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Claude: Outskirts of Freedom City, Dated 1933



Claude: Claremont Campus, Taken 2019


Power Level: 10 (Built as PL 7)


Power Points: 150/163PP

Unspent Power Points: 13

Trade-Offs: +2 Defense / -2 Toughness


In Brief: Teen inventor gets stuck in a groundhog day-esque temporal loop, escapes and is recruited by the Time Keepers.


Catchphrase: None Currently


Theme: Solidium - Waiting


Alternate Identity: Claude “C.J.” Jergens [Public w/ Record]

Birthplace: Boston, Massachusetts


Residence: Centennial Apartments in Riverside [Sisters' Apartment, Freedom City] & Brooklyn Brownstone [Mother & Stepfathers' Townhouse, New York City]

Base of Operations: None Currently

Occupation: Student & Probationary Guardian of Time

Affiliations: Claremont Academy [Student], Time Keepers (and Quirk) [Agent], Tomas Morgen / Dr. Tomorrow [Mentor], Yvonne Parker / Techbane [Frenemy with Benefits, Villain]


Family: Eugene Jergens / Scrounge [Father, Villain], Annie Donovan [Mother (remarried), Legal Secretary], Juliette “Jules” Donovan [Older Sister, College Student], Dean Donovan [Stepfather, Divorce Lawyer]


Age:18+????* (DoB: January 1st, 2001) *unknown amount of temporal drift
Apparent Age: 17 to 22
Gender: Male
Ethnicity: Caucasian
Height: 5'9”
Weight: 138 lbs.
Eyes: Blue
Hair: Dark Brown



Claude was a regular kid, with a loving family. Sure his parents weren't rich, but between both of them they made enough that he and his older sister were well taken care of. Claude especially loved his dad, a man who eagerly shared his passion for comics with his young son. He was around ten when the yelling began, watching confused from the sidelines as his fathers' gambling addiction destroyed their family. The day a young Claude knew something was truly wrong was watching his dejected father pack up his beloved memorabilia to sell in a desperate gambit to save his marriage. It worked, but much like his father repair skills it was a stopgap solution. A little over a year later his mother and father signed the divorce papers. He chose to stay with his father, against the protestations of his mother and sister.


Living with dad wasn't bad until out of the blue Claude was told to pack his bags because they were moving to Freedom City. Claude was excited to be in the birthplace of many of his heroes and was beside himself when his father spotted the line for the Supers Museum. If there is one memory that Claude cherishes from his childhood, it would be that day. Excitedly talking with his father, who seemed to have a huge weight lifted off his shoulders as they wandered through the exhibits. Something came over his father that day. Staring at an exhibit to the fallen Centurion, his dad told Claude to stay put in the Golden Age of Freedom exhibit for a bit. Agreeing to do so, the hour or so passed quickly as Claude became engrossed reading about the exploits of his favorite heroes, especially Doctor Tomorrow. The day only got better when his father returned an hour later telling him that he had gotten a job working for the museum!


Everything was great for three whole months. His dad and mom were talking again while his sister Juliette was willing to give dad a second chance. Then came the reckoning. His dad was acting erratic and evasive after coming home from work one day, much like what had happened when he lied about the gambling to his mom. Later that week, his father told him to get his things together and the pair left their small apartment and stayed in a motel. His dad sat him down and apologized to Claude, saying that the loan sharks that he had left behind in Boston had found him and threatened Mom, Jules, and him. But quickly added that they were not a problem anymore as he had taken care of them. His father then pulled the sheet off the dingy motel mattress and showed Claude the items he stole for the supers museum.


Claude will freely admit this is where he should have told his dad to return the items, but he was swayed with one simple argument from his father. "Why don't we use them? After all there were just sitting unused in the museum!" Thus began Claudes' descent into the criminal scene. Initially, he spent time learning electronics and technology and the like to help his father maintain the things the newly christened Scrounge stole. A few years later the now teenage Claude had rapidly outstripped his fathers' technical acumen and was running a side gig of repairing things to keep the day to day bills paid. Much to Scrounges' chagrin, Claude (now going by Kit-Bash), started to come along on his heists and meeting his contacts. This worked well for a while, with Claude adding breaking and entering skills into his repertoire as Scrounge began focusing more on the planning and logistics. It was during this time Claudes' luck ran out and their hijacking of an Arche-Tech shipment was foiled. Being caught red handed inside the trailer with goods in hand, Claude was sent to a juvenile detention facility in 2015.


