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Arsenal (PL 10) - Poodle (feedback appreciated).


Poodle

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Arsenal

 

arsenal.jpg.4b064da3956a1a54d3ef884e385e0663.jpg

 

 


Power Level: 10 (150/150PP)
Unspent Power Points: 0 
Trade-Offs: +3 Attack / - 3 Damage, - 2 Defense /+2 Toughness 

In Brief: ex-hitman looking for redemption. : 
Catchphrase: "is that all you got?". 
Theme: Bodycount by Ice-T and bodycount.

Alternate Identity: Leon Chekov
Birthplace: The Ukraine
Residence: Sunshine apartments.
Base of Operations: Mr Fixit mobile locksmith van.
Occupation: Locksmith
Affiliations: none yet
Family: Father Pietr Vladunov-retired ex-policeman living in Kharkiv, Ukraine. Mother Ludmilla Vladunov - housewife living in Kharkiv, Ukraine Sister Anastasia Tajik -nurse Kyiv general hospital and living in Kyiv, Ukraine..

 

Description:
Age: 42 (DoB: 1976, 30th, November)
Apparent Age:40's.
Gender: male
Ethnicity: slavic
Height: 6'0"
Weight: 260lbs
Eyes: grey
Hair: sandy hair

Leon is a solidly built man with short sandy hair and cold grey eyes that don't seem to miss much. He has many small scars on his face and arms. He tends to wear well-worn jeans and work boots with a flannel shirt and a jacket, baseball cap and dark glasses. 

 

History:
Leon went from special forces, to mercenary to elite hit man, stopping in every nasty war along the way, honing his skills in the crucible of combat. 

When his squad recieved a direct hit by a mortar crew Leon woke up somewhere else, a strange formless void. 
'Am I dead?' he thought to himself. This didn't seem like heaven or hell, besides he wasn't ready to be dead yet. He fought his way out to find he was the only survivor and that his near-death experience had triggered a latent power, enabling him to make use of a small pocket of "somewhere else". It served him well when he tired of mercenary life and became a sought-after hitman. 
He could go through any metal detector on the planet, past any sniffer dog with a case of hand grenades and illegal substances and no-one would know. Business was good, too good. Not everyone saw what he did as a simple transaction, some took it personally. As the heat began to build up he decided it was time to retire and try a new career, one that no-one would ever suspect him of, hero. 

 

Personality & Motivation:
Leon is a professional. He likes to get a job done. If he says he will do something he will do it. He is determined. He is not a smooth talker or a charmer and tends to prefer simple direct action. 

He is trying to redeem himself for his past crimes and make a new life for himself. He is also bored. After a life living on the edge an ordinary 9-5 seems like a death sentence. Capturing criminals alive is so much more challenging and entertaining than simply killing them. It is nice to be appreciated for his help, instead of despised. 

 

Powers & Tactics:
Leon pulls weapons and equipment from out of what he calls "his black bag". He prefers to attack from a distance and using surprise, softening up his opponents with different sorts of non-lethal grenades. He will lay down covering fire while his team mates go in for the heavy hitting. Although he can take on ordinary humans in hand-to-hand he is aware of his limitations against super-powered individuals.  Although he has used his dimensional space as a portal to somewhere else (short range teleport) or to hide in, this is normally an act of desperation.

 

Power Descriptions:
Leon/Arsenal can access a small inter-dimensional space. It looks like his hand just disappears. He is also one of the better fighters you will ever meet, having fought his way through some missions that should have been suicide and lived to tell about it. 

 

Complications:
More than just business. Some people took exception to Leon doing his job and want to get vengeance on him.
The baby is locked in tbe car. Leon is trying to set up a small business as a mobile locksmith. Sometimes clients want a job done NOW! It really gets in the way of being a hero. 
I am just the repairman. Leon is trying to protect his normal identity from being discovered.
Drug dealers are the lowest form of life. Leon hates drug dealers because he has seen the awful harm that drugs do to families and children. He still feels guilty about the part he had to play in helping drug dealers smuggle their product.


