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NIghtlife


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Nightlife (AKA “Graveyard Shift” AKA “Shifty”)
Power Level: 8 (180/180)
Unspent Power Points: 0

 Trade-Offs: -2 Attack / +2 DC, -2 Defence / +2 Toughness

In Brief: Sometimes undead master of bones!

Catchphrase: “Time to die”, “I come alive at night!”

Themesong: Bon Jovi “Wanted Dead or Alive”

Alternate Identity: Ariel Cloud
Birthplace: Freedom City

Residence: Freedom City, Downtown
Base of Operations: Freedom City (Loiters around graveyards..)
Occupation: DJ
Affiliations: None
Family: Death

 

Description:
Age: 22
Apparent Age: 22
Gender: Female
Ethnicity: Caucasian. Sort of.
Height: 5’9”
Weight: 55 Kgs
Eyes: Green
Hair: Blondish.

 

History:
Death is an abstract entity, its thread passing through Gods and Space and Time. And at one point in its infinite (and beyond) existence, Death decided to create life. A sort of experiment.

Death ground the bones of a thousand forgotten corpses to dust. In the cauldron of oblivion, he brewed the dust under enchanted moonlight, adding to his mix black orchids and mushrooms from the wild fae realms that were blacker still. The dying breaths of a thousand souls fell into the cauldron and from it was born the daughter of death.

 

She was human, really, as Death had intended. It was just that she was the daughter of death.

 

Death placed her on earth by an orphanage, another abandoned baby that grew through the care home system relatively unscathed, although many professed she was somewhat odd, especially at the dead of night. In fact, some souls were outright creeped by her!

 

By the time she was twenty, the Daughter of Death was a lover of life, a hit on the party scene, dancing and DJing her way to fame. She truly came alive at night.

 

And then she died.

 

She didn’t know quite how, but one frosty midnight, where the moon shone full and bright, she simply died. Not that that stopped her. Quite the reverse! She now understood that she was able to die whenever she pleased, becoming a creature of bone dust, a cloud of undeath.

 

Awesome! Now its time to be a superhero!

 

Personality & Motivation:


Nightlife is a confident, sassy, fun loving woman who loves a party. She is generally friendly and supportive, and has her finger on the pulse of night life (obs!). She has seen a fair bit of misery in the care home system, and seen plenty of problems on the streets (and she is very anti-drugs because of it). She has a love of superheroes, idolising many of them, and when she found out she had her own powers, she felt it only naturalise to become her heroes!

 

Powers & Tactics:

Nightlife can create bones out of her body on a whim, throwing them to injure, or ensnare her targets. They appear at rapid speeds and can explode when fired, creating even more havoc! She can also move any bones, and hence is able to move many living creatures (or even some corpses), even breaking them with her power.

 

She is highly resilient to injury and immune to any biological attack or need (such as sleep, food, or oxygen!).

 

Normally, she is what might be called “Super-Alive”! her skin glows, her senses are super acute, she heals remarkably quickly (particularly from serious injury) and as a result, she is very attractive.

She can become “undead”. In this form she is basically bone dust, although she can assume any shape, fly, and solidify her form.

 

However, Nightlife can only change from “dead” and “alive” forms at night. She will usually operate at night because of this. She prefers to use her “dead” status when a hero, as it preserves her identity, but she would not be averse to using her “alive” form for related espionage or social challenges, and even as a full blown hero (if she has a mask!)

 

It is possible that she can assume a “half-dead” form, either voluntarily or via something like nullify during the daytime (meaning she could not assume her dead or alive form). She becomes a rather pasty looking, normal woman in this case, deprived of the powers of death or life (although still able to command bones!)

 

 

Power Descriptions:
Nightlife’s only visible powers are the spontaneous creation and propulsion of bones from her body. She is able to move bones remotely, and can do this essentially invisibly.

 

Complications:
Daughter of Death: As Nightlife is linked to an abstract entity, she may be a person of interest to various other divine persons or abstract entities, or even worldly sorcerers. This may be a benign interest, but others may view her with suspicion or malice.

 

Dreadful Dust

Changing into her “dead” state causes a quite visible and lingering cloud of bone dust that can has a characteristic odour. This is far from subtle and may cause problems particularly if Nightlife is trying to be subtle or deceptive

 

Don’t Stop The Party

Nightlife is a party girl, prone to burning the candle at both ends, drink (although she doesn’t normally get drunk) and dance and PARTY. She is usually listening to music and can be distracted.

