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The Quicker You Start, The Quicker You'll Finish (OOC)


MBCE

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COMBAT STATS

Super Solider found in Archetype Archives 1

Attack +12 Damage +8 electricity, Def +10, Tough +10

Arrowhawk Master Plan +2 for 1 rounds Hero Point 1 Bruise: 1, Injured: 1

Arrowhawk init 26

Electric man init 18

Opposed Strength roll to beat teh disarm attempt. Here is the roll you have to beat.

24

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COMBAT STATS

Super Solider found in Archetype Archives 1

Attack +12 Damage +8 electricity, Def +10, Tough +10

Arrowhawk

Master Plan +2 for 0 rounds -- finished

Hero Point 0

Bruise: 1, Injured: 1

Arrowhawk init 26

Electric man init 18

Master Plan bonus is now complete.

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Doesn't it fade to +1 after the 3 rounds, before going out completely? Not that it could have improved much there...

:oops: You're right. It should have given you a +1 bonus on that last round of attacks, but unfortunately I doubt that it would have helped. I'll check the rolls to make sure though before processing the round. It will be out for the next action though.

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COMBAT STATS

Super Solider found in Archetype Archives 1

Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10

Arrowhawk

Master Plan +2 for 0 rounds -- finished

Hero Point 0

Bruise: 1, Injured: 1

Arrowhawk init 26

Electric man init 18

Mast plan is finished now though. :)

Running is never a problem. Sometimes that is the best thing to do.

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COMBAT STATS

Super Solider found in Archetype Archives 1

Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10

Arrowhawk

Master Plan +2 for 0 rounds -- finished

Hero Point 0

Bruise: 1, Injured: 1 Staggered

Arrowhawk init 26

Electric man init 18

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I'm right when I say that I recovered from my stunned condition, and hence regained defensive roll, at the end of my last turn? If not, I failed my save enough to become staggered again, and thus unconscious, and I'll edit my post to reflect that.

Yes that is correct. Your defensive roll does come back.

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COMBAT STATS

Super Solider found in Archetype Archives 1

Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10

Arrowhawk

Master Plan +2 for 0 rounds -- finished

Hero Point 0

Bruise: 2, Injured: 1 Staggered

Arrowhawk init 26

Electric man init 18

Arrowhawk can easily reach his bow, but he needs his action to pick it up which will leave him unable to fire for another round. Below is the map again. When you put in your post to pick up the item, I'll roll the attack.

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COMBAT STATS

Super Solider found in Archetype Archives 1

Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10

Arrowhawk

Master Plan +2 for 0 rounds -- finished

Hero Point 0

Bruise: 2, Injured: 1 Staggered

Arrowhawk init 26

Electric man init 18

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COMBAT STATS

Super Solider found in Archetype Archives 1

Attack +12 Damage +8 electricity (+6 unarmed), Def +10, Tough +10

Arrowhawk

Master Plan +2 for 0 rounds -- finished

Hero Point 0

Bruise: 2, Injured: 1 Staggered

Arrowhawk init 26

Electric man init 18

The guy ran. Sound of police siren coming through a broke window up where the villain was located can be heard.

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DC 15 Knowledge: Streetwise (1d20 12=14)

Let's be fair here; he's new to the city and Foreshadow isn't exactly the most public of superheroes, why would he know what Foreshadow looks like :P

Well, I would figure Arrowhawk would have put his ears to the ground and picked up enough rumors of a guy a lot of the lowlifes feared in the area. Enough to put two and two together. Arrowhawk's a smart boy, and almost made it too. :D

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