Abilities: 6pp + 8pp + 8pp + 2pp + 14pp+ 0pp = 38PP
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 12 (+1)
Wisdom: 24 (+7)
Charisma: 10 (+2)


Combat: 27pp (2PP / Base Attack) + 16pp +(attack focus:ranged) +1 (2PP / Base Defense)+16 = 43PP
Initiative: +16
Attack: +13 Melee, +14 Ranged +13+Attack focus: ranged +1
Defense: +8 (+8 Base, +0 Dodge Focus), +4 Flat-Footed

Grapple: +16
Knockback: -6


Saving Throws: +6 (1PP / Fortitude) + 2 (1PP / Reflex) + 1 (1PP / Will) = 9PP
Toughness: +12 (+4 Con, +8 [tactical vest (protection+4), Defensive Roll 4 (+4)] )
Fortitude: +10 (+4 Con, +6)
Reflex: +6 (+4 Dex, +2)
Will: +8 (+7 Wis, +1)


Skills: 21R = 21PP (1PP = 4 Skill ranks)
Climb 4(+7) +3 Str
Concentration 4(+11) +7 Wis
Craft chemical 8(+9) +1 Int
Disable device 12(+13) +1 Int
Knowledge: current events 4(+5) +1 Int
Knowledge: streetwise 4(+5) +1 Int
Knowledge: tactics 8(+9th) +1 Int
Languages4: Russian(native), Arabic, English, Spanish, Afrikaans. 
Notice 12(+19) +7 wisdom
Profession: Soldier 4(+11) +7 Wisdom
Profession: Locksmith 4(+11) +7 Wisdom. 
Search 4(+5) +1 Int. 
Sense motive 4(+11) +7 Wis
Stealth 8(+12/*+17 ) +4 Dex, *+5 in urban camo. 


Feats: 29 PP
All-out attack [trade defence for attack bonus] (1pp)
Defensive attack [trade up to -5 on attack to add as a dodge bonus to defence] (1pp)
Defensive Roll4 (4pp)
Elusive target (1pp)
Equipment 7(35pp)
Evasion 2 [half damage on failed reflex save vs area attacks] (2pp)
Fearless (1pp)
Improved grapple [grapple with one hand] (1pp)
Improved initiative 3 [+12] (3pp) 
Jack-of-all-trades [use any skill untrained] (1pp) 

Luck (1pp)
Power Attack [trade attack bonus for DC of attack]  (1pp)
Precise shot 2 [ignores defence for anything less than total cover and the miss chance for anything less than total concealment] (2pp)
Quick draw2 [draw and reload weapon as free action] (2pp)

Ultimate Aim (1pp)

 

Equipment 7pp=35EP

Battle Harness [21EP]
AK74 rifle (blast 5, Extra:autofire, Feature: nonlethal ammo, Feature: IR targeting sight (+1 accuracy, Improved aim, supersense:Infravision)

-AP GP 25 underbarrel grenade launcher ("Teargas grenade", Dazzle4 +Nauseate explosion 4)
 
-AP Escrima sticks (strike 2, Extra: multiattack, Feat: attack specialisation[+2 attack], Improved block2 [+4 on blocks], Feat: improved critical3, 17-20,  Improved disarm [+4 disarm], Feat: stunning attack, Feat: takedown attack, Feat: weapon bind [free disarm after block], Power feat: split attack1.
-AP Tranquiliser pistol (Fatigue 6, Extra:ranged, Power feat:subtle)
[Battle harness EP=21]

Camo Clothing:urban (+5 to stealth in urban conditions) [1EP]
Gas Mask [1EP]
Tac Vest (Protection 4) [4EP]
Van[8EP]

 

Powers: 8pp + 2pp = 10PP
Dimensional pocket 3 (500lbs) ("the black bag" Feats:subtle [dimensional awareness required], Feature: desired object is always at the top.) [8pp] (dimensional)
Immunity 2 (critical hits)("is that all you got?) [2pp](physical?)

 

DC Block
ATTACK              RANGE      SAVE           EFFECT
AK 74                 Ranged DC 20 Toughness vs Damage (ballistic)
Escrima sticks     Touch DC 20 toughness vs damage
Tranq pistol        Ranged DC 16 Will save vs paralyse
Teargas              Ranged (area) Reflex save DC 14 and DC 14 Reflex vs Dazzle (then DC 14 Fort to recover) and DC 14 Fort vs Nauseate.