Serving a nine month stint for the crimes, he then met Yvonne Parker for the first time and the pair just clicked. She had been busted hacking into databases looking for her estranged father and Claude connected with the young women as he came to terms that his father had ran and left him holding the bag when Elite showed up. While in prison his mother and sister had visited along with his new stepfather. Jules begged him to stop, pointing it out where it got him and that dad had abandoned him just like everyone else in his life. His mother and stepfather offered him a place to stay when he got out, an offer he was inclined to take them up on. When he walked free on February 29, Claude went straight to the bus station to get a ticket to Brooklyn. He didn't expect to see his father, or for Scrounge to start talking about a big score. Tired of abetting his father, Claude informed his father that this was the last time he as going to help as he was planning on going clean and moving in with Mom & Dean. Scrounge readily agreed to the terms and the pair traveled to Baltimore to break into an exhibit featuring Doctor Tomorrow that was reported to have some authentic gadgets from his career. Getting in was easy with their skills. Claude elected to stay back while his father ransacked the exhibit, only for a small golden cube sitting off to the side in a separate display to catch his eye.


Intrigued, he read the placard on the display which was listed the cube as an 'Unknown Artifact, shown with permission by the Wade Family'. Curiosity got the better of him and Claude popped open the case and reached for the cube. As soon as his fingers brushed the strangely warm surface, he woke back up in his bunk in juvenile detention from earlier that day. Bewildered, Claude relived his previous day, only for it to start over yet again. All of his attempts to not participate or free himself did not work. Claude is not afraid to admit that he did things that he's not proud of to try and end or escape from the loop. Eventually, he spent time trying to research various ways out of the loop, culminating with trying the improvise some sort of temporal nullification device. It worked better than intended, shredding the local temporal loop and kicking him out to somewhere beyond time. A hand offered to help him up, and the teen took it only to be wind up staring at his childhood hero of Doctor Tomorrow.


The time traveler began to apologize for the the incident as it had been a trap for his long term nemesis, Zeitgeist. Claude had some choice words for the hero and was mid tirade when the Time Keepers appeared. That understandably shut him up. According to the Doctor, the Time Keepers were, in his words 'almost complimentary' about his escape. Claude learned he had permanently altered his own timeline by subsumed the repository into his self during the escape. They disinclined to tell him how many loops he went through before he escaped and to this day Claude doesn't really want to find out. Still this was an unusual situation, and so the Time Keepers offered a deal. Work for them as a Guardian of Time and they would train him to use his newfound powers and abilities. He would apprentice under Doctor Tomorrow to learn the ropes as it were while the Time Keepers would eventually get another trained agent in play. Claude agreed to this and shortly found himself waking up in his bunk in juvenile detention. Sighing in defeat, he said his rote goodbyes to the other teens and Yvonne and was discharged like the countless other times he had gone through that day. However, his father was not waiting for him this time. Instead, Tomas Morgen the civilian ID of Doctor Tomorrow was leaning against the gate. “Welcome to the first day of the rest of your life. Now get in the time machine.” The older hero informed him with a wry grin.


Since then Claude has spent the last few years under the tutelage of the Doctor, becoming better at using the database uploaded into his head along with training to be a true Guardian of Time under the alias Gnomon (named after the projection of a sundial that casts a shadow). This has led to many temporal misadventures and fights with the likes of the Counter-Clock Culture, Zeitgeist, the Associates, the Future Kin, and a very memorable interaction with the Norn. Recently, Doctor Tomorrow became concerned about his proteges' education as the last time Claude was in school was the seventh grade. Not to mention the only rapport and social interaction Gnomon had with kids his own age was in juvenile detention. So he has made the choice to send Gnomon to Claremont. Now staying at his sisters Riverside apartment as she attends FCU, Gnomon hopes to mend his relationships with his family as he commutes to Claremont everyday. Still, Claude is willing to do this, even if he'd rather be punching Nazis' in an alternate 1961 timeline instead of sitting in a classroom.

