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A friendly sparring match: OOC


Toptomcat

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Actually, there's something I want to clarify before we go further on. There's no rolling to confirm a critical hit in Mutants and Masterminds. If you roll a 20, you automatically hit, and get a critical hit if you would have hit anyway. If you extend your critical range with Improved Critical, you still only automatically hit on a 20, but you get a critical whenever you hit within your critical range.

Now, Shinken, if you don't want the critical (because you already had a DC 30 Toughness save), we can just say that you pulled your blow because, all evidence to the contrary, you weren't trying to kill your sparring partner. :P

But after that, there's a little confusion about when the recovery check takes place. It takes two rounds to make a full-round action while staggered, so Shadowboxer wouldn't get to make the check until after Shinken's gone again. It takes quite a bit to catch your breath after a hit like that.

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