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Alternate form array for multiple armors


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As I brought up on discord, I've been toying with the idea of giving Justice a few alternate armors that she could switch between, potentially within the same thread, but I want to make sure that its not anything that will turn it into just a swiss army knife.  I was thinking something along the lines of 3-5 forms, and I'm completely fine with going as low as its deemed necessary to make it work, if possible. So, as TA suggested, here's a quick mock up of how it could work.

 

The different forms give some different powers, and plays a bit around with trade offs. I've included the entire device. 

 

Thoughts?

 

Device 5 ("Justice Driver"; 25 PP Container; Flaws: Action [Free], Hard-To-Lose; Feats: Restricted 2 [Only you can use], Subtle) [18PP] (Invention, Technology)

  • Armor Change Array 10.5 (21PP Array, Feats: Alternate Power 2, Drawback: Action [Move]) [22PP] (Z-Space)
    • BPAlternate Form 5 ("Justice Armor"; 21PP Alternate Form) {21/21PP}
      • Damage 8 ("Justice Kick"; Feats: Knockback, Mighty) [10PP] (Impact Damage Type)
      • Enhanced Feats 1 (Improved Initiative) [1PP]
      • Enhanced Stats 4 (Strength+4) [4PP]
      • Enhanced Trait 4 ("Enhanced Attack"; Attack Bonus+2) [4PP]
      • Protection 2 [2PP]
    • APAlternate Form 5 ("Stealth Armor"; 25PP Alternate Form) {21/21PP}
      • Concealment 6 ("Stealth Field"; Options: All Visual, All Auditory) [12PP] (Technology)
      • Enhanced Feats 1 (Improved Initiative) [1PP]
      • Enhanced Trait 4 ("Enhanced Attack"; Attack Bonus+2) [4PP]
      • Enhanced Trait 4 ("Enhanced Defense"; Defense Bonus+2) [4PP]
    • APAlternate Form 5 ("Blaster Armor"; 25PP Alternate Form) {21/21PP}
      • Blast 6 ("Justice Blaster") [12PP] (Impact Damage Type)
      • Enhanced Feats 1 (Improved Initiative) [1PP]
      • Enhanced Trait 2 ("Enhanced Attack"; Attack Bonus+1) [2PP]
      • Flight 2 ("Jetpack") [4PP]
      • Protection 2 [2PP]
  • Enhanced Stats 4 (Constitution+4) [4PP]
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  • 1 month later...

Updated version, which is what I'll probably use, unless something isn't allowed. In particular, I'm not sure if the Blaster Array inside the Blaster Armor would be allowed or not. Thoughts?

 

Device 5 ("Justice Driver"; 25 PP Container; Flaws: Action [Free], Hard-To-Lose; Feats: Restricted 2 [Only you can use], Subtle) [18PP] (Invention, Technology)

  • Armor Change Array 10 (20PP Array, Feats: Alternate Power 2, Drawback: Action [Move]) [21PP] (Z-Space)
    • BPAlternate Form 4 ("Justice Armor"; 20PP Alternate Form) {20/20PP}
      • Damage 8 ("Justice Kick"; Feats: Knockback, Mighty) [10PP] (Bludgeoning Damage Type)
      • Enhanced Stats 4 (Strength+4) [4PP]
      • Enhanced Trait 4 (Attack Bonus+2) [4PP]
      • Protection 2 [2PP]
    • APAlternate Form 4 ("Stealth Armor"; 25PP Alternate Form) {20/20PP}
      • Concealment 6 ("Stealth Field"; Options: All Visual, All Auditory) [12PP] (Technology)
      • Enhanced Blast 0 ("Silenced Justice Shot"; Stacks with Justice Shot; Feats: Subtle 2[2PP]
      • Enhanced Trait 2 (Attack Focus [Ranged] 2) [2PP]
      • Enhanced Trait 4 (Defense Bonus+2) [4PP]
    • APAlternate Form 4 ("Blaster Armor"; 25PP Alternate Form) {20/20PP}
      • Blaster Array 3 (6PP Array, Feats: Alternate Power 1) [7PP]
        • Enhanced Blast 2 ("Justice Buster Booster"; Stacks with Justice Shot to Blast 7; Feats: Homing, Incurable) {6/6PP} (Impact Damage Type) 
        • Obscure 3 ("Smoke Grenade"; Options: Visual Obscure; Extras: Independent; Flaws: Limited [Only Affects Normal Vision]) {6/6PP}
      • Impervious Toughness 8 [8PP]
      • Leaping 3 ("Jump Jets") [3PP]
      • Protection 2 [2PP]
  • Enhanced Feats 1 (Improved Initiative) [1PP]
  • Enhanced Stats 4 (Constitution+4) [4PP]
Edited by RocketLord
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