Jump to content

The Mighty Meta-Naut (PL7/8)

Recommended Posts

The Mighty Meta-Naut
Power Level: 7/8 (105/125PP) 
Unspent Power Points: 20
Trade-Offs: +1 Attack/-1 Damage 

In Brief: Dimension-hopping, time-travelling thrill-seeker who occasionally stops interdimensional and cross-temporal crimes. 

Theme: Time Crime by Scandroid
In the Year 2525 by Zager and Evans

The Way Life's Meant to Be by Electric Light Orchestra


Alternate Identity: Raya Wells (Legal Identity) / Rosana Carvalho (Birth Identity) [Both secret]

Birthplace: Miami, Florida

ResidenceThe Emerald Cities

Base of OperationsThe Emerald Cities
Occupation: Adventurer/CEO
AffiliationsCompass Rose International (Company), United States Government

FamilyBeatriz Carvalho (Mother), Hugo Carvalho (Father), Enzo Carvalho (Brother)


Age24 (DoB: February 22nd, 2008)
Gender: Gender-fluid, primarily female-identifying.
EthnicityMixed Brazilian

Height: 5’10”
Weight: 140 lbs
Eyes: Brown
Hair: Black

Raya is a beautiful woman, no doubt. Standing 5’10”, she’s tall, with a lithe figure. Her skin is deep brown and clear in a way that only expensive spa treatments can get, while her black hair is half-shaven into laser lines on the left side, while on the right it is allowed to fall down to her neck. She prefers colourful makeup, going for colours like gold, cotton candy blue or neon pink for things like lipstick, eye-shadow and eyeliner.


As the Meta-Naut, she dresses in a variety of outfits, but the most common one (at least on Prime), is a white half-jacket covered in black lightning bolts and stars, adorned with a pair of tails that drop down to the back of her knees, a red full-sleeve shirt, and blue pants, with a chrome belt and a pair of blue boots to tie it all together. When she needs to obscure her identity, she wears a chrome helmet with a tinted visor. Whatever she is wearing, she always has what appears to be a silver, circular brooch or badge with three concentric rings of what appears to be back-lit or glowing sapphire.


Rosana Carvalho’s mother Beatriz was a Scientist with a capital S. She sought to expand humanity’s horizons, and bring them to places heretofore only reachable by the superhuman. She wanted to open the gateway to other dimensions, and she had a plan to do it. Unfortunately, to most institutions her plans sounded fairly kooky and thus she was forced to experiment in the basement, developing a machine that could serve as the key to the multiverse.


Being quite young, Rosana didn’t quite understand what her mother was working on. She understood that it could bring you to other places, but didn’t quite comprehend the multiverse as it was. That is, until she saw Equestria Girls. Then, suddenly, everything made sense. She could meet Twilight Sparkle. Her plans were made. One night, when her family was asleep, Rosana snuck down into the basement to see the multiverse machine. Not really understanding it, she punched the word “Ekwestreea” into the coordinator, and got ready.


With a great burst, the machine zapped Rosana, teleporting her away. In doing so, it also short-circuited itself, destroying its own machinery and knocking out the power to the whole neighbourhood. By the time Beatriz could come down to see what had happened, Rosana was already long gone.


Rosana did not get to meet Twilight Sparkle. Instead, she was transported to a place known as Earth-KTX-12, a world in which the dinosaurs never went extinct, and had evolved into a sapient race living under the cruel, dystopic rule of the Dinosaur King. A scared, confused child, Rosana wandered the streets of Dinosaur City, where had arrived, looking for help. While she was lucky enough to find that the dinosaurs spoke English, she was not lucky enough to avoid being arrested by the state on charges of being a potential spy.


The trial was quick, once they ascertained that she was not a spy, and instead simply five. However, she was instead charged with entering the country (which covered the entire planet) illegally, and sentenced to eternal community service as an unpaid scientist’s assistant.


The scientist she was given over to was Professor Ptu, a Pterosauroid who specialized in interdimensional research, and had explicitly asked for her from the courts. Rather than being evil, however, Ptu was a good and kindly scientist who wanted to overthrow the tyrannical rule of the Dinosaur King. Ptu promised that one day he would send Rosana home to her family, as soon as he figured out the means to do so.


