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Free Action: Comrade Frost actives this power in his Icy Body array: AP: Flight 4 (100 MPH/1000FPM, PFs: Move-By Action, Subtle) {10} + Insubstantial 2 (icy fog) {10} {10+10=20/20] 

 

Move Action: He flies up directly behind Tom Cyprus - not sure if that'll make him flat-footed!

 

Standard Action: He attacks with BE: Damage 12 (thermovorous touch; Extra: Vampiric) {24/24}

 

http://orokos.com/roll/752488 If a 19 hits, that's a DC 27 Toughness save. 

 

 

 

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Tom will charge at Fleur and try to smash.  Attack: 1d20+13=16  I do not think that hits.

 

Round 1  

54 - Velocity                 4HP        Unharmed; Bound and Helpless Due to Grapple

22 - Writhing Mass     ------         Staggered, Disabled and Dazed;  Drain Toughness -7

22 - Writhing Mass     ------         Staggered, Disabled and Dazed

19 - Fleur de Joie        3HP        Unharmed

17 - Gabriel                  6HP        Unharmed

16 - Comrade Frost    1HP        Unharmed;

10 - Tom Cyprus         ------         Injured x 1

  9 - Gaian Knight        3HP        Unharmed

  3 - Tiamat                  ------         Unharmed

  0 - Zombus               Minions  Legion

 

Gaian Knight is up.  @Fox

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GK'll go ahead and just hit him...with rocks! It seems the thing to do.

 

Ranged Attack Roll vs. Tom Cyprus: 1d20+15 32

If that doesn't hit him, we're in trouble.

 

That's a DC30 toughness save vs. damage.

 

 

Tiamat will take a full-round action to deal with any zombies trying to wander off.

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Round 2  

54 - Velocity                 4HP        Unharmed

22 - Writhing Mass     ------         Staggered, Disabled and Dazed;  Drain Toughness -7

22 - Writhing Mass     ------         Staggered, Disabled and Dazed

19 - Fleur de Joie        3HP        Unharmed

17 - Gabriel                  6HP        Unharmed

16 - Comrade Frost    1HP        Unharmed

10 - Tom Cyprus         ------         Injured x 2

  9 - Gaian Knight        3HP        Unharmed

  3 - Tiamat                  ------         Unharmed

  0 - Zombus               Minions  Legion

 

And with that we're on to round 2

 

Velocity is up @Thevshi

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So, first Velocity will use Acrobatics to get back to her feet as a free action. only gets a 26, but still good enough.

 

So, then she will rinse and repeate, Power Attack -4/+4 for +15 attack and +14 damage for her selective area attack. Oof, this time she only gets a 19 on the attack roll.

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That'll take out the local zombies again but not connect with Tom or the writhing masses.

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Round 2  

54 - Velocity                 4HP        Unharmed

22 - Writhing Mass     ------         Staggered, Disabled and Dazed;  Drain Toughness -7

22 - Writhing Mass     ------         Staggered, Disabled and Dazed

19 - Fleur de Joie        3HP        Unharmed

17 - Gabriel                  6HP        Unharmed

16 - Comrade Frost    1HP        Unharmed

10 - Tom Cyprus         ------         Injured x 2

  9 - Gaian Knight        3HP        Unharmed

  3 - Tiamat                  ------         Unharmed

  0 - Zombus               Minions  Legion

 

HP to Fluer for clearing the writhing masses daze

Writhing masses withdraw and begin a full round action,  They'll get a "heal" effect at the top of their next round, this is a strenuous action so if they do not succeed in healing they'll slip into destroyed.

 

Fluer de Joie is up @Electra

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Hey, sorry about the delay! Stupid hurricane! Anyway, Fleur is going to do the same attack as before, same targets. She's also down 1hp from stunting last round, so she should have three total, I think. 

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You are correct.  I've edited the above.

 

Saves vs drain are: 17 and 23

First one is drained to ded

 

Second will try to save vs. damage: 20

 

taking an injury.  and needing a concentration check it can't pass to maintain it's heal meaning the heal is disrupted and it too will be ded due to strenuous action.

