mocha skin and dark eyes. His hair grows in thick, loose dreadlocks that hang to his chin if he lets them hang. He usually has at least a five oclock shadow, though he does try to keep it shaved. His body is composed of compact, lean muscle. He has numerous tattoos on his upper body, usually concealed, including his dad's name on one shoulder. He has pierced ears and a pierced eyebrow. He has a huge collection of cheap t-shirts, usually rock and metal bands. He prides himself on never wearing a shirt for a band he hasn't listened to. He prefers loose, comfortable clothing and doesn't bother with the latest fashions. He moves with assurance and confidence, and in the right mood, a little bit of swagger. He has a quick and easy smile. 


His costume consists of a short sleeved bodysuit in light gray and orange, with a general flame theme and a flame symbol on his chest. He has a simple domino mask that covers his eyes. While using his powers, however, his appearance changes significantly. The whites of his eyes turn pitch black and his irises look like burning embers. His hair looks like smoldering ashes, pale gray with streaks of glowing coal.



Anthony spent his early years in New Orleans, a late born younger brother of a ten years older sister. His dad worked construction, his mom worked at a restaurant, and everything was fine. That was, at least, until Katrina hit.


They moved when he was almost thirteen years old, to Vibora Bay. His dad had a job waiting, and they were soon in a new apartment. His sister had gotten married and moved out on her own, and the three of them lived comfortably in an apartment.  His mom got another job, and his dad got good construction gigs. Things were fine for a while. They weren't wealthy, but they were comfortable enough to make ends meet. A big part of his life was music. His dad taught him the guitar like his dad had taught him, and much of Anthony's time was spent perfecting it. 


Then the news came one rainy night. His dad had died in a car accident. It was instantaneous, and he distinctly remembered his mom calling his sister to tell her. When the funeral came, his sister was nowhere to be found.


Anthony's mother never recovered from the loss, and passed away two years later. Anthony was eighteen, with his parents' life insurance money as his sole source of money. His mom had barely spent what she'd gotten from his dad. He knew that if he blew the cash on nonsense, he'd be destitute in less than a year.


If he had been less clever, less charismatic, it would have been over there. As his mother's condition deteriorated, Anthony took over a lot of the duties in the household. She managed to keep up at work enough to keep her job, but she stopped functioning as soon as she got home.

He invested the life insurance money, and turned it into a tidy nest egg that he leveraged into a modest apartment, keeping him going a lot longer than the two bedroom apartment his family had rented since they moved to Vibora Bay. However, that was a meager income, and it wouldn't last too long. So he invested it in other things.


His biggest supply of money was as a courier. People would pay him to take things from one place to another, and he was reliable. He was fast on his feet and faster on a bike, and whatever needed dropping off would get there. He also got delivery jobs through various delivery services. 


He learned three rules. Keep your nose clean, never ask what was in the packages, and never stick your neck out for anyone. Then, one day, he broke the latter two. He stumbled across a strange sacrificial ritual. He moved to save the sacrificial victim and brandished the knife he kept for protection. When he gave a warning slash, blood dripped on the floor and he was consumed in flame.


The flames didn't hurt him or anyone else, but he suddenly felt a presence in his mind. It was telling him to destroy, to ravage, to rampage. The victim and the cultists fled from him. The flames faded instantly, and he found that his flesh was glowing with heat. Things got chaotic. The house burned down and everyone inside died. He and the victim both managed to get out of the house, and he ran, a blazing trail out of the city. He woke up outside the city, curled into a ball and clutching the book, which was unharmed by the heat.


He soon discovered that his was not the only presence in his mind. Now he had a being that called itself a spirit of Chaos and Flame. It gave no name, but it expressed delight at Anthony's actions. The destruction of the house in particular amused it. Anthony studied the book, and learned that there were benefits to hosting the spirit. He would be supernaturally fast and gain power over heat and flame. So he struck a bargain with it. He would take on the evils of the city, and with that slake the spirit's thirst for chaos.




Personality & Motivation:
Anthony is likable, charismatic and good at talking his way out of trouble. Yet Anthony is already deeply cynical at 25 years old. His history has given him little hope or faith in people. Yet, even during his less savory moments, he kept his head above water. He detests bullies and anyone who uses power to hurt or exploit others. The spirit of chaos and flame feeds on this sense of injustice and pushes him to fight. His sense of justice usually outweighs his cynicism. 


Anthony's real passion is music, though. He's spent years in front of his amplifier with his guitar, honing his craft, listening to music and copying what he hears. It's the biggest thing that connects him with the legacy of his father. He knows he's good enough to leverage his skills into a music career, but that's not why he plays. 


Powers & Tactics:
Anthony was never all that great in a fight before he got his powers, and his powers haven't encouraged him to stand and trade blows. He has, however, started training and has improved significantly. His first course of action is to look for people who need to get out of trouble, then to try to talk his way out of trouble, and if that fails, go in swinging. Even then, he'll pelt his opponents from a distance with flame or close distance and pummel them. He takes full advantage of his speed and never takes a hit if he can dodge one instead. One thing he does not do is use his heat touch on living targets. If pressed, he might do so if his target is too durable for other methods of attack, but that is a last ditch effort.


