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Using Pan's illusion, which I guess might work differently in dreams, but let's try anyway, to create an illusion of a small village like something out of a Disney movie.

And either Bluff or Diplomacy, whatever you think fits best: 1d20 = 11

Total of 16 if Diplomacy

Total of 32 if Bluff.

 

 

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DC18 Reflex: 17. DC18 Fortitude: 11. Well and blinded. And yes, I will gladly take an HP today for a post yesterday.

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Well, since it goes for them both, I assume the Raven-Thing is up close.

Switching Tricks array to Forever Blade.

 

Move-Action Feint to try and get its defenses a bit down: Bluff 1d20+16 = 28

Followed by Forever Blade: 1d20+6 = 25

DC31 Toughness if that connects.

And hoping that the Forever Blade's light descriptor might do something fun against the Raven-Thing.

Edited by RocketLord

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Sense Motive: That beats the Raven-Thing's Sense Motive 

Tou vs 31: 31!

 

Light should do something, though, so I'll put a bruised on that just to make things interesting! 

 

Watchdog: 

shoots the thing  

15 + 7 = 22, which hits the DC of 19 to hit

 

Tou vs DC 28

19 + 10 = 29 

And that's another pass, welp! 

 

The Raven-Thing strikes at Watchdog and Forever Boy simultaneously - and also misses! 

Okay, Forever Boy is up for Round 2... 

 

 

 

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This is supposed to be Ashley's fight, so Pan will try to Distract the Raven-thing as a standard action: Bluff 1d20+21 = 41

vs Bluff, Sense Motive or Will, whichever is the highest! the Raven-thing is dazed if I succeed!

 

And follow up with a Move-action feint to set up an attack from Pan next round: 1d20+16 = 33

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Using an accurate attack maneuver with the Forever Blade for +2 attack/-2 DC.

Attack roll: 1d20+8 = 14. DC29 Toughness with light descriptor if it hits.

I kinda doubt that'll hit, even without the dodge bonus, so another feint as move action to try to set up for next round: Bluff 1d20+16 = 20

Edited by RocketLord

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