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Shofet

Otherworld Capers (OOC)

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Captain Crime rolls initiative and gets an 11

Meta-Naut rolls initiative and gets an 8.

 

I continue to do terribly in dice rolls.

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Since Captain Crime is going first, he will attempt to blast Meta-Naut out of the sky! And it's a hit!

 

Now, Meta-Naut has to save against a DC 19 Toughness Save! She fails by 5, meaning she is dazed and bruised!

 

She misses her turn, which means it's time for Rebellion to go!

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Rebellion jumps to the van, sticking to it with his Wall-Crawling, then throws a baton at Captain Crime: 1d20+14 = 22

DC21 TOU if that hits

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Oh, that hits alright, and oof! He's not doing so hot. Staggered and dazed, and you send him flying back 10 feet Good work! Unfortunately for him, that's off of the truck. He goes careening into the street below. He thus rolls a toughness save against DC 19 (the result of your knockback), which he gets a pretty okay 17 for. So he's not unconscious, but he probably wishes he was. He's also now prone on the street.

 

From his laying down position, he's gonna spend his turn getting up, a bit woozy.

 

The Meta-Naut is going to try and take this opportunity to blast him! And gets a piddly 13. Spending a hero point from her luck pool, she rerolls for 25! That's a hit. He's gonna try and survive it, but with an 11, he is unconscious.

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Trying to intimidate the cop to see if he knows something. Using Skill Mastery, so a result of 30.

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The Meta-Naut is going to pull some connections to get a data-base check for Captain Crime - rolling a 16. Given that this is not an especially outlandish request, she has succeeded.

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Hitting the cop with Aura of Terror, so Will Save vs DC20 to avoid the Fear effect of Emotion Control.

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Let's see if we can make more baddies run away instead of causing trouble. Will Save DC20 for all the criminals that Rebellion can perceive or be very very scared.

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