Thevshi Posted December 30, 2018 Share Posted December 30, 2018 @Fox @angrydurf For rolls and questions. Link to comment
Thevshi Posted January 3, 2019 Author Share Posted January 3, 2019 Veronica has reconfigured her gadget array to Teleport 3 (Extras: Accurate; Portal (+2)) for 15 PP. Link to comment
angrydurf Posted January 7, 2019 Share Posted January 7, 2019 Stealth check with hide in plain sight: 33 Link to comment
Thevshi Posted January 7, 2019 Author Share Posted January 7, 2019 @Fox @angrydurf give me notice checks please. Veronica gets a 26. Link to comment
Thevshi Posted January 7, 2019 Author Share Posted January 7, 2019 So, if you two want to make any sort of reaction IC post, go ahead, then make an initiative check. Otherwise, just make an initiative check. Link to comment
Fox Posted January 8, 2019 Share Posted January 8, 2019 Initiative Roll: 1d20+3 4 Whelp. I'll at least get that IC post in. Link to comment
Thevshi Posted January 8, 2019 Author Share Posted January 8, 2019 ROUND ONE 27 Veronica (unharmed, 3 HP) 17 Thule Sorc #1 (unharmed) 16 Red Lynx (unharmed, 1 HP) 16 Shadow-in-Shadows (4, all unharmed) 13 Thule Sorc #2 (unharmed) 11 Wheel-in-Shadows (2, both unharmed) 4 Masque (unharmed, 5 HP) 3 Thule Sorc #3 (unharmed) Okay, Veronica will use her first turn to reconfigure her gadget array, dropping the teleport and using some of the points to create the following: Blast 8 (eldritch bolt, Feats: Accurate 2 (18/25 pp) That is her full first action, so we will go to the Thule Sorcerer #1, who is going to try to Mind Control Veronica to help them get what they want. DC 18 will save, which she easily makes with a 31 That brings up Red Lynx! @angrydurf Link to comment
angrydurf Posted January 9, 2019 Share Posted January 9, 2019 move action: drop down to melee range with sorc 2. Standard action: club to the face, power attack +2; 1d20+5=13 or 15 if it's a minion, hopefully catch him flat footed. DC 24 toughness if it hits. Link to comment
Thevshi Posted January 9, 2019 Author Share Posted January 9, 2019 That will catch him flat footed. The Sorc #2 only gets a 11, missing by 13. I will just say that knocks him out completely. Two of the Shadow-in-shadows will break their concealment to attack Red Lynx, both missing. At an order from Sorc #1, the two Wheel-in-Shadows will first try to attack Veronica and Masque, both missing and then start flying down the hallway past Veronica and Masque. That brings up Masque. Link to comment
Fox Posted January 10, 2019 Share Posted January 10, 2019 Masque's going to go ahead and teleport back past the fleeing Wheels, and will try to slug one with a magic weapon. Melee Attack Roll vs. Wheel-in-Shadows (Power Attack -3/+3): 1d20+15-3 20 Woof, glad I didn't go for the full power attack. Assuming that hits, it's a DC23 toughness save vs. blunt damage. Link to comment
Thevshi Posted January 10, 2019 Author Share Posted January 10, 2019 That does hit, with a bit extra. The clone only gets a 12 on its toughness save, so will say like Durf's attack, that knocks this one out. Link to comment
Thevshi Posted January 10, 2019 Author Share Posted January 10, 2019 Okay, the last sorcerer will try to use his Mind Control on Masque. A DC 18 Will save @Fox. Link to comment
Fox Posted January 10, 2019 Share Posted January 10, 2019 Will Save vs. Sorcerer, DC18: 1d20+7 12 ....oh dear. No sense letting those HP go to waste; Masque will reroll that, which she can't fail, but for the fun of it: Will Save REROLL vs. Sorcerer, DC18: 1d20+7 21 Masque is at 4 HP. Link to comment
