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Gale al-Darsah


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PL: 10 (150)

 

Gale al-Darsah

 

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Abilities: 4 + 4 + 4 + 0 + 4 + 8 = 24 pp
STR 24 [14] (+7/+2)
DEX 24 [14] (+7/+2)
CON 24 [14] (+7/+2)
INT 10 (+0)
WIS 14 (+2)
CHA 18 (+4)

 

Combat: 12 + 12 = 24 pp
ATK: +6 (+7 Melee)
DEF: +9/+7 (+1 Dodge, +2 Shield, +3 Base), +3 flat-footed
Grapple: +14
Init: +7
Knockback: -5/-3

 

Saves: 0 + 0 + 5 = 5 pp
TOU +11/+7 (+7 Con, +4 Defensive Roll)
FORT +7 (+7 Con)
REF +7 (+7 Dex)
WILL +7 (+2 Wis, +5)

 

Skills: 48 r=12 pp
Acrobatics 3 (+10, SM)
Bluff 11 (+15, SM)
Concentration 3 (+5)
Diplomacy 6 (+10, SM)
Intimidate 6 (+10, SM)
Knowledge (Current Events) 5 (+5)
Language 1 (Arabic [base], English) 
Notice 3 (+5)
Sense Motive 3 (+5)
Sleight of Hand 3 (+10) 
Stealth 3 (+10)

 

Feats: 16 pp
Acrobatic Bluff
Attack Focus: Melee 1
Dodge Focus 1
Evasion

Fascinate (Bluff) 
Favored Environment (Underwater) 
Inspire 4
Leadership
Power Attack
Skill Mastery (Acrobatics, Bluff, Diplomacy, Intimidate)
Takedown Attack
Taunt
Uncanny Dodge (auditory)

 

Powers: 4 + 10 + 10 + 10 + 3 + 3 + 16 + 13 = 69 pp

Device 1 (Walking Stick, Flaw: Easy to Lose, PF: Subtle [looks normal]) [4PP]
Enhanced Feats 2 (Defensive Roll 2) [2DP]
Feature 1 (Computer) [1DP] 
Shield 2 [2DP]
2 + 1 + 2 = 5DP 
 
Enhanced CON 10 (to CON 24/+7) [10PP]
Enhanced DEX 10 (to DEX 24/+7) [10PP]
Enhanced STR 10 (to STR 24/+7) [10PP]

 

Flight 1 (10MPH/100FPM, PF: Subtle) [3PP] 

 

Immunity 3 (drowning, environmental heat, pressure) [3PP] 

 

Luck Control 3 (cancel HP expenditure of others, give someone else HP, spend HP for someone else, PFs: Luck 7) [16PP]

 

Might of the al-Darsah Family Array 5 (10PP, PFs: Alternate Powers 3) [13PP] 
BE: Damage 6 (fiery strike, PFs: Affects Insubstantial 2, Improved Crit, Mighty) [10/10]
AP: Create Object 2 (creation, Extra: Duration [Continous], PFs: Innate, Progression 1 [10 ft by 10 ft]) + Enhanced Feat 2 (Quick Change 2) [10/10]
AP: Healing 1 (Extras: Action [Standard], Total, PFs: Persistent, Regrowth) [8/10] 
AP: Insubstantial 2 (smokeless fire) [10/10]

 

costs
abilities 24 + combat 24 + saves 5 + skills 12/48 + feats 16 + powers 69 = 150 pts

 

Notes:

 

Just for fun, here's Gale al-Darsah, a future child of Edge and Monsoon who has popped up in a few threads. Gale doesn't quite wield the vast power of their parents and siblings (political or otherwise) but they're very good-looking and they like to get into trouble, so that's a lifestyle choice right there. Gale has been around superpowers all their life and is better at planning and thinking than you'd imagine from their devil-may-care demeanor, and is actually a good asset to a team when they can get their head out of their ass and actually do it.

 

The bulk of their powers they use for special effects and making fun things, but when they need to they can turn into smokeless fire and pass through doors, or set their hands and feet on fire and start punching people. They're the peak of genetic perfection because Mother used the greatest power to make sure she had the greatest children. Mother always liked planning things, but Father never did, and here they are now. You could use this build for any trickster-type character you want, just mix up the things they can actually do. 

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