Appearance, Personality & Motivation

Claude can best be described as wiry, with lean muscles and a runners' physique. While he does not have a uniform as a Guardian of Time, on the job he prefers to attire himself in period appropriate clothing with the only concession to concealing his identity being a simple domino mask. When not working in his official capacity Claude has found that he is a bit of a clothes horse and favors 1920's to 1950's style of clothing, and can typically be spotted wearing a flat cap when out and about. 


Claude is a gregarious street kid at heart with a keen mind and razor wit hiding behind the braggadocio. Though he is a fair hand at stealth and skulduggery, his natural inclination is lead with his mouth (fitting giving his South Boston upbringing) either by trash-talking or parley. His time stuck in a temporal loop has smoothed Claudes' rough around the edges personality greatly, bringing an introspective side that is generally more ascribed to a jaded blue collar worker than the young punk Claude appears to be. He absolutely despises bullies and those who commit crimes for the simple reason that they can, while being extremely sympathetic to those who got dealt a bad hand in life.


Claude will not hesitate to defend those he call family or friends. He gives new meaning to stubborn bullheadedness when defending the things hes cares about so getting him to back down from a fight is a hard bargain most of the time. Face and reputation is extremely important to Claude as he does not like being in debt to someone. This is exacerbated especially with Doctor Tomorrow, he is willing to do almost anything to repay the man who had taken the time and effort to bother with a kid who was really in over his head. Not to mention putting up with the continual griping and bitching coming out of Claudes' mouth. Along those same lines, Claude has a deep profound belief in second chances and using them to turn ones' life back around. He is trying his best use his second chance to reconnect with his family. Claude has also made a private vow to himself to make sure to get his gal pal Yvonne her second chance, even if he has to drag her kicking and screaming away from criminality.


Powers & Tactics

Before the incident with the Time Keeper Repository, Claude was street tough kid who was handy at repairing and inventing things. He gained a fair hand at boxing from finagling some training out of other criminals or villains in exchange for some pro bono repair work. Coupled with his sharp tongue, Gnomon typically resorts to trash talking to throw his opponents off balance before laying in with his fists. Or just straight up sucker punching somebody, a time honored street fighting tactic that has gotten him out of some scrapes. 


The engrams from the snafu with the Time Keeper Repository has done more than physically locking his timeline. Now Gnomon can mentally access a vast database of information and conditioning from the past, present, and future. He can have the skills of a five-star chef, converse about various art forms in French to professors of the subject, crack a code written in ancient Babylonian, or have the know how to assemble a laser rifle from Victorian era supplies. The stored temporal energy of the repository discharging directly into his system has eliminated Gnomons' aging, need to sleep in addition to supercharging his immune system against disease and poison. A lucky side effect has also granted Gnomon an intrinsic instinctive awareness of time.


With access to veritable vault of  blueprints, Gnomon constructed a pair of devices to aid him in performing his duties as a Guardian of Time. The first is the Isochronon, which he enhanced with parts taken from The Groove Machine (Tick Tock Docs' time machine). Though unassuming, it is Gnomons' method of time travel as well as his identification/badge as a Guardian of Time. It is his primary defense against time anomalies as well as useful for scrying an area before time traveling. The second is his temporal threads, which Gnomon developed to better blend in with the different eras his duties take him to while warding off the effects of the more temperature extreme locales. Gnomon prefers a more stealthy approach while on the job, preferring to blend into the background and utilize his skills as a saboteur or commando. Still when things go loud he falls back on to tactics straight out of the playbook of the pulp heroes of old: trash talking and copious amounts of applying fist to face.




A Matter of Public Record: Claude has served a nine month stint in juvenile detention for crimes committed under the moniker Kit-Bash. This tends to color other peoples opinion of him when discovered.


Black Hat, Retired: When he was working with his dad as the inventor/handyman for hire Kit-Bash, Gnomon made a lot of contacts within the criminal technology circles. Some, like the Power Corps are friendly to him. Others, like the Trawler want him dead and his body mounted on her wall. It doesn't help either that Scrounge has burned more than his fair share of bridges in the villain community.