 

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Round 2  

54 - Velocity                 4HP        Unharmed

22 - Writhing Mass     ------         Staggered, Disabled and Dazed;  Drain Toughness -7

22 - Writhing Mass     ------         Staggered, Disabled and Dazed

19 - Fleur de Joie        3HP        Unharmed

17 - Gabriel                  6HP        Unharmed

16 - Comrade Frost    1HP        Unharmed

10 - Tom Cyprus         ------         Injured x 2

  9 - Gaian Knight        3HP        Unharmed

  3 - Tiamat                  ------         Unharmed

  0 - Zombus               Minions  Legion

 

Gabriel is up @KnightDisciple

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Comrade Frost 

Comrade Frost takes a standard action to set his Gadgets to the following setting: 

Greatcoat (Protection 4 (Extra: Impervious 3)) {7/15}
Hel's Eye (Enhanced Thermovore Array 4) {8/15}

 

He then moves next to Tom Cyprus. 

 

He then surges to hit him with the following effect

BE: Damage 16 (thermovorous touch; Extra: Vampiric) {32/32}

http://orokos.com/roll/755389 = 10 


OMG that's terrible Dimitri what are you thinking 

 

I'll spend that HP to reroll, then! 

 

http://orokos.com/roll/755390 28 with the HP! 

 

OK, that's a DC 31 Tou save on Cyprus. 

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Tom will pull a slab of busted paving up and throw it at Gaian Knight.

 

Attack roll is 1d20+10=22  Which I believe hits for a DC 34 toughness save

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Round 2  

54 - Velocity                 4HP        Unharmed

22 - Writhing Mass     ------         Ded

22 - Writhing Mass     ------         Ded

19 - Fleur de Joie        3HP        Unharmed

17 - Gabriel                  6HP        Unharmed

16 - Comrade Frost    0HP        Unharmed

10 - Tom Cyprus         ------         Injured x 3

  9 - Gaian Knight        3HP        Unharmed

  3 - Tiamat                  ------         Unharmed

  0 - Zombus               Minions  Legion

 

Once you save, Gaian Knight and Tiamat are up.  Gabriels handling the zombies this round so Tiamat is available for attack if you like @Fox

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Well! First things first:

 

Gaian Knight

Toughness Save vs. Tom, DC34: 1d20+18 23

 

Yeouch. Still full up on HP, let's...try that again.

 

Toughness Save REROLL vs. Tom, DC34: 1d20+18 29

The worst he could possibly do on a reroll. That sounds about right for GK. Failed by 5, dazed + bruised. I'll take it. GK spends the round shaking off the daze, then, and loses a hero point.

 

Tiamat

Tiamat will not be amused, and with Gabriel on zombie duty she'll try for a little retribution. Can plant zombies be startled? Let's find out! She'll fast task: startle.

 

Intimidation Check vs. Tom: 1d20+24 35

Mediocre! That's an intimidate, sense motive, or will save against her to avoid being flat-footed.

 

Melee Attack Roll vs. Tom: 1d20+12 18

I'm...not sure that's going to hit unless he's startled. Alas! DC33 toughness vs. damage if it hits, though.

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I somehow lost this one in the shuffle. 

 

Tom is barely hanging on to unlife so the fight is likely nearly over he's not going to recover enough to fight back anytime soon.  Unless there is a request to the otherwise I think we can end this with a big combo attack type situation.

 

A final round in whatever post order makes sense to you all to bind him up and finish him off in a group effort.

 

Since he should have been knocked prone and possibly gotten Knockback from tiamat and didn't I'm gonna give Fox an HP to clear his daze and I think that leaves us with everyone available.  @Avenger Assembled @Electra @Fox @Thevshi @KnightDisciple

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Okay, guys, how about we do (in no particular order)  - 

 

Frost freezes him solid, Fleur fries the plants in him, Gaian Knight grabs him in rocks, and then Velocity and Gabriel smash him? 

 

 

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9 hours ago, Avenger Assembled said:

Okay, guys, how about we do (in no particular order)  - 

 

Frost freezes him solid, Fleur fries the plants in him, Gaian Knight grabs him in rocks, and then Velocity and Gabriel smash him? 

 

 

Sounds good to me. 

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Works for me.

 

Probably grab, fry, freeze, smash?

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