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Morning glory

 

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In Brief: Your pretty standard paragon build. With maybe a big of campy booster gold personality.

 

Character: MorningGlory.

Power Level: 8

Tradeoffs: None

Power Points: 150/150

Unspent Points: 0

 

Alternate Identity: Holly May Thomas.

Identity: Public.

Legal Status: Minor.

Birthplace: Alternate Dimension Philadelphia, Pennsylvania County, United Kingdom.

Base of Operations: Claremont Academy.

Residence: Claremont Academy.

Occupation: High School Student and Hero.

Affiliations: Claremont Academy.

Family: Unknown.

 

 

DESCRIPTION

Age: 17.

Apparent Age: 17.

Gender: Female.

Ethnicity: British/Chinese.

Height: 5'9"

Weight: 160lbs.

Hair: Black.

Eyes: Black.

 

 

 

HISTORY

Holly that is to say THIS Holly was born in Philadelphia, Pennsylvania County in the North American lands of the United Kingdom. At some point early in her life she was the only survivor of a house fire that saw the deaths of both of her parents. And she was subsequently raised as a ward of the state. Her school and behavior while growing up fluctuated a great deal. Bouncing between orphanages and foster families, She wasn't so much a bad child as she was simply a difficult one. And by the time she had reached the age of thirteen she was at the best of times a problem to deal with. Playing hooky form school and escaping her children's homes on regular occasions to go out and stay with friends and some times simply in abandoned buildings.

 

She was also slowly getting into low end criminal activities not really robbery but vandalism and steeling / stripping out valuable items for pocket change. A activity that often saw her and her friends wandering the city late at night, and it was on one of these nights that she and her friends where in a back ally in down town when a man stumbled in with them. Staggering and then collapsing onto the ground. On closer inspection they found that he was bleeding profusely and had stopped breathing. Most of her friends ran but Holly stopped to try and preform some amount of First Aid. The man seaming to largely ignore her attempting instead handing her a small wooden box while trying to mouth words to her to no real luck.

She would have kept trying but at that point she both caught sight and heard others coming, at first she thought it might be her friends coming back with help. But instead two men moved down the ally each carrying a gun in there hands. But they didn't seam to notice the dying man until they almost tripped over him. And thankfully they hadn't seen Holly slip off down another part of the ally. She kept going until she was sure that they where not following before stopping to catch her breath. Finally remembering the box she had been handed.

She checked it looking like a simple wooden box with a flower carved into it, a simple lid held on by a unlocked clasp. Opening it she found what looked like a gem stone. A number of thoughts went through her head, sell it? Turn it in? Hide it. A man had most likely been killed for it. None of these thoughts matters a moment later, the instant she touched it she was hit with a blinding flash of light.

From that day on she became a hero. Not just a Hero her worlds first and only SUPER hero. The stone having given her powers far beyond a normal human, there where heroes already, but they where all mortals with skills and equipment. No Holly became Morning Glory taking the name of the flower that had been carved into the small wooden box. Yes she was a hero a flying bullet proof super strong hero. And it was never any question, with these powers she could have been a tyrant, but she had already seen enough suffering in her short life, she didn't want to cause anymore. And from the first moment she helped a person, a car crash victim who had been pinned in his car. She knew that by fate or by her own will she had been given these powers to help people.

And for the next four years that's what she did, she helped people. Not just the people of her home people all over the world. She saved lives, stopped evil doers and even ended a few wars. With nothing to really stand in her path with real power, yes there where villians who by way of technology posed a threat but they had to get the jump on her or team up. And she had help also. More then she did four years before, her actions had lead to a increasing number of people taking to the streets to use skills and inventions to fight crime and help.

 

Then... Holly showed up. No not that worlds Holly another worlds Holly. Appearing in a twisting portal of magical energy stepping out just long enough for Morning Glory to look confused before she herself was engulfed in the mystical energy and.. ejected. Not where she had been, but rather in the same place in another world. One like her own but so much different. And the most important differences was that here, she wasn't a hero. Luckily the change of outfit and hair between the two was enough to stop the team of heroes that where on location from attacking her thinking she was the OTHER her...