Counter-Clock Culture Clockblocker: Carjacking the Tick Tock Doc's Groove Machine Time Traveling Hippie VanTM and leaving them stranded (by a river!) in 1500's Eastern Europe has not particularly endeared him to their members. Doubly so when they found Gnomon had acquired stolen parts from the aforementioned vehicle to repair his Isochronon and escaped. Tick Tock Dock later responded by trying to remove Gnomon from the timeline, with the scheme ultimately winding up foiled by Doctor Tomorrow and Gnomon.


Dear Ol' Deadbeat Dad: While he still loves his dad, Gnomon knows that his father won't ever stop being Scrounge. In fact, this hasn't stopped Scrounge from trying to recruit Claude for less than legal ends or to ask for assistance after one of his schemes falls through. Hopefully the next time he sees his father it won't end in disappointment yet again.


Excuses, Excuses: His position as a probationary Guardian of Time has caused no small amount of headaches to Claudes' personal life, causing him to have to make up cover stories in order to explain their sudden random absences and seeming newfound lack of commitment.


Frenemies with Benefits: Yvonne Parker, better known as the hacker Techbane, has been Claude's on and off again fling ever since the pair met in juvenile detention. She thinks he is only going through a 'hero' phase and tempts him whenever she gets a chance to go back to the behavior that got them both locked up in the first place. Gnomon is trying to get her to come clean at the same time, but either of the pair can't be relied on to remain wholly objective anytime the other shows up.


Gets No Respect: With his natural braggadocio, it's a tough pill to swallow that whenever he performs his duties as a Guardian of Time nobody will ever know. On top of this, due to the sensitive nature of temporal operations means that he can never inform others outside of unusual situations or that have been properly vetted by Doctor Tomorrow or the Time Keepers.

Abilities: 4 + 4 + 4 + 10 + 6 + 6 = 34 PP
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 20 (+5)
Wisdom: 16 (+2)
Charisma: 16 (+2)

Combat: 10 + 10 = 20 PP
Initiative: +2
Attack: +5 Melee (+7 Unarmed), +5 Ranged
Defense: +9 (+5 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +7 (+5 Base, +2 Str)
Knockback: -2

Saving Throws: 3 + 3 + 2 = 8 PP
Toughness: +5 (+2 Con, +3 Defensive Roll)
Fortitude: +5 (+2 Con, +3)
Reflex: +5 (+2 Dex, +3)
Will: +5 (+3 Wis, +2)

Skills: 44 R = 11 PP

Acrobatics 0 (+2)

Bluff 7 (+10)* Skill Mastery

Climb 0 (+2)

Computers 0 (+5)

Concentration 0 (+3)

Craft [Any] 0 (+5)

Diplomacy 7 (+10)* Skill Mastery

Disable Device 0 (+5), (+7 w/ Masterwork Thieves Tools)

Disguise 0 (+3)

Drive 0 (+2)

Escape Artist 0 (+2)

Gather Information 0 (+3), (+5 w/ Online Research)

Handle Animal 0 (+3)

Intimidate 0 (+3)

Investigate 0 (+5)

Knowledge [Any] 0 (+5)

Language 0 (English [Base])

Medicine 0 (+3)

Notice 7 (+10)* Skill Mastery

Perform [Any] 0 (+3)

Pilot 0 (+2)

Profession [Any] 0 (+3)

Ride 0 (+2)

Search 0 (+5)

Sense Motive 7 (+10)* Skill Mastery

Sleight of Hand 8 (+10), (+12 w/ Masterwork Thieves Tools)

Stealth 8 (+10), (+12 w/ Masterwork Thieves Tools)

Survival 0 (+3)

Swim 0 (+2)


Feats: 24 PP

Attack Specialization (Unarmed)

Beginner's Luck

Challenge (Improved Feint)

Challenge (Improved Trick)

Defensive Roll 3

Dodge Focus 4

Elusive Target

Equipment 1 [Bronze Reward]


Fascinate (Bluff)


Luck 3

Power Attack


Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)

Sneak Attack

Takedown Attack



Equipment: 5 EP = 0 PP [Bronze Reward]

Masterwork Thieves Tools (+2 to Disable Device, Sleight of Hand, & Stealth Checks) [3 EP]

Rebreather (2 minutes / 20 rounds of Oxygen) [1 EP]

Smartphone [1 EP] 



Powers: 53 PP


Container 6 (30 PP Container [Passive, Permanent], Feats: Innate [31 PP] (Chrononaut, Time & Training)