Power Descriptions:
Anthony's flames are mundane colors, mostly reds, yellows and oranges. While using his heat touch, the flesh on his body glows, he can generally decide where it manifests. He mostly just does this to his arms, but he can do it elsewhere if needed. If he uses extra effort to boost his powers, the glow grows more intense, and can even look like his flesh is turning into coals and embers.


Fight Fire With Fire: Anthony is decidedly not immune to fire other than his own. He could conceivably convince someone that he is, but if he's ever caught out by an enemy, that could be trouble.

Master of Puppets: The spirit of chaos and flame wants him to fight, and it's always trying to convince him otherwise.

Youth Gone Wild: Anthony spent much of his teenage years running with the wrong crowds, this could cause problems for him.

Am I Evil?: Speed Demon's powers may register as dark magic to those who are sensitive to it. While a lot of heroes have dark powers, this could be problematic. 

Cry Out for a Hero:  Anthony is not just new to being a superhero, but to having heroic ideals. He wants to do the right thing, he just doesn't know what that means at all times.


Abilities: 4 + 8 + 6 + 4 + 2 + 8 = 32PP 
Strength 14 (+2)
Dexterity 18 (+4) 
Constitution 16 (+3) 
Intelligence 14 (+2) 
Wisdom 12 (+1) 
Charisma 18 (+4)


Combat: 12 + 12 =24PP

Initiative: +24/+12
Attack: +6 Base, +10 Melee, +10 Fire Control
Defense: +15/+10 (+6 Base, +4 Dodge Focus, +5 Enhanced Dodge Focus), +3 Flat-Footed
Grapple: +12
Knockback: -2


Saves: 2 + 6 + 5 = 13PP

Toughness: +5 (+3 Con, +2 Protection)
Fortitude: +5 (+3 Con, +2)  
Reflex: +15/+10 (+4 Dex, +6, +5 Enhanced Reflex)
Will: +6 (+1 Wis, +5)


Skills:  68R=17PP

Bluff 8 (+12)
Climb 3 (+5)
Diplomacy 12 (+16) Skill Mastery
Notice 12 (+13) Skill Mastery

Perform 6 (+10)

Search 3 (+4) 
Sense Motive 12 (+16) Skill Mastery
Stealth 12 (+16) Skill Mastery


Feats: 21PP

All Out Attack 

Attack Focus (Melee) 4
Attack Specialization (Fire Control) 2  
Dodge Focus 4
Evasion 2
Improved Initiative 
Instant Up
Move-By Action
Power Attack
Takedown Attack 2
Skill Mastery (Disable Device, Notice, Sense Motive, Stealth)
Uncanny Dodge (Auditory)


Powers:  8 + 5 + 2 + 6 + 6 + 15 + 24 + 5 + 3= 74PP

Descriptors: all magic, fire control array is also fire, except the autofire attack, which is only magic. 


Enhanced Feats 8 (Dodge Focus 5, Improved Initiative 3) [8PP]


Enhanced Save 5 (to Reflex +15) [5PP]


Protection 2 [2PP]


Quickness 6 (x100) [6PP]


Speed 6 (500 MPH, 5000' per move) [6PP]


Speed Array 6 (12PP, Feats: Alternate Powers 3) [15PP]

  • BE: Enhanced Quickness 6 (to Quickness 12 [x10,000]) + Enhanced Speed 6 (to Speed 12 [50,000 MPH, 500,000' per move) {6 + 6 = 12/12}BE
  • AP: Affects Others 6 (on Quickness) + Affects Others 6 (on Speed) {6 + 6 = 12/12}
  • AP: Damage 6 (Extra: Area [Targeted, Shapeable; 5' cubes x6], Flaw: Action [Full]) {12/12}


Fire Control Array (20PP) Feats: Alternate Powers 3 [23PP]

  • BECorrosion 10 [20PP] 
  • APDamage 10 (Extra: Autofire) (20/20)
  • APDamage 10 (Extra: Ranged, 100 ft) (20/20)
  • APDamage 10 (Extra: Area [trail], 250ft) (20/20)
  • APDamage 10 (Extra: Area [Burst], 50ft radius) (20/20)


Immunity 5 Fire Damage [5PP]


Super-Movement 3 (Wall-Crawling 2, Water-Walking, Flaw: Limited [While Moving]) [3PP]




Drawbacks: (-0) + (-0) = -0PP)


DC Block

ATTACK                RANGE   SAVE              EFFECT

Unarmed w/o Powers    Touch   DC 17 Toughness   Damage [Physical]

Unarmed (autofire)    Touch   DC 25 Toughness   Damage [Physical]

Unarmed (area)        Area    DC 25 Toughness   Damage [Physical]


Totals: Abilities (32) + Combat (24) + Saving Throws (13) + Skills (17) + Feats (21) + Powers (74) - Drawbacks (0) = 180/180 Power Points

Edited by Thunder King
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