Jump to content

The Mighty Meta-Naut (PL7)


Recommended Posts

The Mighty Meta-Naut
Power Level: 7 (105/105PP) 
Unspent Power Points: 0
Trade-Offs: +1 Attack/-1 Damage 

In Brief: Dimension-hopping, time-travelling thrill-seeker who occasionally stops time crimes and regular crimes for the government.

Theme: Time Crime by Scandroid
In the Year 2525 by Zager and Evans

The Way Life's Meant to Be by Electric Light Orchestra

 

Alternate Identity: Raya Wells (Legal Identity) / Rosana Carvalho (Birth Identity) [Both secret]

Birthplace: Miami, Florida

ResidenceThe Emerald Cities

Base of OperationsThe Emerald Cities
Occupation: Adventurer/CEO
AffiliationsCompass Rose International (Company)

FamilyBeatriz Carvalho (Mother), Hugo Carvalho (Father), Enzo Carvalho (Brother)

 

Description:
Age24 (DoB: February 22nd, 2008)
Apparent Age: 22
Gender: Gender-fluid, primarily female-identifying.
EthnicityMixed Brazilian

Height: 5’10”
Weight: 140 lbs
Eyes: Brown
Hair: Black

Raya is a beautiful woman, no doubt. Standing 5’10”, she’s tall, with a lithe figure. Her skin is deep brown and clear in a way that only expensive spa treatments can get, while her black hair is half-shaven into laser lines on the left side, while on the right it is allowed to fall down to her neck. She prefers colourful makeup, going for colours like gold, cotton candy blue or neon pink for things like lipstick, eye-shadow and eyeliner.

 

As the Meta-Naut, she dresses in a variety of outfits, but the most common one (at least on Prime), is a white half-jacket covered in black lightning bolts and stars, adorned with a pair of tails that drop down to the back of her knees, a red full-sleeve shirt, and blue pants, with a chrome belt and a pair of blue boots to tie it all together. When she needs to obscure her identity, she wears a chrome helmet with a tinted visor. Whatever she is wearing, she always has what appears to be a silver, circular brooch or badge with three concentric rings of what appears to be back-lit or glowing sapphire.

 

History:
Rosana Carvalho’s mother Beatriz was a Scientist with a capital S. She sought to expand humanity’s horizons, and bring them to places heretofore only reachable by the superhuman. She wanted to open the gateway to other dimensions, and she had a plan to do it. Unfortunately, to most institutions her plans sounded fairly kooky and thus she was forced to experiment in the basement, developing a machine that could serve as the key to the multiverse.

 

Being quite young, Rosana didn’t quite understand what her mother was working on. She understood that it could bring you to other places, but didn’t quite comprehend the multiverse as it was. That is, until she saw Equestria Girls. Then, suddenly, everything made sense. She could meet Twilight Sparkle. Her plans were made. One night, when her family was asleep, Rosana snuck down into the basement to see the multiverse machine. Not really understanding it, she punched the word “Ekwestreea” into the coordinator, and got ready.

 

With a great burst, the machine zapped Rosana, teleporting her away. In doing so, it also short-circuited itself, destroying its own machinery and knocking out the power to the whole neighbourhood. By the time Beatriz could come down to see what had happened, Rosana was already long gone.

 

Rosana did not get to meet Twilight Sparkle. Instead, she was transported to a place known as Earth-KTX-12, a world in which the dinosaurs never went extinct, and had evolved into a sapient race living under the cruel, dystopic rule of the Dinosaur King. A scared, confused child, Rosana wandered the streets of Dinosaur City, where had arrived, looking for help. While she was lucky enough to find that the dinosaurs spoke English, she was not lucky enough to avoid being arrested by the state on charges of being a potential spy.

 

The trial was quick, once they ascertained that she was not a spy, and instead simply five. However, she was instead charged with entering the country (which covered the entire planet) illegally, and sentenced to eternal community service as an unpaid scientist’s assistant.

 

The scientist she was given over to was Professor Ptu, a Pterosauroid who specialized in interdimensional research, and had explicitly asked for her from the courts. Rather than being evil, however, Ptu was a good and kindly scientist who wanted to overthrow the tyrannical rule of the Dinosaur King. Ptu promised that one day he would send Rosana home to her family, as soon as he figured out the means to do so.