For 12 long years, Rosana helped Ptu work, learning some of the tricks of the trade in the process. She wasn't given the full scope of things - Ptu had his secrets, especially the project he was working on to transport people interdimensionally. He said that, once it was complete, it would not only allow them to escape the Dinosaur King's tyranny, but take the fight to him. However, one fateful day, Ptu’s plans to overthrow the government were discovered by the Dinosaur King’s men. As the thugs kicked down the door, Ptu affixed a small badge to Rosana’s chest, and told her to press down on it. As she did, the last thing she saw was Ptu being shot at by the king’s men.


Then, suddenly, she was back in her family home, appearing suddenly in the middle of a tearful argument between both parents. To both her and her parents’ shock, though 12 years had passed in the dinosaur world, only 6 days had passed on Earth Prime. While the initial reunion was somewhat joyful, the obvious problems manifested rather quickly. Rosana had spent the majority of her life on another world, and was now almost a grown woman. Painfully, Rosana had forgotten almost all Portuguese from her youth, and was now strictly monolingual. More than that, the fact that her disappearance was directly due to her mother’s negligence in securing the multiversal device put a strain on her parents’ marriage that would never be healed and result in divorce a few months later.


Her mother found some way to bond with Rosana in her interest in the device she had traveled back with. Through prodding, Beatriz was able to find all sorts of features embedded in the device, including the ability to travel through dimensions and time itself. It was also capable of other things, like generating a force-field, small blasts of tachyonic energy, even granting the power of flight. It was, simply put, a technological marvel.


And Rosana knew exactly what to do with it. Feeling guilty about the damage she had done to her family, Rosana swore to make her family’s life easy. Travelling from dimension to dimension, and into the future, to find advancements in technology and research. Thinking cleverly, she normally avoided any sorts of super-tech that might give herself away, instead going for small things like minor developments in things like cell-phone technology and electric car batteries. However, she ran into a problem when patenting things - by all accounts, Rosana Carvalho was 5 years old, not 17 as she was at the time, and five year olds could not hold bank accounts. While she could do things through her mother, that didn't solve the problem of Rosana basically being a non-entity. Not seeing many avenues, she approached the United States Government. They took a keen interest in her story, and the fact that her mother had managed to successfully develop a multidimensional travel device.


Arrangements were made. Rosana was provided with a new identity as Raya Wells and allowed to publish her patents, with the proviso that she allow the government to look over anything she brought with her and veto it should it be too potentially disrupting to society. She was also offered the possibility of helping the world by reporting and dealing with any interdimensional and cross-temporal threats. She took the opportunity, and founded Compass Rose International, a company dedicated to rocketry and space exploration with the money she made from her patents. Meanwhile, her mother was recruited into the United States Airforce as a scientist. With a little s. 


With her new riches and identity came the freedom to explore reality and different times freely, outside the constraints of simply seeking to enrich herself. Her new powers also allowed her to explore different aspects of herself - like the fact that she didn't always feel like a she, which she found out when she impersonated a man a few times, for various reasons. Nowadays, Rosana, now Raya, protects Earth Prime from those from other worlds and other times who would seek to destroy it as the Mighty Meta-Naut! 


Personality & Motivation:
Raya is someone who has been through the wringer, though she doesn’t want you to know that. Outwardly, Raya is a fairly peppy, exuberant person, even to the point of seeming a bit immature. Which she is. Internally, however, she is guilt-ridden, fairly traumatized and emotionally stunted.


While she does enjoy helping people, much of her adventuring is something of an escape for her. She is still intensely uncomfortable with the amount of damage her life has sustained, and enjoys being able to get away from the world and go somewhere where she can be anyone else. Much of her wealth goes to the pursuit of pleasure in the form of fine food, hard drink and other worldly delights. She is prone to lavish on anyone she befriends, and given her sizable bank account, she can lavish a LOT.


Despite her outgoing personality, Raya likes her privacy. She maintains a fairly low media presence, and tends to discourage people from digging too deep. One of the big ways to get her mad is to try and investigate her family, which is likely to earn someone her ire and a fairly large legal suit if possible. She eases up around people she trusts more, but she has a lot of anxiety about her life damaging her family more than it already has been.


Nine days out of ten, Raya identifies as a woman. She's content with it, but sometimes she feels like she is something else. Sometimes it's a man, sometimes it's something in between. That's when her morph power comes in handy. She personally prefers it as a minor thing, an extension of one of the many facets of herself - but she understands that it is not fully accepted yet, and thus avoids sharing that side of herself with those she doesn't know very well. She generally uses she/her pronouns, but when she is in the form of a man, prefers he/him. When in-between, whatever people prefer is usually fine.


