Jump to content
Shofet

Otherworld Capers (OOC)

Recommended Posts

Captain Crime rolls initiative and gets an 11

Meta-Naut rolls initiative and gets an 8.

 

I continue to do terribly in dice rolls.

Share this post


Link to post

Since Captain Crime is going first, he will attempt to blast Meta-Naut out of the sky! And it's a hit!

 

Now, Meta-Naut has to save against a DC 19 Toughness Save! She fails by 5, meaning she is dazed and bruised!

 

She misses her turn, which means it's time for Rebellion to go!

Share this post


Link to post

Rebellion jumps to the van, sticking to it with his Wall-Crawling, then throws a baton at Captain Crime: 1d20+14 = 22

DC21 TOU if that hits

Share this post


Link to post

Oh, that hits alright, and oof! He's not doing so hot. Staggered and dazed, and you send him flying back 10 feet Good work! Unfortunately for him, that's off of the truck. He goes careening into the street below. He thus rolls a toughness save against DC 19 (the result of your knockback), which he gets a pretty okay 17 for. So he's not unconscious, but he probably wishes he was. He's also now prone on the street.

 

From his laying down position, he's gonna spend his turn getting up, a bit woozy.

 

The Meta-Naut is going to try and take this opportunity to blast him! And gets a piddly 13. Spending a hero point from her luck pool, she rerolls for 25! That's a hit. He's gonna try and survive it, but with an 11, he is unconscious.

Share this post


Link to post

Trying to intimidate the cop to see if he knows something. Using Skill Mastery, so a result of 30.

Share this post


Link to post

The Meta-Naut is going to pull some connections to get a data-base check for Captain Crime - rolling a 16. Given that this is not an especially outlandish request, she has succeeded.

Share this post


Link to post

Hitting the cop with Aura of Terror, so Will Save vs DC20 to avoid the Fear effect of Emotion Control.

Share this post


Link to post

Let's see if we can make more baddies run away instead of causing trouble. Will Save DC20 for all the criminals that Rebellion can perceive or be very very scared.

Share this post


Link to post

That's sufficient. Reb's heard that Compass Rose International, a local space tech company, has been installing a major transmitter on its campus to interact with space bound stuff and their satellites.

Share this post


Link to post

Dave van der Kuy glares at the big guy with some good Paralyzing Terror. That's a perception range mental paralyze effect, which means autohit and no one but Rebellion and the big guy can see it, or anyone with some mental senses. That's a DC20 Will Save vs being paralyzed.

Share this post


Link to post

They fail, and are big spookums. 16.


The Meta-Naut is going to get on in there and try and fight Ms. Demeanor, but Ms. Demeanor is now aware something is fishy! Time for initiative!

 

The Meta-Naut nets a 9! Meanwhile, Ms. Demeanor has a 16.

 

Uh oh. Okay, just need one from you now and I can move on.

 

Share this post


Link to post
Posted (edited)

Init: 1d20+5 = 9

Well, we're just slow today!

 

Feel free to have Meta-Naut acting before Reb, if it makes your posting easier

Edited by RocketLord

Share this post


Link to post

Ms. Demeanor goes on the attack! She strikes out at the Meta-Naut with a thrown knife! 20! I don't think I need to tell you that's a hit. DC 20 Toughness test! The Meta-Naut tries to tough it out! She's totally fine with a nat 20 to give her a 27

 

The Meta-Naut shall respond with great violence! 19! A hit for a DC 21 Toughness save! Ms. Demeanor rolls a 13, leaving her bruised and dazed.

Share this post


Link to post

19! That means, since she was already dazed, that Ms. Demeanor is now also staggered while taking another bruise!

 

Since she can't act this turn, the Meta-Naut goes once more.

 

Meta-Naut will press the attack and blast her again! 17! That means she's gone get hit since she's already preoccupied with someone. 19 again. So, another bruise but still up.

 

Go again, Rebellion!

Share this post


Link to post

So, how many bruises and other conditions do Ms. Demeanor have atm?

 

Another baton smack: 12

 

Probably a miss, but DC25 TOU if it isn't.

Share this post


Link to post

It is a miss! However, seeing that her chances are not great at the moment, Ms. Demeanor is going to try to flee.

 

Raya is super not interested in letting her get away, and is thus going to try and grapple this lady with her move object. 15! That's a fail so Raya will use one of her hero points to reroll this. 25! That's a hit.

 

Grapple check time! 28 on Raya's part. Let's see how Ms. Demeanor does. 13. Okay, she's grappled!

Share this post


Link to post

Raya is about as scary as a teddy bear, so Reb better step up for some interrogation. Gonna use Intimidation to try and get some answers from Ms. Demeanor. Skill mastery for a total of 25.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...