Comprehend 1 (Codes) [2 PP]

Enhanced Feats 7 (Contacts, Eidetic Memory, Improvised Tools, Jack of All Trades, Inventor, Online Research, Well Informed) [7 PP]

Features 1 (Temporal Inertia) [1 PP]

Immunity 4 (Aging, Disease, Poison, Sleep) [4 PP]

Super Senses 4 (Danger Sense [Mental], Temporal Awareness, Time Sense, Uncanny Dodge [Mental]) [4 PP]

Variable Power 3 (5 PP Variable Pool, Multiple Traits of Particular Type [Skills], Flaws: Action [Full Round], Drawback: Distracting, Only Mental Skills & Languages) [12 PP]




Examples - (Note: Up to of 60 EP / 15 PP worth of Mental Skills & Languages)

  • Neurosurgeon: +12 Knowledge (Life Sciences), +12 Medicine, +12 Profession (Surgeon), +24 Unassigned
  • Hacker: +12 Computers, +12 Knowledge (Technology, Physical Sciences), +12 Profession (Hacker), +12 Unassigned
  • Actor: +12 Perform (Acting), +12 Profession (Actor), +12 Disguise, +24 Unassigned 
  • Architect: +12 Craft (Artistic & Structural), +12 Knowledge (Art & Physical Sciences), +12 Profession (Architect)


Damage 3 (Feats: Mighty) [4 PP] (Adept Pugilist, Training)


Device 3 (15 PP Container [Passive, Permanent], Flaws: Easy to Lose, Feats: Requires Feature [Temporal Inertia]) [10 PP] (Isochonon, Technology & Time)

Chroniton Powered 3 (6 PP Array, Feats: Alternate Power 1) [7 PP]

Base Power: Immunity 5 (All Temporal Effects, Feats: Selective) [6 PP]  

Alternate PowerSuper Senses 8 (Precognition, Postcognition, Flaws: Distracting) [6 PP]

Enhanced Feat 2 (Benefit [Status: Guardian of Time], Seize Initiative) [2 PP]

Luck Control 2 (Cancel GM Fiat, Cancel HP Expenditure of Others) [6 PP]


Device 2 (10 PP Container [Passive, Permanent], Flaws: Hard to Lose) [8 PP] (Temporal Threads, Technology & Time)

Enhanced Feat 5 (Benefit 2 [Alternate ID, Security Clearance], Challenge [Face in the Crowd], Quick Change 2) [5 PP]

Immunity 2 (Hot & Cold Environments) [2 PP]

Morph 1 (+5 to Disguise, Any Appearance/Clothing, Feats: Precise, Extras: Continuous) [3 PP]



DC Block





Unarmed +7


DC 20 Toughness (Staged)

Damage (Physical)




34 Abilities + 20 Combat + 8 Saving Throws + 11 Skills + 24 Feats + 53 Powers = 150/163 PP


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So, one thing I want to clarify is the pronoun situation.


Claude is referred to alternatively as "he" and "they" across the course of their life. What is their current gender situation? Is this a Ramna 1/2 situation where Claude has a distinct gender dichotomy that shifts to what they classify as polarities of "he"/"she"? Or is Claude starting to embrace being more fluid and adopting a "they" identity, or some other non-gendered pronoun? As there are elements that suggest the character may be nonbinary or genderfluid at this point, it may be best to clarify the pronoun situation across the course of Claude's life. 

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Basically, when they swap timelines they identify as that sex. Claude/Claudia will use the identifier pronouns of their current active timeline: he/him/his for Claude, she/her/hers for Claudia. They/them/theirs will be used for referencing the character from Gnomons' or a readers viewpoint.  When they change the timeline, everything changes to that iteration (so their room/clothing/etc will be either Claude or Claudia's). Other people know them only as existing as either Claude or Claudia, unless they have temporal inertia or some other way of recognizing the shift. This may change in the future depending on how the character develops, but for now Claude/Claudia are both comfortable identifying as either male or female as they have the memories of living both lives, while in the field as Gnomon prefers to use more neutral terms for ease of use. 


I'm sorry for the confusion!

