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Daystar (PL 9 - Sidekick for Watchdog)


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Daystar 

 

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Jaycee Cahill was born in 2002 in Guymon, Oklahoma. She's the middle of three girls, all of them named after their father J.T. (who she still calls 'Daddy', especially when she wants something from him). Her family has deep roots in rural Texas County; her late grandfather's savvy business sense made him a millionaire (and the richest man in Texas County, at least for a while) when he sold his failing cattle lands to invest in the natural gas boom of the 1930s. Her daddy met her momma Rachel twenty years ago, when he was fresh out of Harvard and a graduate student at the University of Oklahoma and she was just finishing up her BA in nursing. Rachel left her family in Muskogee behind to settle in her husband's hometown and work as a school nurse; Jaycee looks a lot like her mom, with her mother's skin tone, petite build and dark hair. 

 

Jaycee  knows there was a time when her daddy wasn't a politician, but she can't really remember it. She wasn't yet in elementary school when her daddy ran for the Oklahoma State Legislature, a position he held for only a few years before deciding legislative service wasn't for him. The former political science professor at OPSU wasn't a man for legislative negotiations and dickering - he wanted to be the man in charge. Friendly to the oil industry, married to a Comanche woman, projecting a folksy-but-informed manner that let him speak cordially to both Tulsa suburbanites and farmers in the Panhandle, JT Cahill ran first as an outsider in the Republican primary, then was elected Governor of Oklahoma in 2010. 

 

Jaycee found that she liked being a governor's daughter. She was one of the most popular kids in her tony private schools in Oklahoma City, getting her attention she'd hardly ever won as a middle child back home, and living in Oklahoma City was a lot better than living in Guymon. It meant changes at home - she saw a lot less of her daddy and her momma, but she was reaching an age where that wasn't so bad. She got to travel too; out to DC and down to Austin, getting to know the children of other politicians and rich friends of her daddy's, and even got to visit. She wasn't old enough to be interested in boys the way her older sister Jaybee was, but she was sure that when she did, she'd have her pick of the best ones. She had a lot of plans.

 

Jaycee was old enough to have some idea of what they were getting into when her daddy and momma sat her and her two sisters down in December of 2014 to tell them something very serious. Her daddy had thought hard, he'd prayed hard, and he'd talked to their mom and his friends - and Governor Cahill was going to run for President in the next election. Freshly 13, Jaycee rolled her eyes but didn't actually backsass her daddy - her daddy had just been re-elected Governor earlier that year and she figured the campaign for President couldn't be _that_ different from the campaign for Governor. And besides, it probably wasn't going to amount to anything. She had to admit she loved her dad (privately, anyway), but the country wasn't going to elect her dad, with his corny jokes and his Sooner ties and cheerful belly, President, right? 

 

The headaches started around the time of Jaycee's fourteenth birthday, just a short time after her father had been elected President of the United States. They were small at first and she got aspirin for them, then stronger stuff - stuff the White House doctors had to prescribe, then hospital visits to get her on a new type of painkillers. Her daddy's people kept it out of the media, which made her feel a little better - running for President was _not_ like running for Governor at all, and the campaign had turned her life completely upside-down. She knew how important this job was to her family, to her sisters, to America; she decided not to tell anyone when the headaches came back after a few months of treatment - or when she started hearing whispers in empty rooms in the White House, and then seeing things she knew weren't there - strange colors and patterns that she blocked out by sheer force of will. She wasn't going to ruin everything for her family by being a freak! 

 

And then came D-Day. 

 

A year later, Claremont has taught her things about the world. The worldly things she grew up fearing aren't so threatening, but there are demons in the world - monsters who would drag everything down into darkness, and righteous heroes determined to fight them. She's transforming, turning into something other than human - but as horrifying as that is, maybe she can use what's happened to her to make things better for other people. And even if life means she has to lie about who she is and what she is, if she has to keep being Judy Smith the Grue refugee to protect her family name - that just means she has to shine her light all the brighter. At least she has a sister to stand by her side.

 

When not empowered, she wears modest A-line dresses and occasionally jeans - when empowered, she glows with a bright inner light that obscures her facial features. 

 

Judith 13:20

"May God make this redound to your everlasting honor, rewarding you with blessings, because you risked your life when our people were being oppressed, and you averted our disaster, walking in the straight path before our God.” And all the people answered, “Amen! Amen!”"

 

Abilities: 0 + 0 + 12 + 0 + 4 + 8 = 24PP 
STR 10 (+0) 
DEX 10 (+0) 
CON 22 (+6) 
INT 10 (+0) 
WIS 14 (+2) 
CHA 18 (+4)

 

Combat: 8 + 8 = 16PP
Init: +0
ATK: +4 [+9 Ranged] 
DEF: +10 (+6 Dodge Focus, +4 Base, +2 Flat-Footed) 
Grapple: +4 
Knockback: -3/-2

 

Saves: 1 + 7 + 5 = 13PP 
TOU +8/+6 (+6 Con, +2 Defensive Roll) 
FORT +7 (+6 Con, +1)
REF +7 (+0 Dex, +7) 
WILL +7 (+2 Wis, +5) 

 

Skills: 76R=19PP  
Bluff 11 (+15, SM) 
Diplomacy 6 (+10, SM) 
Knowledge (Civics) 5 (+5)
Knowledge (Physical Sciences) 5 (+5)
Knowledge (Pop Culture) 5 (+5) 
Knowledge (Theology and Philosophy) 10 (+10)
Handle Animal 1 (+5)
Medicine 6 (+8)
Perform (Vocals) 6 (+10) 
Ride 5 (+5)
Notice 8 (+10, SM)
Sense Motive 8 (+10, SM) 

 

Feats: 18PP  
Attack Focus (Ranged) 5 
Defensive Roll 1 
Dodge Focus 6
Improved Defense 2 
Precise Shot

Quick Change 
Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive)
Uncanny Dodge (radio)


Powers: 1 + 4 + 1 + 5 + 30 + 2 = 43PP

Datalink 1 (10 ft, radio, alien) [1PP] 

 

Dazzle 1 (visual) (Stellarian might, Extras: Action 2 [Free], Perception [Visual, Area], Flaw: Range [Touch], alien) [4PP] 

 

Immunity 1 (own powers, alien) [1PP] 

 

Immunity 5 (environmental cold, environmental heat, environmental radiation, sleep, starvation and thirst, alien) [5PP]

 

Radio Control Array 14 (28PP, PFs: Alternate Powers 2, alien) [30PP] 
BE: Damage 9 (microwaves, Extra: Area [Burst], Flaw: Range [Touch]) {18} + Dazzle 9 (radio) (Extra: Area [Burst], Flaw: Range [Touch], PF: Subtle) {18+9=28/28}
AP: Enhanced Dazzle 7 [visual, to Dazzle 8] {28/28}
AP: Disintegration 9 (microwaves 2.0, Flaw: Action 2 [Full], PF: Subtle) {28/28} 
 
Super-Senses 2 (Infravision, Radio, alien) [2PP] 

 

DC Table 

Unarmed      DC 15      Bruised/Injured 

Blast        DC 24      Bruised/Injured

Damage       DC 24      Bruised/Injured

Dazzle       DC 19      Ref/Fort Blinded 

Dazzle       DC 18      Ref/Fort Blinded 

 

costs 
Abilities (24) + Combat (16) + Saves (15) + Skills (19) + Feats (18) + Powers (43) = 135/135

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