Powers & Tactics:

Despite her relatively wide array of powers, Raya's tactics are relatively basic. Being a fairly piddly melee combatant, she relies heavily on her tachyonic blaster, using her flight to ensure people can't close the distance. She also makes use of her tractor beam, throwing objects at her enemies or moving things in the way of those trying to get too close. Given the ability to morph her appearance, the Meta-Naut often goes in disguise, hoping to avoid conflict until she can get the drop on people. 


Power Descriptions:

All of the Meta-Nauts powers descend from the use of her badge, which is a highly advanced piece of technology from another dimension. When she uses her powers, she is enveloped by a blue glowing construct, usually concentrated on the area that is receiving the focus of her powers. There is also always a tendril of blue light leading back to her badge, almost forming a sort of wire. For example, when she uses her blaster, it takes the form of a transparent blue gauntlet with a hole in the middle that serves as a blaster, while when she is flying, it appears as though her feet are encased in glowing, winged boots, and in both cases it appears as if they are connected by a glowing blue wire back to her badge. When she flies, or travels through dimensions and time, she is using gravitons. By concentrating gravity to a great degree, she is able to punch a hole in space-time, centred on herself, which allows her to move across the multiverse. Her tractor beam uses gravity similarly, in a focused beam. Many of her other powers are derived from radiation, while her comprehension is from a translator software inside her badge. 


We Know Where You Sleep: While the US Government is mostly cordial with Raya, they do keep a close eye on her given the nature of her powers, and at times can be over-bearing. Given that they know her true identity, they're quite willing to leverage that information over her. 


How Does This Thing Work?: While Raya understands enough about her badge to repair it, she doesn’t actually know entirely how it works, only how to keep it working. This means it can’t actually be produced, forcing her to go to some pretty hefty lengths to protect it.


I Must Have It!: The badge is also a technological marvel, unparalleled by almost anything on Earth. This means that many are inclined to try and steal it for themselves.


Love Me, Love Me, Love Me: Raya very desperately wants people to like her, and this can come off fairly clearly to some. There are those out there who are unfortunately quite willing to take advantage of this, especially when they know how wealthy she is.


Fear the Dinosaur King: The Dinosaur King’s thugs were able to retrieve Professor Ptu’s research, and have developed cruder models of the same badge Raya has. However, they very much want hers back.


Do You Have Time for an Interview?: Someone as wealthy as Raya with so little a presence is quite the curiosity, and many journalists are chomping at the bit to find out more information about her. Sometimes, they go a little far.

Abilities: 0 + 2 + 2 + 10 + 0 + 4 = 16PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 6  + 6  = 12PP
Initiative: +1
Attack: +3 Melee, +8 Ranged 
Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +3/+14 (Move Object)
Knockback: -0/-3 

Saving Throws: 4 + 4 + 3 = 11 PP
Toughness: +7 (+1 Con, +6 Force Field)
Fortitude: +5 (+1 Con, +4)
Reflex: +5 (+1 Dex, +4)
Will: +3 (+0 Wis, +3)

Skills: 36R = 9PP 

Craft Electronic 10 (+15/+17)

Bluff 4 (+6)

Diplomacy 6 (+8)

Disguise 2 (+4/+14)

Knowledge (Cosmology) 10 (+15/17) 

Knowledge (History) 4 (+9) 

Feats: 16PP
Attack Focus 5
Benefit 3 (Wealth 3)


Dodge Focus 4

Luck 2


Powers: 40 PP

All powers have the "technological" descriptor


Device 10 (50 DP, Flaws: Hard to Lose [4PP per rank]) [40 PP]

Comprehend 2 (all languages) [4 DP] (Computational)


Enhanced Skills (Data Repository, +2 on Knowledge: Cosmology, +2 on Craft Electronics) (Computational)  [1 DP]

Force-Field 6 (Power Feats: Selective) [7 DP] (Radiation)


Immunity (Life-Support) [9 DP] 


Morph 2 (Any Humanoid) [4 DP] (Radiation)


Movement Systems (6 Points, Power Feats: Alternate Power 1) [7 DP]

BE: Flight 3 (50 mph) {6/6 DP} (Gravitic)

AP: Super-Movement 3 (Dimensional [any]), Extras: Affects Others, Flaws: Action [Full] {6/6 DP} (Gravitic)

Tachyonic Blaster (12 PP Array, Power Feats: Alternate Power 2) [14 DP] 

BE: Damage 6 (Tachyonic Blast, Extras: Ranged) {12/12 DP} (Radiation)

AP: Move Object 6 (Tractor Beam, Heavy Load 3200 lb)  {12/12 DP} (Gravitic)

