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RocketLord, May 7, 2019 in Riverside
So, Gauss earned a PL-up since this adventure started, should I maintain PL7 caps/stats or can I use her sheet as it currently is?
As for the chase, going to attempt to hold the crazy, crazy man. 1d20+14 = 29, if moving forward we use her new sheet, up this to 33.
Let's use the new sheet.
Grapple: 17, you got him
This would be after Ahab's moved in turn order, so he'll have jumped down the street and reached the shore by now, though you can hold him there.
Let's get some Initiative, just ahead of time to be ready.
1d20+7=11 I feel like Principal Skinner is looking at the roll going "Pathetic".
22 - Forever Boy - 4HP - Unharmed
11 - Gauss - 3HP - Unharmed
Ready if combat do start.
I figure another speaking around before combat, if you want to get a word in before fighting starts!
Ahab Initiative: 17
Forever Boy sends his shadow to attack Ahab. Since Ahab is on his guard and know's Pan, he's not caught flat-footed despite the Indirect 3 and Subtle. Attack roll: 21, that's a hit.
Ahab reflex vs. DC20: 18, he's entangled. The shadow anchor's him to the ground.
Forever Boy does a Feint as Move Action: Bluff: 45
Ahab can't reach that, so he's feinted.
As a Free action, Pan uses Setup to give that to Gauss.
Rather than try to free himself right now, he throws a harpoon at Forever Boy: 11
A miss, and Gauss is up.
17 - Ahab - Unharmed, Entangled (ATK/DEF-2, Dex-4)
1d20+8=10, I'll get a post where Gauss ends up embedding hardware into the shanty Ahab is standing on up in a bit.
Pan goes for another snare: 28
That's a hit and Ahab saving vs. DC20 ref, with reduced dex: 22, he makes it, so still only entangled.
Ahab moves to break the snare: DC22 TOU save from the snare: 25
He now gets two standard actions per turn to keep up, and attacks Gauss with a harpoon: 21
That's a hit. Give me a TOU save vs. DC25.
1d20+8=25 Just made it.
I'd like to send the harpoon back via her blast power 1d20+8=11. HP to roll again. 1d20+8=14 + 10 = 24
That's a hit. I'll add +2 to DC for using his own harpoon against him.
TOU vs. DC25: 18, a bruise and dazed.
Give me an IC.
Ahab clears his Daze.
And Gauss has a choice to make!
17 - Ahab - Bruise (x1), Entangled (ATK/DEF-2, Dex-4)
Alright, after Pan's IC, you go again. I'll wait with Ahab.
Also, that's Pan spending a HP on an Inspire 5, so +5 to attack, saves and checks for Gauss this round.
22 - Forever Boy - 3HP - Unharmed
I'm thinking use the house rules for power attacking for another shot at Ahab. So, effectively only a +3 to the attack roll and a +2 to the toughness save. 1d20+8 + 3 = 33, with improved critical that's a DC 30 toughness save from Ahab.
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