 


Abilities: 0 + 2 + 0  + 2 + 4 + 10 = 18
Strength: 10
Dexterity: 12 (+1)
Constitution: 10
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 20 (+5)

Combat: 12 + 12 = 24
Initiative: +5
Attack: +6
Defense: +6, +3 Flat Footed

Grapple: +6
Knockback: -5

Saving Throws: 0 + 4 + 6 = 10
Toughness: +10 (+10 Protection)
Fortitude: Immune (Either as construct or complete immunity depending on alternate form)
Reflex: +5 (+1 Dex, +4)
Will: +8 (+2 Wis, +6)

Skills: 72 R = 18 PP
Bluff 4 (+9)

Craft [Artistic] 4 (+5)

Craft [Electronic] 2 (+3)

Diplomacy 4 (+9)

Intimidate 10 (+15)

Knowledge [Art] 4 (+5)

Knowledge [Pop Cultue] 4 (+5)

Knowledge [Streetwise] 4 (+5)

Notice 4 (+6) [Or 13 [+15] When in Alive Form)

Perform [DJ] 10 (+15)

Perform [Dance] 6 (+11)

Search 0 (+1) [Or 4 (+5) When in Alive Form)

Sense Motive 8 (+10)

Stealth 4 (+5)


Feats: 3PP
Benefit 1 [Wealth, Well Off]

Favoured Opponent: Undead

Improved Initiative 1


Powers: 30 + 37 + 30 + 10 = 107

 

All powers have divine and necromancy descriptors in addition to others noted.

 

Alternate Form 5 (Extras: Continuous, Feats: 1 Extra Alternate Form, Drawbacks: Can only activate/change at night [-1]) 30 PP “Life and Death!”

 

Base Form: “Alive!” [6 + 16 + 3 = 25 PP] (Glowing with health!)

Enhanced Attributes 6: Notice +9, Search +4, Attractive 2 (6 PP)

Regeneration 14 (+9 To recovery check, Disabled 2 [1/hour], Injured 3 [1/minute], Feats: Persistent, Regrowth) [16 PP]

Super Senses 3 (Extended 1/x10 to normal visual, auditory, hearing) [3 PP]

 

Alternate Form: “Dead” [-10 + 7 + 2 + 14 + 12 = 25 PP] (Cloud of bone dust] 

Reduced CON to Zero (Becomes a construct) [-10 PP]

Flight 2 (25 mph, Extras: Continuous, Feats: Subtle) [7 PP]

Immunity 2 (Critical Hits) [2 PP]

Insubstantial 2 (Extras: Continuous, Feats: Selective, Subtle) [14 PP]

Morph 3 (Any Form, +15, Extras: Continuous)  [12 PP]

 

Bone Array (33 PP array, Feats: Alt Power 4) [37 PP] [Also Has Bone Descriptor]

BP: Blast 10 (Extras: Autofire, Feats: Variable Descriptor [Bone], Improved Critical 2) [33/33 PP]

AP: Snare 10 (Extras: Autofire, Feats: Reversible, Improved Critical 2) [33/33 PP]

AP: Telekinesis 8 (40 STR, Extras: Damaging, Perception Range, Flaws: Limited to things with bones in them [-1], Feats: Precise, Subtle) [32/33 PP]

AP: Blast 8 (Extras: Burst Area, Feats: Progression, Decrease Area 8, [1-40’r], Variable Descriptor 1 [Bone]) [33/33PP]

AP: Snare 8 (Extra: Burst Area, Feats: Progression, Decrease Area 8 [1-40’r], Reversible) [33/33 PP]


DC Block

ATTACK            RANGE       SAVE                    EFFECT
Unarmed           Touch       DC 15 Tough             Damage
Bone Blast        Ranged      DC 25 Tough (Autofire)  Damage

Bone Cage         Ranged      DC 25 Reflex (Autofire) Snare

Bone Explosion    Range/Burst DC 25 Tough             Damage

Bone Cages        Range/Burst DC 25 Reflex            Snare

 

Totals: Abilities 18 + Combat 24 + Saving Throws 10 + Skills 18 + Feats 3 + Powers 107 =  180/180 Power Points

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