 

For 12 long years, Rosana helped Ptu work, learning some of the tricks of the trade in the process. She wasn't given the full scope of things - Ptu had his secrets, especially the project he was working on to transport people interdimensionally. He said that, once it was complete, it would not only allow them to escape the Dinosaur King's tyranny, but take the fight to him. However, one fateful day, Ptu’s plans to overthrow the government were discovered by the Dinosaur King’s men. As the thugs kicked down the door, Ptu affixed a small badge to Rosana’s chest, and told her to press down on it. As she did, the last thing she saw was Ptu being shot at by the king’s men.

 

Then, suddenly, she was back in her family home, appearing suddenly in the middle of a tearful argument between both parents. To both her and her parents’ shock, though 12 years had passed in the dinosaur world, only 6 days had passed on Earth Prime. While the initial reunion was somewhat joyful, the obvious problems manifested rather quickly. Rosana had spent the majority of her life on another world, and was now almost a grown woman. Painfully, Rosana had forgotten almost all Portuguese from her youth, and was now strictly monolingual. More than that, the fact that her disappearance was directly due to her mother’s negligence in securing the multiversal device put a strain on her parents’ marriage that would never be healed and result in divorce a few months later.

 

Her mother found some way to bond with Rosana in her interest in the device she had traveled back with. Through prodding, Beatriz was able to find all sorts of features embedded in the device, including the ability to travel through dimensions and time itself. It was also capable of other things, like generating a force-field, small blasts of tachyonic energy, even granting the power of flight. It was, simply put, a technological marvel.

 

And Rosana knew exactly what to do with it. Feeling guilty about the damage she had done to her family, Rosana swore to make her family’s life easy. Travelling from dimension to dimension, time period to time period (particularly hunting Portuguese treasure ships), Rosana was able to accrue vast amounts of wealth in a small amount of time. That worked out, right up until the IRS showed up and wondered just where all this gold came from.

 

Rosana and her family explained what had happened, and ended up in long talks with the United States Government. By the end of it, Rosana was given a new identity (given that few would understand the age problem) and allowed to keep most of the wealth she had acquired under some fairly strict provisos, not the least of which was that she would be working for the United States whenever she was asked. Similarly, her mother was recruited to be a scientist for the US Airforce. With a little s.

 

Nowadays, Rosana goes by Raya Wells as her public identity, serving as the CEO of a company called Compass Rose International, though it is the United States government which holds the commanding share through shell companies. When duty calls, she serves as the Mighty Meta-Naut, protecting the USA and the rest of the world from interdimensional, cross-temporal and other strange threats!

 

Personality & Motivation:
Raya is someone who has been through the wringer, though she doesn’t want you to know that. Outwardly, Raya is a fairly peppy, exuberant person, even to the point of seeming a bit immature. Which she is. Internally, however, she is guilt-ridden, fairly traumatized and emotionally stunted.

 

While she does enjoy helping people, much of her adventuring (at least the parts not mandated by the government) is something of an escape for her. She feels constrained by the situation she is in, and enjoys the ability to go to places where people aren’t in charge of her. Much of her wealth goes to the pursuit of pleasure in the form of fine food, hard drink and other worldly delights. She is prone to lavish on anyone she befriends, and given her sizable bank account, she can lavish a LOT.

 

Powers & Tactics:

Despite her relatively wide array of powers, Raya's tactics are relatively basic. Being a fairly piddly melee combatant, she relies heavily on her tachyonic blaster, using her flight to ensure people can't close the distance. She also makes use of her tractor beam, throwing objects at her enemies or moving things in the way of those trying to get too close. Given the ability to morph her appearance, the Meta-Naut often goes in disguise, hoping to avoid conflict until she can get the drop on people. 

 

Power Descriptions:

All of the Meta-Nauts powers descend from the use of her badge, which is a highly advanced piece of technology from another dimension. When she uses her powers, she is enveloped by a blue glowing construct, usually concentrated on the area that is receiving the focus of her powers. There is also always a tendril of blue light leading back to her badge, almost forming a sort of wire. For example, when she uses her blaster, it takes the form of a transparent blue gauntlet with a hole in the middle that serves as a blaster, while when she is flying, it appears as though her feet are encased in glowing, winged boots, and in both cases it appears as if they are connected by a glowing blue wire back to her badge. 

