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The Iron Matron
Power Level: 10 (163/163PP)
Unspent Power Points: 0 
Trade-Offs: (Fists of Iron) +4 Attack / -4 Damage, -2 Defense / +2 Toughness

 

In Brief: SHADOW assassin with skin like iron turned caretaker and bodyguard of the Big Brain.

 

Alternate Identity: Natalie Nelson (Secret)
Birthplace: Columbus, Ohio

Residence: Secret location, Emerald City
Base of Operations: Emerald City
Occupation: Caretaker and bodyguard of the Big Brain
Affiliations: The Big Brain, (formerly) SHADOW
Family: Unknown mother and father, deceased.

 

Description:
Age: 55 (DoB: 1963)
Gender: Female
Ethnicity: Caucasian
Height: 5'7'' (projected image) / 6'4''
Weight: 150 lbs. (projected image) / 350 lbs.
Eyes: Blue
Hair: Blonde

At age 55, Natalie Nelson is still an attractive woman. She has kept herself in peak physical condition, and hasn’t let age slow her down. She stands at 5’7” with a willowy build and her face possesses an unassuming beauty. Her straight, shoulder-length blonde hair is normally kept in a utilitarian bun and she spends most of her days wearing a nurse’s uniform. When the Big Brain sends her out in the field, which happens very rarely, the Iron Matron wears a black leather dress reminiscent of a nurse’s uniform. A pair of small red circles with a white cross in the center adorns the front of her costume near the hips, while similar circles attached to red bows embellishes the tops of her stockings. On her feet she wears black stilettos, that in no way interfere with her fighting ability. Her identity is protected by a small black domino mask.

This is all a lie, hidden behind a holographic device that continuously projects the image. Natalie is in reality 6'4'', weighing at least 350 lbs., with a powerful, muscular build. A strong woman's build, broad shouldered, muscular. Her skin is not just like iron, it is iron. Though once her iron skin was shiny, almost like a mirror, it has dulled in the years between. The creaks and joints of her body has begun to rust, and her once almost beautiful metallic skin is filled with blemishes and dents from a life of combat.

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History

Natalie Nelson was an agent of the criminal organization SHADOW. An assassin and martial artist, she earned her code-name from her iron skin, a mutation she possessed from birth. Given up for adoption soon after, she was snatched up by SHADOW. While a formidable ability, her iron skin also left her unable to feel any touch, leading to her becoming isolated from the world around her, easily manipulated into joining SHADOW by the always unfulfilled promise of a cure. SHADOW’s founder, Overshadow, sent her to recruit the Big Brain while he was still in the hospital. Overshadow felt the nascent super villain would make an excellent addition to SHADOW’s growing stable of super-powered operatives. However, if the Big Brain refused his generous offer, the Iron Matron was to eliminate him, making it appear his artificial life support had failed. But Overshadow underestimated the Big Brain’s powers, even at that early stage of his development. The budding criminal mastermind saw what the Iron Matron had in store for him in the recesses of Natalie’s consciousness, but rather than lashing out and destroying her mind, Big Brain gave Natalie what she had always dreamed of: The sensation of touch. Through the use of his powers, Big Brain could let Natalie felt what others felt, or even simulate the responses that a touch would bring her. 

 

The Iron Matron defected immediately, leaving SHADOW to take care of the Big Brain as his caretaker and bodyguard, keeping his body alive and protected. Whether the Big Brain truly sees her worth or not, he seems content to simply help the Iron Matron feel, rather than exercising his mind control powers, making her one of the few persons to be truly loyal the Big Brain.

 

Personality & Motivation

The Iron Matron is a hard woman. She is direct, and suffers no nonsense, moving quickly and decisively to eliminate any threats to the Big Brain. She is absolutely devoted to the Big Brain. She will protect him to her dying breath, though so far, it has been to the dying breath of his assailants. The Iron Matron will only rarely leave the Big Brain's side, not trusting anyone else to keep him safe. 

 

Powers & Tactics:
The Iron Matron is an extraordinarily skilled martial artist, knowledgeable in many techniques that have helped make her an efficient and dangerous killer. Her skin is as hard as iron, which has the added benefit of turning her hands into bone-shattering implements of destruction. Though she does not eschew the use of weapons, she rarely has need of them.

 

Power Descriptions:

As the name implies, the Iron Matron is as hard as iron. While this makes her incredibly hard to hurt, it also means that the Iron Matron posses no sense of touch, which has isolated her greatly. Her true appearance hidden by a holographic device, the Iron Matron skin is not just as hard as iron, it actually appears to be iron.

