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A friendly sparring match: OOC


Toptomcat

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Please don't forget to post the rolls to see if your Shapeshifting works. It is Unreliable, and taking a full round during combat doing nothing can be a substantial drawback. I wasn't going to worry about the Healing since that's outside of combat, but you didn't mention before the fight began again that you were swapping back.

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Please don't forget to post the rolls to see if your Shapeshifting works. It is Unreliable, and taking a full round during combat doing nothing can be a substantial drawback. I wasn't going to worry about the Healing since that's outside of combat, but you didn't mention before the fight began again that you were swapping back.

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Please don't forget to post the rolls to see if your Shapeshifting works. It is Unreliable, and taking a full round during combat doing nothing can be a substantial drawback. I wasn't going to worry about the Healing since that's outside of combat, but you didn't mention before the fight began again that you were swapping back.

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Ah, alright. Yeah, that's not a problem. From now on, though, you should describe what "mode" the shapeshift is in when you start a battle. Here, it was clear that it was still the Healing, but it'll be a concern in new storylines.

Also, bear in mind that Shapeshift is described as being for the physical traits of the assumed form. Healing is a bit of a stretch, but ok for the purposes of the sparring match (since the story lags a little if you have to wait for Shadowboxer to heal). You might want to find another hero that can heal, or see about adding Healing as a power to your Headquarters. (Now, I'm picturing bacta tanks dotting the walls of Shinken's factory).

The mode that you're in now in the parallel storyline is fine - Super-Senses, Notice, Super-Movement, and physical skills are all examples of physical traits.

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Ah, alright. Yeah, that's not a problem. From now on, though, you should describe what "mode" the shapeshift is in when you start a battle. Here, it was clear that it was still the Healing, but it'll be a concern in new storylines.

Also, bear in mind that Shapeshift is described as being for the physical traits of the assumed form. Healing is a bit of a stretch, but ok for the purposes of the sparring match (since the story lags a little if you have to wait for Shadowboxer to heal). You might want to find another hero that can heal, or see about adding Healing as a power to your Headquarters. (Now, I'm picturing bacta tanks dotting the walls of Shinken's factory).

The mode that you're in now in the parallel storyline is fine - Super-Senses, Notice, Super-Movement, and physical skills are all examples of physical traits.

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Ah, alright. Yeah, that's not a problem. From now on, though, you should describe what "mode" the shapeshift is in when you start a battle. Here, it was clear that it was still the Healing, but it'll be a concern in new storylines.

Also, bear in mind that Shapeshift is described as being for the physical traits of the assumed form. Healing is a bit of a stretch, but ok for the purposes of the sparring match (since the story lags a little if you have to wait for Shadowboxer to heal). You might want to find another hero that can heal, or see about adding Healing as a power to your Headquarters. (Now, I'm picturing bacta tanks dotting the walls of Shinken's factory).

The mode that you're in now in the parallel storyline is fine - Super-Senses, Notice, Super-Movement, and physical skills are all examples of physical traits.

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Got it. I refrained from using Shapeshift in this battle, out-of-game, because there's any number of ways to make it one-sided with it; namely, a duplicate weapon for disarm insurance and electrifying the armor (Strike w/Aura) to make grapples a bad idea...or a ranged attack and Flight...or Super-Speed and using Move-By Attack.

And in-game, because this is supposed to be a match of skill vs. skill, not skill vs. tech.

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Got it. I refrained from using Shapeshift in this battle, out-of-game, because there's any number of ways to make it one-sided with it; namely, a duplicate weapon for disarm insurance and electrifying the armor (Strike w/Aura) to make grapples a bad idea...or a ranged attack and Flight...or Super-Speed and using Move-By Attack.

And in-game, because this is supposed to be a match of skill vs. skill, not skill vs. tech.

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Got it. I refrained from using Shapeshift in this battle, out-of-game, because there's any number of ways to make it one-sided with it; namely, a duplicate weapon for disarm insurance and electrifying the armor (Strike w/Aura) to make grapples a bad idea...or a ranged attack and Flight...or Super-Speed and using Move-By Attack.

And in-game, because this is supposed to be a match of skill vs. skill, not skill vs. tech.

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Damn! I've been having to fight that since post 1, really. It seems almost more appropriate for your character than the official name. Sorry about that-corrected.

No worries, mate. :) I'm beginning to prefer Shadowboxer to Nightrival these days, but for I'll keep the name for now.

So, Nightrival is bruised (-1 to future Toughness saves) and has finally proven to be a threat to Shinken. His disarm check is 25, and Shinken needs an opposed roll using his Strength bonus. After you roll I'm going to use NR's movement action.

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Damn! I've been having to fight that since post 1, really. It seems almost more appropriate for your character than the official name. Sorry about that-corrected.

No worries, mate. :) I'm beginning to prefer Shadowboxer to Nightrival these days, but for I'll keep the name for now.

So, Nightrival is bruised (-1 to future Toughness saves) and has finally proven to be a threat to Shinken. His disarm check is 25, and Shinken needs an opposed roll using his Strength bonus. After you roll I'm going to use NR's movement action.

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Damn! I've been having to fight that since post 1, really. It seems almost more appropriate for your character than the official name. Sorry about that-corrected.

No worries, mate. :) I'm beginning to prefer Shadowboxer to Nightrival these days, but for I'll keep the name for now.

So, Nightrival is bruised (-1 to future Toughness saves) and has finally proven to be a threat to Shinken. His disarm check is 25, and Shinken needs an opposed roll using his Strength bonus. After you roll I'm going to use NR's movement action.

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Attempt at escape: 16. Not the most optimal plan, but a few seconds of panic are a typical reaction for a longer-range striker when a grappler gets in close.

Also, taking 10 on Acrobatics checks for jumping, for a standing long jump of 130 feet and a standing high jump of 77.5, as well as 10 on Stealth and Notice for 23 and 18 respectively.

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Attempt at escape: 16. Not the most optimal plan, but a few seconds of panic are a typical reaction for a longer-range striker when a grappler gets in close.

Also, taking 10 on Acrobatics checks for jumping, for a standing long jump of 130 feet and a standing high jump of 77.5, as well as 10 on Stealth and Notice for 23 and 18 respectively.

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