 

Complications:
Property of the United States Government: Raya is firmly under the American government’s thumb, and they aren’t inclined to let her forget it. If they think she’s straying, they aren’t afraid to yank the leash, either.

 

How Does This Thing Work?: While Raya understands enough about her badge to repair it, she doesn’t actually know entirely how it works, only how to keep it working. This means it can’t actually be produced, forcing her to go to some pretty hefty lengths to protect it.

 

I Must Have It!: The badge is also a technological marvel, unparalleled by almost anything on Earth. This means that many are inclined to try and steal it for themselves.

 

Love Me, Love Me, Love Me: Raya very desperately wants people to like her, and this can come off fairly clearly to some. There are those out there who are unfortunately quite willing to take advantage of this, especially when they know how wealthy she is.

 

Fear the Dinosaur King: The Dinosaur King’s thugs were able to retrieve Professor Ptu’s research, and have developed cruder models of the same badge Raya has. However, they very much want hers back.

 

Do You Have Time for an Interview?: Someone as wealthy as Raya with so little a presence is quite the curiosity, and many journalists are chomping at the bit to find out more information about her. Sometimes, they go a little far.

Abilities: 0 + 2 + 2 + 10 + 0 + 4 = 16PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 6  + 6  = 12PP
Initiative: +1
Attack: +3 Melee, +8 Ranged 
Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +3/+14 (Move Object)
Knockback: -6

Saving Throws: 4 + 4 + 3 = 11 PP
Toughness: +7 (+1 Con, +6 Force Field)
Fortitude: +5 (+1 Con, +4)
Reflex: +5 (+1 Dex, +4)
Will: +3 (+0 Wis, +3)

Skills: 36R = 9PP 

Craft Electronic 10 (+15)

Bluff 4 (+6)

Diplomacy 6 (+8)

Disguise 2 (+4/+14)

Knowledge (Cosmology) 10 (+15) 

Knowledge (History) 4 (+9) 

 
Feats: 16PP
Attack Focus 5
Benefit 4 (Wealth, Security Clearance)

Dodge Focus 4
Evasive
2

Luck 2


Powers: 40 PP

 

All powers have the "technological" descriptor

 

Device 10 (50 DP, Flaws: Hard to Lose [4PP per rank]) [40 PP]


Comprehend 2 (all languages) [4 DP]

Force-Field 6 (Power Feats: Selective) [7 DP]

 

Immunity (Life-Support) [9 DP]

 

Morph 2 (Any Humanoid) [4 DP]

 

Movement Systems (6 Points, Power Feats: Alternate Powers 2) [8 DP]

BE: Flight 3 (50 mph) {6/6 DP}

AP: Super-Movement 3 (Dimensional [any]), Extras: Affects Others, Flaws: Action [Full] {6/6 DP}

AP: Super-Movement 3 (Temporal [any]); Extras: Affects Others, Flaws: Action [Full] {6/6 DP}

 

Super-Movement (Space Travel [Interstellar]) 2 [4 DP]

 

Tachyonic Blaster (12 PP Array, Power Feats: Alternate Power 2) [14 DP] (radiation)

BE: Damage 6 (Tachyonic Blast, Extras: Ranged) {12/12 DP}

AP: Move Object 6 (Tractor Beam, Heavy Load 3200 lb)  {12/12 DP}

AP: Healing 6 (Vita-Rays) {12/12 DP}

 

 

 
DC Block

ATTACK                   RANGE      SAVE                               EFFECT
Unarmed                 Touch        DC 15 Toughness         Damage

Tachyonic Blaster  Ranged     DC 21 Toughness         Damage

Throw Object          Ranged     DC 21 Toughness         Damage

 

 

Totals: Abilities (16) + Combat (12) + Saving Throws (11) + Skills (9) + Feats (16) + Powers (40) - Drawbacks (0) = 105/105 PP

 

Edited by Shofet
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...