 

Complications

Motivation—Responsibility: The Iron Matron’s first and foremost responsibility is to keep the Big Brain safe.
Relationship: The Iron Matron is intensely loyal to the Big Brain.

Iron Skin: The Iron Matron's skin is iron. As great as this sounds, this also means that she do not posses any sense of touch, be it to harm or to pleasant experiences. It is only through the power of the Big Brain that she is able to experience the sensation of touch.

Don't Look At Me: The Iron Matron is vain. She hates her true appearance, and will react negatively to anyone seeing her without her holographic disguise.


Abilities: 4 + 8 + 8 + 4 + 0 + 1 = 25PP
Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 14 (+2)
Wisdom: 10 (0)
Charisma: 12 (+1)


Combat: 10 + 16 = 26PP
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Attack: +5 Base, +6 Melee (+5 Base, +1 Attack Focus), +11 Ranged (+5 Base, +6 Attack Focus), +14 Unarmed/Fists of Iron (+5 Base, +1 Attack Focus, + , +8 Attack Specialization)
Defense: +8 (+8 Base), +4 Flat-Footed

Grapple: +7
Knockback: -6


Saving Throws: 6 + 8 + 4 = 20PP
Toughness: +12 (+4 Con, +8 [Impervious Protection])
Fortitude: +10 (+4 Con, +6)
Reflex: +12 (+4 Dex, +8)
Will: +4 (+0 Wis, +4)


Skills: 132R = 33PP

Acrobatics 12 (+16)

Bluff 18 (+19)

Climb 9 (+11)

Disguise 18 (+19)

Drive 6 (+10)

Medicine 9 (+11)

Profession [Assassin] 9 (+9)

Notice 12 (+12)

Pilot 6 (+10)

Sleight of Hand 12 (+16)

Stealth 12 (+16)

Swim 9 (+13)



Feats: 29PP
Accurate Attack

Agile Bluff

All-Out Attack

Attack Focus [Melee] 1

Attack Focus [Ranged] 6

Attack Specialization [Unarmed] 4

Benefit 1 (Cipher)

Chokehold

Equipment 3

Fearless

Improved Initiative

Improved Trip

Instant Up

Interpose

Power Attack

Quick Draw

Seize Initiative

Takedown 2

 

 

Equipment: 3PP = 15EP

  • Heavy Pistol (Blast 4) [8EP]
  • Knife (Damage 1 w. Mighty, Improved Critical) [3EP]
  • Holographic Disguise Device (Illusion 1 [Visual]  w. Duration 2, Limited [Human forms only]) [3EP]



Powers: 16 + 16 = 32PP

 

Impervious Protection 8 ("Body Like Iron"; Extras: Impervious[16PP] (Metal, Mutation)

 

Ironclad Offense 7.5 (15PP Array; Feats: Alternate Power 1[16PP] (Metal, Mutation, Training)

BPFists Like Iron Rank (Linked) [15PP]  {15/15PP} (Impact Damage Type)

Damage 4 ("Fists Like Iron"; Extras: Penetrating 5, Feats: Mighty[10PP]

Enhanced Feat 5 (Improved Critical 2, Improved Disarm, Improved Sunder, Weapon Break[5PP]

APDeflect 4 ("Weapon-Breaking Stance"; Feats: Precise, Subtle 2) (Deflect all ranged attacks) {15/15PP}


Drawbacks: (-0) + (-0) = -0PP


DC Block

Name

Range

Save

Effect

Attack bonus

Unarmed

Touch

DC17 Tou (staged)

Damage

+14

Knife

Touch

DC18 Tou (staged)

Damage

+6, Crit 19-20

Heavy Pistol

40 ft.

DC19 Tou (staged)

Damage

+11

Fists Like Iron

Touch

DC21 Tou (staged), Penetrating 5

Damage

+14

 

Totals: Abilities (25) + Combat (26) + Saving Throws (18) + Skills (33) + Feats (29) + Powers (32) - Drawbacks (0) = 163/163 Power Points

Edited by RocketLord

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The Big Brain's caretaker, the Iron Matron, converted from Emerald City Secrets 3E, as requested by Ari. Has had some semi-major changes made to personality, background and powers, in an effort to get rid of some icky parts of the character in the book, agreed on by Ari.

PP spent above 15PP/PL, but due to conversion. 

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