Supercape Posted March 22, 2019 Author Share Posted March 22, 2019 (edited) Five Mushroom Men left. They are all going to release spores! Ill treat this as an "aid" attack with abit of wibbly wobbly to stop it getting out of hand. The combined effect will be a Nauseate 10 cloud area attack. i.e. DC 20 Reflex Saves and DC 20 or 15 Fort Saves. Penny Coin: Reflex Save: 1d20+12 26 with evasion 2 avoids the cloud altogether. Reflex Saves: 5#1d20+10 20 11 12 13 14 Boddy Flock makes his reflex save (and has evasion 2), the other sprites do not. Fort Saves: 4#1d20+2 10 4 18 3 awful rolls, and to keep things simple, I will say they are all completely helpless from the Nauseate effect. Meaning Oswald is up next! Edited March 22, 2019 by Supercape Link to comment
Exaccus Posted March 25, 2019 Share Posted March 25, 2019 Ozwald will dismiss the grumblings of the fun guy as the whining of a petulant student and use his summon a tornado power to sweep up the mushroom men and their spores, throwing them against the roof and letting them fall back to the ground! DC22 reflex save! Then opposed strength 15! Or 9 for those who make the save. (Halfs the mod but not the roll I believe.) Link to comment
RocketLord Posted March 26, 2019 Share Posted March 26, 2019 Reflex Save: 1d20+10 = 11 Ouch, but got Evasion 2, so still only half effect: Fortitude vs. DC15 = 1d20+7 = 17 Made it! Link to comment
Supercape Posted March 26, 2019 Author Share Posted March 26, 2019 (edited) Just checking, @Exaccus - did Oz make the ref/fort saves vs the spore clouds? Edited March 26, 2019 by Supercape Link to comment
Exaccus Posted March 26, 2019 Share Posted March 26, 2019 Reflex save: 8 (evasion 1) Fort save: 24 Link to comment
Supercape Posted March 27, 2019 Author Share Posted March 27, 2019 Thanks! First, that wind will elegantly disperse the cloud area, so nice work. Secondly, Opposed STR: 1d20+6 23 they stay upright. However, in keeping with their general stupidity, I will say that they are flat footed this round from the buffeting! I believe Pan is up! Link to comment
RocketLord Posted March 28, 2019 Share Posted March 28, 2019 Well, Pan doesn't want to get too close, spores or no, so... Another Pixie Blast, aimed at the nearest Mushroom Man. 1d20+11 = 31 And a crit threat! If it hits, and crit is confirmed (guessing both), that's DC 31 Toughness. Link to comment
Supercape Posted March 29, 2019 Author Share Posted March 29, 2019 The Mushroom men, being fungus, are immune to critical hits! On the flip side, thats a tough toughness save to beat! Tough Save: 1d20+7 27 but, lamentably, it is but singed! Oz is up! Link to comment
Exaccus Posted March 29, 2019 Share Posted March 29, 2019 Hum! I think Oz will continue to be slightly helpful and wobble drunkly as he bounds amidst the mushroom men and with a pirouette attempt to use his winds of change power to turn them to stone. DC22 reflex for half DC22/16 fort to resist, if they are immune due to being an object they must make a reflex save again by house rules. Link to comment
Supercape Posted March 30, 2019 Author Share Posted March 30, 2019 OK! The winds of change. They actually cant meat that save (Reflex +0), so all turned to stone! Combat over. Crisis not! Link to comment
Supercape Posted April 13, 2019 Author Share Posted April 13, 2019 Reminder that @Exaccusand @RocketLordare up here! Link to comment
RocketLord Posted April 15, 2019 Share Posted April 15, 2019 Was (and is) waiting for @Exaccus. Feels wrong that Pan makes the first intro to where they've gone! Link to comment
RocketLord Posted May 2, 2019 Share Posted May 2, 2019 (edited) Creating a Binding Band around the Fun Guy to try and keep him contained. Got Indirect 2, so might count as a surprise, and an attack roll, if you need it: 1d20+12 = 17, DC22 REF if it hits to avoid being snared. Edited May 2, 2019 by RocketLord Link to comment
Supercape Posted May 2, 2019 Author Share Posted May 2, 2019 That just hits, and... Reflex Save: 1d20+4 6 Lorenzo is well and truly snared! (and furious!) Link to comment
Supercape Posted May 2, 2019 Author Share Posted May 2, 2019 Oops sorry, misread that as snaring Lorenzo! No need for rolls on that. IC coming up! Link to comment
RocketLord Posted May 6, 2019 Share Posted May 6, 2019 Alright. Pan is a Jack-Of-All-Trades, after all, so let's see if he's picked up some kind of knowledge about fungi, or maybe even fungi that is like this. I guess its a Knowledge [Life Sciences] roll. Anyway, no matter the knowledge needed, its the same roll: 1d20+2 = 10 Eh, doubt it'll amount to much, but let's see! Link to comment
Supercape Posted May 6, 2019 Author Share Posted May 6, 2019 Sorry, thats a little bit low! Grow in dark, damp places, can be poisonous - regular knowledge! Link to comment
Exaccus Posted May 6, 2019 Share Posted May 6, 2019 Oz is using his Arcane blast type 2 to selectively cut the ground loose and the tornado move object to hoist it into the air. Surging to do both as quickly as possible so he is fatigued! Link to comment
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