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Shofet, August 8, 2019 in The Emerald Cities
Here is the OOC for Otherworld Capers.
Initiative: 1d20+5 = 6
Captain Crime rolls initiative and gets an 11
Meta-Naut rolls initiative and gets an 8.
I continue to do terribly in dice rolls.
Since Captain Crime is going first, he will attempt to blast Meta-Naut out of the sky! And it's a hit!
Now, Meta-Naut has to save against a DC 19 Toughness Save! She fails by 5, meaning she is dazed and bruised!
She misses her turn, which means it's time for Rebellion to go!
Rebellion jumps to the van, sticking to it with his Wall-Crawling, then throws a baton at Captain Crime: 1d20+14 = 22
DC21 TOU if that hits
Oh, that hits alright, and oof! He's not doing so hot. Staggered and dazed, and you send him flying back 10 feet Good work! Unfortunately for him, that's off of the truck. He goes careening into the street below. He thus rolls a toughness save against DC 19 (the result of your knockback), which he gets a pretty okay 17 for. So he's not unconscious, but he probably wishes he was. He's also now prone on the street.
From his laying down position, he's gonna spend his turn getting up, a bit woozy.
The Meta-Naut is going to try and take this opportunity to blast him! And gets a piddly 13. Spending a hero point from her luck pool, she rerolls for 25! That's a hit. He's gonna try and survive it, but with an 11, he is unconscious.
Trying to intimidate the cop to see if he knows something. Using Skill Mastery, so a result of 30.
The Meta-Naut is going to pull some connections to get a data-base check for Captain Crime - rolling a 16. Given that this is not an especially outlandish request, she has succeeded.
Hitting the cop with Aura of Terror, so Will Save vs DC20 to avoid the Fear effect of Emotion Control.
It is a success! Good job, you scary man, you.
Let's see if we can make more baddies run away instead of causing trouble. Will Save DC20 for all the criminals that Rebellion can perceive or be very very scared.
The baddies fail their save! Good job, Mr. Scary Man.
Let's see if Reb knows anything about a big transmitter: Knowledge [Streetwise] 1d20+15 = 19
That's sufficient. Reb's heard that Compass Rose International, a local space tech company, has been installing a major transmitter on its campus to interact with space bound stuff and their satellites.
Dave van der Kuy glares at the big guy with some good Paralyzing Terror. That's a perception range mental paralyze effect, which means autohit and no one but Rebellion and the big guy can see it, or anyone with some mental senses. That's a DC20 Will Save vs being paralyzed.
The big guy rolls! And does not remotely pass, with a 6. He's paralyzed.
Aura of Terror all over the goons. DC20 Will save vs fear!
They fail, and are big spookums. 16.
The Meta-Naut is going to get on in there and try and fight Ms. Demeanor, but Ms. Demeanor is now aware something is fishy! Time for initiative!
The Meta-Naut nets a 9! Meanwhile, Ms. Demeanor has a 16.
Uh oh. Okay, just need one from you now and I can move on.
Init: 1d20+5 = 9
Well, we're just slow today!
Feel free to have Meta-Naut acting before Reb, if it makes your posting easier
Ms. Demeanor goes on the attack! She strikes out at the Meta-Naut with a thrown knife! 20! I don't think I need to tell you that's a hit. DC 20 Toughness test! The Meta-Naut tries to tough it out! She's totally fine with a nat 20 to give her a 27.
The Meta-Naut shall respond with great violence! 19! A hit for a DC 21 Toughness save! Ms. Demeanor rolls a 13, leaving her bruised and dazed.
Reb moves up close and goes for a baton smack on Ms. Demeanor: 1d20+10 = 27
I think that's a hit, so DC25 TOU save.
19! That means, since she was already dazed, that Ms. Demeanor is now also staggered while taking another bruise!
Since she can't act this turn, the Meta-Naut goes once more.
Meta-Naut will press the attack and blast her again! 17! That means she's gone get hit since she's already preoccupied with someone. 19 again. So, another bruise but still up.
Go again, Rebellion!
So, how many bruises and other conditions do Ms. Demeanor have atm?
Another baton smack: 12
Probably a miss, but DC25 TOU if it isn't.
It is a miss! However, seeing that her chances are not great at the moment, Ms. Demeanor is going to try to flee.
Raya is super not interested in letting her get away, and is thus going to try and grapple this lady with her move object. 15! That's a fail so Raya will use one of her hero points to reroll this. 25! That's a hit.
Grapple check time! 28 on Raya's part. Let's see how Ms. Demeanor does. 13. Okay, she's grappled!
Raya is about as scary as a teddy bear, so Reb better step up for some interrogation. Gonna use Intimidation to try and get some answers from Ms. Demeanor. Skill mastery for a total of 25.
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