AP: Healing 6 (Vita-Rays, Range: Touch) {12/12 DP} (Radiation)


Super-Movement (Space Travel [Interstellar]) 2 [4 DP] (gravitic)


(4+7+9+4+7+4+14+1= 50 DP)



DC Block

ATTACK                   RANGE      SAVE                               EFFECT
Unarmed                 Touch        DC 15 Toughness         Damage

Tachyonic Blaster  Ranged     DC 21 Toughness         Damage

Throw Object          Ranged     DC 21 Toughness         Damage




Abilities (16) + Combat (12) + Saving Throws (11) + Skills (9) + Feats (16) + Powers (40) - Drawbacks (0) = 105/125 PP


Edited by Thevshi
+1pp for Feb 2020

Share this post

Link to post

So Technology is one descriptor.
Powers generally need 2.

One for source, in this case, Technology/technological, but then there is the method/effect for each power.

Share this post

Link to post

Alright, I edited. I also fixed my knockback, noticing it was a holdover from when I had my force-field as impervious, which is it not anymore. The powers are all radiation-based, except for comprehend, which is psychic. I've also expanded the description of how her powers work to clarify.

Edited by Shofet

Share this post

Link to post

I count 2 ranks/points in Benefit. You have 4 total there.

Also, how does Radiation work as a descriptor for your Life Support?

Share this post

Link to post

Alright, I have clarified her wealth (it's 3, due to the sheer economic opportunity that world-jumping provided) and security clearance (1 since I don't imagine the USG lets her know everything). 


Also, I have added a description of how her life control works under power description. 



Her life support is generated by the radiation attacking any pathogens in her blood, along with poisons, while creating splitting the carbon dioxide molecules she breathes out back into breathable air and providing a comfortable temperature from radiating heat and working in tandem with her force field to keep anything else out. 


Share this post

Link to post

Alright! I have made some more edits - changing Raya's backstory, removing Benefit: Security Clearance and changing it to Connected to reflect those changes, and editing her personality slightly to also reflect those changes, along with editing the first complication slightly.

Share this post

Link to post

So, I've been hammering around the Time Travel thing as a power, and honestly:

While not explicitly disallowed it is problematic as a power, and best served as a Stunt, or a narrative device, and realistically it technically allows the sidestepping of the plot, which we do not want.  As such my recommendation is to have it as a power stunt the character can pull out, but for it to be explicitly off the sheet.

Share this post

Link to post

Alright! I removed it, and replaced it with Swimming 6 - It gives her another avenue to travel.


EDIT: After some discussion, I have changed it to Super-Sense: Radio


SECOND EDIT: Removed the descriptor "computational" from the Super-Sense, leaving it as just raw technological.

Edited by Shofet

Share this post

Link to post

If the Radio Sense is explicitly picking up Radiowaves, then that's the descriptor.

That said, you will want to write it out in the Ultimate Power notation, fortunately, we have a version in the house rules:

If the above isn't tenable due to point cost, I say throw it into a Fear, or some Skills.

Now, I do have some fluff concerns, but I want to address that after the crunch is handled.

Share this post

Link to post

Alright, I changed out the point to invest into skills to bring both Knowledge: Cosmology and Craft (Electronics) to their maximums by giving them two skill points each for a total of 1 PP.



Share this post

Link to post

So, and I will try to be delicate:

The gender fluid thing isn't addressed at all in the backstory, just from the mention in the baseball numbers.  I can understand if you don't want to really disgorge a lot, or want to handle the topic delicately, but there should be something more than what's listed.

Share this post

Link to post

So, I've added a blurb in backstory elucidating on that: 




With her new riches and identity came the freedom to explore reality and different times freely, outside the constraints of simply seeking to enrich herself. Her new powers also allowed her to explore different aspects of herself - like the fact that she didn't always feel like a she, which she found out when she impersonated a man a few times, for various reasons


While also elaborating in Personality:



Nine days out of ten, Raya identifies as a woman. She's content with it, but sometimes she feels like she is something else. Sometimes it's a man, sometimes it's something in between. That's when her morph power comes in handy. She personally prefers it as a minor thing, an extension of one of the many facets of herself - but she understands that it is not fully accepted yet, and thus avoids sharing that side of herself with those she doesn't know very well. She generally uses she/her pronouns, but when she is in the form of a man, prefers he/him. When in-between, whatever people prefer is usually fine.


Share this post

Link to post
This topic is now closed to further replies.

  • Create New...