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Another snare applied, and Justice does another shot inside the container, still counting as off guard: 20

That's a hit!

DC21 TOU save for bad guy: 25

Well, he's tanking that one.

 

He attacks the container again, and it gotta make a DC27 TOU save: 21, fail by 6,

 

You're up after my ICs.

 

16 - Emerald Spider - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

9 - Enemy - Bruise (x2), Trapped in Container

Container: TOU+12 (2 Snares applied) - 1 Injury 

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Yep, you should be able to apply another Snare, which will start the Suffocation effect.

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Posted (edited)

Alright, that starts the Suffocate effect. The effect starts at Suffocate 10, rising with 1 per round. Rolling for the monster: 25

Passes with no issue.

 

Justice goes for another shot into the container, with a full +5DC/-5ATK power attack: 21

That's a hit, monster saves vs DC26: 22, gets another bruise.

 

The monster attacks the Container again, DC27 TOU: 24, it takes another Injury.

 

16 - Emerald Spider - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

9 - Monster - Bruise (x3), Trapped in Container 

Container: TOU+13 (3 Snares applied) - 2 Injury - Suffocate 10 on Monster

Edited by RocketLord

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There's 2 other containers that's not stacked up yet, but they're further away and will take 2 turns each to move.

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Since its all she can do to keep him distracted, Justice goes for another shot with Full Power attack (forgot to apply the subtraction on the roll): 26-5 = 21

Hits, DC26 TOU for monster: 25... and another bruise...

 

Monster saves vs. Suffocate 11: 32

 

Monster goes for container, can't do much else: TOU vs. DC27: 23, another injury

 

Once you get the next container up on the monster, I think we'll end the combat, with the monster trapped and unable to get out, instead of just dragging this on even further.

 

16 - Emerald Spider - 2HP - Unharmed

13 - Justice - 1HP - Unharmed

9 - Monster - Bruise (x4), Trapped in Container 

Container: TOU+13 (3 Snares applied) - 3 Injury - Suffocate 11 on Monster

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