They didn't however trust her enough to just let her go. And she was far to confused to agree to go with them until the police showed up. And thus started her time on earth prime. This world version of her being a low level magical villain, having stolen some other magical item and apparently used it to trade places with her either by accident or by choice. And this new world was a shock to her system, there where other super heroes. Not only that, she wasn't as far as she could tell even that powerful here. But.. She was still a hero right? She was still a good person she still wanted to help so she simply asked how to help and got a less then impressive answer...


High school.

While she is concerned about what is happening back in her own reality, her total lack of understanding how magic works makes it difficult for her to really return as of yet.

 

 

PERSONALITY & MOTIVATION

Holly IS Morning Glory even in her old world she was never really that bothered if some one knew who she was. She's helpful and happy almost to annoyance of others. With a can do outlook on life, and while she does have a strong sense of right and wrong she also believes that everyone can reform. Everyone has good in them. So she's never above trying to talk to people, that goes for both friends and foes alike. She believes in people, perhaps a bit to much. And she wants to help people, her personality can come off as artificial or vapid at times, but it all comes from a place of really wanting to be a force for good in the world.

 

Motivation: Doing Good: Doing good is indeed its own reward. Because it is after all the right thing to do.
Motivation: JusticePart of being good is always seeking justice, not vengeance. But justice.

Motivation: Responsibility: If your the strongest you can do what ever you want right? So then what makes some one the best? Choosing to do something good with strength.

Motivation: Recognition: Morning Glory is the greatest hero in the world.. Just not THIS world. And that's actually really kind of a bummer.

 

POWERS & TACTICS

Morning Glory is accustomed to being the strongest and fastest thing around, so she never really developed much in the way of tactics. She does know how to put her back into it, and how to pull a punch. She knows how to avoid getting hit and how to put herself in the line of fire also. But for the most part her strength and speed are what she uses to get most of the work of being a super hero done. Her toughness and quick recovery time also means that she is hard to put and keep down. And her ability to go almost anywhere with no food, water, sleep or air also makes her very helpful at rescuing people.

 

Her powers are less then subtle, both her flight and use of strength and speed causing a visible collection of white and gold static electricity to emit from her almost like she herself is putting off a huge amount of energy.

 

COMPLICATIONS

Honor: As the world greatest hero... Morning Glory is above dirty tricks and fighting dirty. And would never do anything to tarnish her reputation.

Temper: While she heroic to a fault that does also mean getting mad at the sheer depths that criminals will lower themselves to. And she's not hard to play if you know how.

 

Appearance

After the effect of the Gem worked there literal magic on her Holly was a tall well built girl. Keeping her dark hair and eyes. Indeed she was more or less the same person she had always been, just... better.
And she more or less stopped using normal clothing after that. First using durable cargo pants and a wet suit top. But as she became famous people started to help her with her 'costume' high tech durable materials. Largly keeping the tight wet suit feel. But adding heavy boots and gloves. As well as a belt, and eventually a cape. Clasped with a set of metal flowers.

 

Abilities: 16 + 2 + 16 + 2 + 2 + 10 = 48PP

Strength: 26 (+8)

Dexterity: 12 (+1)

Constitution: 26 (+8)

Intelligence: 12 (+1)

Wisdom: 12 (+1)

Charisma: 20 (+5)

 

Combat: 10 + 10 = 20PP

Initiative: +1

Attack: +5 Base, +6 Melee, +8 Unarmed.

Defense: +8 (+5 Base, +3 Dodge Focus, +3 Flat Footed)

Grapple: +15

Knockback: -7

 

Saves: 2 + 6 + 7 = 15PP

Toughness: +8 (+8 Con) [7 Impervious]

Fortitude: +10 (+8 Con, +2)

Reflex: +7 (+1 Dex, +6)

Will: +8 (+1 Wis, +7)

 

Skills: 40R = 10PP

Bluff 0 (+5, +9 w/ Attractive)

Craft: Artistic 5 (+6)

Diplomacy 5 (+10, +14 w/ Attractive)

Gather Information 3 (+8)

Intimidate 5 (+10)

Medicine 2 (+3)

Notice 9 (+10)

Search 4 (+5)

Sense Motive 7 (+8)

 

Feats: 13PP

Accurate Attack

All-out Attack

Attack Focus: Melee 1.

Attack Specialization: Unarmed 1.

Attractive

Dodge Focus 3

Fearless

Interpose

Move-by Action

Power Attack

Takedown Attack 1

 

Powers: 14 + 5 + 3 + 4 + 2 + 15  = 43PP

All descriptors: Magic.

