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Posted (edited)

Can I get another notice check, to see if you notice that they're being followed? DC25.

 

And Initiative roll, while we're at it.

Edited by RocketLord

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Justice: 1d20+2 = 19 (no armor on to boost it, yet)

 

Enemy: 14

 

So!

 

26 - Emerald Spider - 1HP - Unharmed

19 - Justice - 1HP - Unharmed

14 - Enemy - Unharmed

 

I'll do a pre fight post with Justice and the enemy, then you're up

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That's a hit, Enemy Reflex: 12, fail by 7, bound and helpless.

That's a bit too early for him to go down, I think, so you'll get a HP and the bad guy evades the snare.

 

Justice:

Free action: Activate Justice Driver

Move action: Draw Justice Buster

Standard action: Fire Justice Buster at bad guy: 1d20+11 = 28

 

That's a hit, so DC20 TOU save for the bad guy: 23, made it.

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Enemy action:

 

Standard action: Fire a blast in an area cone that hits both Emerald Spider and Justice. TOU DC19 with Penetrating 4, reflex DC14 to make that a TOU DC17.

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Yep, a complete dodge then.

 

Justice: Reflex 1d20+8 = 20

TOU vs DC17: 1d20+8 = 10

Ouch, Bruise and Dazed, and you're up.

 

26 - Emerald Spider - 2HP - Unharmed

19 - Justice - 1HP - Bruise (x1), Dazed

14 - Enemy - Unharmed

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