Edited by Semi-Autogyro
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It's an interesting approach... but it does come with its own thorns. Has Gnomon ever experienced dysphoria as a result of their shifts? Or have they come to realize that the shift helped them realize that they are more genderfluid than they thought, but they still like to treat gender identity as a personal binary rather than a spectrum? We're just trying to avoid that thing in early '00s transformation webcomics where gender dysphoria was just something you powered through, while trying to recognize the personal circumstances for the character. Because not everyone who is trans or genderfluid experiences the classically associated bout of dysphoria, but we're just trying to get a good understanding here. 

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Initially there was some confusion at first, with a two sets of memories and everything of being that person each with its attractions, views, and experiences. As a result, Gnomon tries to view each situation from the lens/standpoint of either "I'm Claude" or "I'm Claudia" and tries to choose the timeline that they feels best suits their wants, if at all possible.  So, yes I would agree with Gnomon becoming more gender fluid as this develops, but they purposefully treat their identity as a distinct binary based upon current timeline they are in.


I never intended this character to be any sort of mockery or satire that makes light of people that suffer from issues like this. The original idea for the swap timeline aspect came from wanting to combine the paradoxical weird nature of temporal effects with the pulp genre only with more modern sensibilities. I took inspiration from sources like Helena Wells in Warehouse 13 and I sincerely apologize if I did offend or concern anyone with this aspect of the character. 

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Not to pile on but I do want to clarify a couple things about time travel in setting and more specifically how the rules for this would work.


Morph is the power that lets you take on an alternate form  in this case the descriptor of that power is basically alt timeline twin.  That does not affect everyone else's memories, or other aspects of the world.  So you can certainly have a morph effect that lets you take on the appearance of your alt timeline selves (which would allow for some bio sex swapping).  You can flavor that as a melded memory effect internally that they recall the other interactions with people and the world through a lense of the original or seamlessly however is interesting to write your internal monologue.  But people who met him as Claude would think Claudia is a different person they don't know or that Claude changed into Claudia somehow.


We would probably allow the big time shift as a one time backstory effect, like they used to be one then time hijinks and when they pop out it's in a timeline identical but for their gender/sex  they remember being one but are now the other if that was an event you wanted to play with for backstory.  But it would not be an ongoing effect each time.


For the broader sense of how the character handles this I'd like a little more detail about how the character feels about bouncing between claude and claudia in the personality section to give us a better grasp of how the character will be acting in play around the issue that can be sensitive.

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I've gone ahead and excised the whole swapping thing. I never intended for it to be anything than a interesting character feature as I do not want to offend or hurt someone with something that was solely meant for making the character more fun to interact with. Maybe in the future I'll entertain adding it  back to the character, in which case I would work with the refs to find a solution that everyone can enjoy and find acceptable.

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Alrighty background and personality looking good, on to the numbers.



Looks good



knockback resistance is halved and rounds down so would be a -2



Looks good



Couple things here.

We're not allowing Martial strike, it's normally balanced in the masterminds manual with the martial arts pre-req which doesn't work here due to not using opportunity attacks.  Thus it's damage you don't have to buy mighty for and isn't going to be allowed.

I'd suggest replacing it with Damage 3 (martial training; Feats: Mighty) [4PP] (Training) with the point you scrounge from elsewhere.  Also neither the power I described nor the feat if we had allowed it would allow brass knuckles to stack due to the rules on equipment bonus stacking so to hit caps you'd need to get up to damage 5 on that which might be a bit high for a training descriptor.  You might consider a stun baton weapon or something similar that lets you leverage future tech to hit caps.



Time Keeper Agent container : For your enhanced Feats we're leery of those benefits. Int based medicine is probably Knowledge: Life  Sciences, and the other two don't map even that well to int.


Isochonon:  Your flaws on pre/post-cog and temporal movement are kinda the GM Fiat system.  I'd recommend unreliable on the pre/postcog and that you stunt the temporal movement(allowing the GM to fiat and refund your HP) or work with the GM to start a thread in other times to represent that where needed.


Temporal threads: Int for disguise checks is a no go as well

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So to make this clear and avoid future hard feelings.  Time Travel isn't going to fly in most threads that are not about time travel. It getting shut down can earn you an HP here and there but you'd probably get more bang for your buck stunting the time travel when appropriate rather than having it there all the time.


That said it's not forbidden so with that understanding here's your first APPROVED!  

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