Unarmed            Touch   DC 18 Toughness vs  Damage

Totals: Abilities (38pp) + Combat (43pp) + Saving Throws (9pp) + Skills (21) + Feats (29pp) + Powers (10pp) - Drawbacks (0) = 150/150 Power Points

 

Edited by Poodle
To get playable.
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There is a lot to unpack here, but this, as it stands, is simply not going to work here.  Before we go anywhere, I don't believe you've even remotely read our Getting Started guide, found here: https://www.freedomplaybypost.com/start/

  • The formatting isn't even remotely approaching our standardization.  Please consult our template: https://www.freedomplaybypost.com/start/playguide_35/character-sheet-template-r3/ or use existing, approved characters as a resource for such, or the sample characters, found here: https://www.freedomplaybypost.com/start/sample-characters/ (should be noted that other PCs as a formatting guise is wise, do not use them as examples of 'well they were approved.')
  • The second, and equal footing to the first point is that this character leans hard into long standing racial stereotypes and, I'll be frank "Asian lore" as a thing attached to a skill check is not something we want to see on the ref team.  It is concerning to see, and we strongly recommend that this sheet is modified.

If you are having a hard time restructuring the RefTeam, and the Guide staff are happy to help, but it might be best served joining our Discord, or to have a back and forth dialogue on PMs.  As such I am moving this to the Character Building forum.

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3 hours ago, TheAbsurdist said:

There is a lot to unpack here, but this, as it stands, is simply not going to work here.  Before we go anywhere, I don't believe you've even remotely read our Getting Started guide, found here: https://www.freedomplaybypost.com/start/

  • The formatting isn't even remotely approaching our standardization.  Please consult our template: https://www.freedomplaybypost.com/start/playguide_35/character-sheet-template-r3/ or use existing, approved characters as a resource for such, or the sample characters, found here: https://www.freedomplaybypost.com/start/sample-characters/ (should be noted that other PCs as a formatting guise is wise, do not use them as examples of 'well they were approved.')
  • The second, and equal footing to the first point is that this character leans hard into long standing racial stereotypes and, I'll be frank "Asian lore" as a thing attached to a skill check is not something we want to see on the ref team.  It is concerning to see, and we strongly recommend that this sheet is modified.

If you are having a hard time restructuring the RefTeam, and the Guide staff are happy to help, but it might be best served joining our Discord, or to have a back and forth dialogue on PMs.  As such I am moving this to the Character Building forum.

Ok... Is there another way to put it? He has arcane lore, specialised as lore from asia e.g. Chinese mythology, chinese magical traditions with some overlap from other asian countries..

 

Don't worry too much though. I will delete the character. I guess that is something you need to do. 

Edited by Poodle
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Uh...how do I put this? No. I'm not even going to try to help you fix this. Me, probably the most helpful accepting soul on the site. You cannot use real guns. They are not superheroic. That will always be a no. That's one. Two, while you can be a former soldier and looking for redemption is a good hook...this guy comes off as completely unapologetic for being (at best) a morally ambiguous mercenary if not an outright murderer. If you're going to play here you need a superhero. Not an anti-hero, not a poorly researched Magical Asian. A hero.

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Hi, as the other guides have mentioned, the tone of this character isn’t likely to work. Almost none of our heroes have anything like guns and those that do are more sci-fi and non lethal. 

 

As Ari mentioned, the new players guide is really helpful and you can look through the other heroes that have been approved to get a feel. You want to look at MArvel movies or the Batman animated series or silver and Bronze Age comics ideally. There are some Iron Age concepts that will absolutely work but this isn’t one of them. You want a character who is heroically motivated and uses non lethal methods. Hope that helps!

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1 minute ago, Ari said:

Also, to help give an idea of what problems this concept can run into, there were three mass shootings in the USA so far this week. 

 

All of them using a military grade semiautomatic rifle very similar to the kind this character uses as his primary attack.

 

We generally try to avoid getting too "political" here (though, as stated in the intro guides, we are firmly "pro-SJW"), but a character like this makes "not being political" impossible.

 

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Yeah, it might be possible to do magical guns empowered with the psychic weight of the firearm that manage to incapacitate people through fear (though that still might be a bit... um in the era of the mass shooting, so let's say "force blasts" or whatever). But a full-out mundane assault rifle? Nope. 

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