 

Immunity 14: (Aging, Critical Hits, Life Support, Sleep, Starvation and Thirst) [14pp]

Impervious Toughness 5. [5pp]

Regeneration 3: (Bruised +1, Injured +2) [3pp]

Super Strength 1: (+5 Carry STR, Heavy load: 1.8k lbs; +1 STR to some checks [PowerFeats: Groundstrike, Shockwave]) [4pp]

Flight 1: (Speed: 10 mph, 88 ft/rnd) [2PP]

Mystic Power Array (10PP Array, Power Feats: Dynamic Base Power, Dynamic Alternate Power 2) [15DP] (Magical)

DBP: Flight 5+1: (Speed: 500 mph, 4400 ft/rnd, perform routine tasks at 50x speed) (10pp)

DAP: Speed 5 + Quickness 5 (Linked; Speed 250mph, 2200 ft/rnd. ) (10pp)

DAP: Super Strength 5+1 (+30 Carry STR, Heavy load: 29.4 Tons; +6 STR to some checks) [10pp]

 

 

Drawbacks: (-0) + (-0) = -0PP

 

 

DC Block

ATTACK                RANGE   SAVE              EFFECT

Unarmed               Touch    DC 23             Toughness   Damage [Physical]

 

 

 

Totals: Abilities (48) + Combat (20) + Saving Throws (15) + Skills (10) + Feats (13) + Powers (43) - Drawbacks (0) = 140/150 Power Points

Edited by blackstarraven
Formatting fixes
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Some formatting seems to be off.  Probably an issue in putting and pasting at some point.  In particular her PP totals ar in the middle of her attribute block.  Skills should be in the format of name rank (+total) IE. Craft: Sculpting 5 (+6)

 

Background and history:

Looks good overall.  Does she want to get back to her home dimension?  Is she worried about her criminal self running rampant in her home dimension?

She doesn't have subtle on her flight so there is some noticeable effect of her flight, contrails, noise, sparkles, whatever you like but it is noticeable.

 

 

Attributes:

Totals look to be off I only count 44 PP on attributes looks like the abilities totals didn't get reduced when you dropped 2 points off of constitution.

 

Combat:

Attack should include the bonus for melee (Attack: +5 base, +9 Unarmed Strike

defense you only bought 6 ranks of base defense should be represented as +6 base, +9 dodge focus, +3 flat footed

grapple should be +15 (+7 str, +5 base attack, +3 SS)  Attack spec Unarmed does not add to gapple attack focus melee however would.

Knockback should be -7 for 7 ranks of impervious toughness

 

Saves:

looks good

 

Skills:

looks good other than the formatting issue mentioned at the top.

 

Feats:

Adds up.

Please remove the dangling '.' on the feats and atack spec should be Attack Specialization: Unarmed 2

 

Powers:

You need to list the Alternate power Feat on flight in the power feats per formatting guidelines and include the AP in correct notation

 

Flight 6 (Feats: Alternate Power 1) [13PP]

  • Alternate Power: Speed 6 (Extras: Linked(quickness)) {6/12AP}
    • Linked PowerQuickness 6 (extras: Linked(speed)) {6/12AP}

 

Regen needs the colon bolded as well.

 

 

 

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I forgot to mention you should list the attractive bonus on diplomacy and bluff so I added that and the totals line was still in the wrong place so I moved it ot hte bottom of the sheet for you.

 

All the rest looks good.

 

Here's your First APPROVED!  

 

*edit* This is in no way an impediment to approval nor neccesitates a change but 'Morning-Glory' is a euphanism is some areas just so you're aware.

*Edit the second*  Or not approved will revalidate.

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5 hours ago, angrydurf said:

I forgot to mention you should list the attractive bonus on diplomacy and bluff so I added that and the totals line was still in the wrong place so I moved it ot hte bottom of the sheet for you.

 

All the rest looks good.

 

Here's your First APPROVED!  

 

*edit* This is in no way an impediment to approval nor neccesitates a change but 'Morning-Glory' is a euphanism is some areas just so you're aware.


Thanks again.
Sorry to do this right after you approved me.

But I did adjust my saves a bit. But should still check out.

 

Also, yes I am aware that Morning Glory is slang for.... things.
I only know this because my wife is from the UK. Also it's really funny.

Edited by blackstarraven
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