Thevshi Posted January 10, 2019 Author Share Posted January 10, 2019 Okay, ROUND TWO 27 Veronica (unharmed, 3 HP) 7 Thule Sorc #1 (unharmed) 16 Red Lynx (unharmed, 1 HP) 16 Shadow-in-Shadows (4, all unharmed) 11 Wheel-in-Shadows (1 left, unharmed) 4 Masque (unharmed, 4 HP) 3 Thule Sorc #3 (unharmed) Veronica will attack Sorc #3 with her blast. She will power attack (-2/+2), hitting with a 29. That is a DC 25 toughness save and the sorcerer gets a 22, so he is only bruised. Then it will be Sorc #1, and he fires a magic blast at Veronica, but misses. He then teleports down toward where Masque and the last Wheel are. @angrydurf That brings up Red Lynx once more! Link to comment
angrydurf Posted January 11, 2019 Share Posted January 11, 2019 Move Action: Fast Intimidate(Demoralize) 1d20+7=12 (or not ...) Standard action: Attack on Sorc 3 1d20+7=24 DC 23 Toughness Link to comment
Thevshi Posted January 12, 2019 Author Share Posted January 12, 2019 Yes, he beats that Intimidate check with a 18 Sense Motice check. But you do hit and he gets a 15 on his toughness save, so another bruise and is dazed. The two shadows still concealed have now disappeared altogether (Red Lynx and Veronica are unsure where they went, they are just gone). The other two follow the directions of Sorc #1, the first attacking Red Lynx, missing terribly with a 9 The other drops darkness on the area where they are fighting. The remaining Wheel will try to hit Masque with another TK blast, missing again with a 17 @Fox Masque is up! Link to comment
Fox Posted January 12, 2019 Share Posted January 12, 2019 Welp! Let's do something about the action economy and try to hit that last Wheel, closing distance as necessary. Melee Attack Roll vs. Wheel-in-Shadows (Power Attack -5/+5): 1d20+15-5 19 DC25 Toughness this time, with the full power attack. She will then switch to the Concealment slot of her array, and go invisible to visual and auditory senses in the hopes of dropping a surprise attack next round, or covering for someone. That...makes the others bigger targets, but that's what Luck Control is for! Hopefully. Stay strong! Link to comment
Thevshi Posted January 16, 2019 Author Share Posted January 16, 2019 Okay, sorry for the delay, that is a hit and the Wheel gets a 13 on his toughness save, so he will go down as well. Go ahead with an IC post. Link to comment
Thevshi Posted January 17, 2019 Author Share Posted January 17, 2019 Okay, with Thule Sorcerer #3 dazed, that brings up: ROUND THREE 27 Veronica (unharmed, 3 HP) 7 Thule Sorc #1 (unharmed) 16 Red Lynx (unharmed, 1 HP) 16 Shadow-in-Shadows (4, all unharmed) 4 Masque (unharmed, 4 HP) 3 Thule Sorc #3 (bruised 2) Veronica will start using her remaining variable pool points for an additional spell: Super Senses 2 (Counters Obscure: Darkness; Extras: Affects Others, Area Effect, Feat: Selective) which uses the last 7 pp in her pool. When she finishes the spell in the round, she will use a free action to apply it to Red Lynx. Thule Sorc #1 is not close enough to Masque to see her, so he will just teleport away. @angrydurf Red Lynx is up! Link to comment
angrydurf Posted January 17, 2019 Share Posted January 17, 2019 How many of hte shadow in shadows are visible? And are they minions? Link to comment
Thevshi Posted January 17, 2019 Author Share Posted January 17, 2019 There are two of them near you and Veronica. No, they are not minions. Link to comment
Thevshi Posted January 18, 2019 Author Share Posted January 18, 2019 Also, probably should mention, there is Thule Sorc #3, who has recovered from being stun and is starting to get to his feet. Link to comment
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