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Erik Lancaster PL 10

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Erik Lancaster

Power Level: 10; Power Points Spent: 150/150

 

STR: +3 (10/16), DEX: +5 (20), CON: +5 (10/20), INT: +5 (20), WIS: +3 (16), CHA: +4 (18)

 

Tough: +5/+10, Fort: +7, Ref: +8, Will: +5

 

Skills: Acrobatics 5 (+10),

Bluff 11 (+15),

Concentration 12 (+15),

Diplomacy 5 (+9),

Disable Device 1 (+6),

Disguise 11 (+15),

Escape Artist 5 (+10),

Gather Information 11 (+15),

Intimidate 2 (+6), Investigate 10

(+15/+17),

Medicine 2 (+5),

Notice 9 (+12),

Search 10 (+15),

Sense Motive 11 (+14),

Sleight of Hand 1 (+6),

Stealth 5 (+10),

Swim 1 (+4)

 

Feats: Accurate Attack,

Acrobatic Bluff,

Attack Focus (melee) 6,

Attack Focus (ranged) 6,

Challenge - Improved Distract,

Challenge - Improved Feint,

Challenge - Improved Taunt,

Combat Awareness,

Crippling Blow,

Defensive Roll 5,

Defensive Strike,

Distract (Bluff),

Dodge Focus 6,

Elusive Target,

Equipment 1,

Evasion 2,

Quick Change 2,

Quick Draw 2,

Redirect,

Skill Mastery (Bluff, Investigate, Search, Notice), Sneak Attack (+2),

Stunning Attack,

Taunt,

Well-Informed

 

Powers:

Body Control (Array 12) (default power: enhanced ability Constitution; Action 2 (standard))

-   Bone Constructs (Strike 6) (Array; [0 active, 22/24 PP, 1/r+1], DC 21; Thrown (Range: 50 ft., incr 10 ft.))

-   Bone Plate Armor (Impervious Toughness 10) (Array; [6 active, 22/24 PP, 1/r])

-   Cellular Control (Healing 10) (Array; [0 active, 22/24 PP, 2/r+2], DC 20; Total; Limited (Limit to Self); Persistent, Regrowth)

-   Heightened Immune System (Enhanced Constitution 10) (Default; [10 active, 22/24 PP, 1/r], +10 CON)

-   Muscle Acceleration (Enhanced Strength 6) (Array; [6 active, 22/24 PP, 1/r], +6 STR)

-   Shapeshifting (Morph 3) (Array; [0 active, 22/24 PP, 2/r], morph: broad group - humonoids, +15 Disguise)

-   Super-Senses 9 (Array; [0 active, 22/24 PP, 1/r], accurate (type): Hearing, darkvision, scent, tracking: smell 1 (half speed), ultra-hearing)

 

Equipment: First Aid Kit, Flashlight, Investigator's Kit, Multi-Tool

 

Attack Bonus: +4 (Ranged: +10, Melee: +10, Grapple: +13)

Attacks: Bone Constructs (Strike 6), +10 (DC 21), Unarmed Attack, +10 (DC 18)

Defense: +10  (Flat-footed: +2), Knockback: -8

Initiative: +5

Languages: English

Totals: Abilities 34 + Skills 28 (112 ranks) + Feats 46 + Powers 19 + Combat 16 + Saves 7 + Drawbacks 0 = 150

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Character Name
Power Level: 7 (105/105PP) or 10 (150/150PP)
Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play.
Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness (or "None")



In Brief: 1-2 sentences which sum up the whole character.



Alternate Identity: ??? (Public) or (Secret)
Birthplace:

Residence: (Optional) Where the character normally resides / lives.
Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere.
Occupation:
Affiliations: People and/or groups you work with.
Family: Close or otherwise significant relatives.



Description:
Age: ??? (DoB: Year [Optionally, Day & Month])
Apparent Age: If applicable.
Gender:
Ethnicity: Caucasian, Asian, Atlantean, Etc.
Height:
Weight:
Eyes:
Hair:

(Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.)



History:
(Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.)



Personality & Motivation:
(Describe why they do what they do here.)



Powers & Tactics:
(In-character descriptions of how they do what they do.)



Power Descriptions:
(Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.)



Complications:
Name: Description


Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)


Combat: 0 (2PP / Base Attack) + 0 (2PP / Base Defense) = 0PP
Initiative: +0
Attack: +0 Melee, +0 Ranged Example: +10 Swords, +6 Melee, +4 Base
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0


Saving Throws: 0 (1PP / Fortitude) + 0 (1PP / Reflex) + 0 (1PP / Will) = 0PP
Toughness: +0 (+0 Con, +0 [Example: Protection, Defensive Roll])
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)


Skills: 0R = 0PP (1PP = 4 Skill ranks)
Skill # of Ranks (+ Total Bonus)

Skill # of Ranks (+ Total Bonus)

Skill # of Ranks (+ Total Bonus)



Feats: 0PP
Feat Name
Feat Name
Feat Name


Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points')

Name (Power breakdown, if applicable) [XEP]



Powers: 0 + 0 + 0 = 0PP

Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors)



Example:

Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology)



Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors)

Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors)
Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???;Drawbacks: ???, ???) {power cost/array cost} (descriptors)



Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header.


Drawbacks: (-0) + (-0) = -0PP

Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP]

 





DC Block

ATTACK              RANGE SAVE                       EFFECT
Unarmed             Touch DC 15 Toughness                Damage
Chain Lightning     Ranged DC 25 Toughness (Autofire)     Damage
Taser Blast         Ranged DC 16 Fortitude                Stun

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