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Giant Krampus 2: Krampus Campus (OOC)


Gizmo

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I'll use Extra Effort to add the following power to Forever Boy's Tricks array:

 

Illusion 4 ("Even More Endless Forms Most Beautiful"; Affects: All Senses; Extras: Duration 1; Feats: Progression [Area] 3) {23/23}

 

Stacking with Forever Boy's Illusion 1 power from his Illusion array for a total:

 

Illusion 5 ("Endless Forms Most Beautiful"; Affects: All Senses; Extras: Duration 1; Feats: Progression [Area] 5) (Duration: Sustained, Area: 250 ft. radius) 

 

Creating an illusion of Giant Santa to hopefully at least distract Giant Krampus and his minions for a bit. IC coming after TA and Tiff has done theirs.

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Right, there's still a lot of Dark Elves about. Time to try and fix that.

 

Move Action: Get up in the middle of the Dark Elves. If they're too far apart, favor the ones on the dorm walls.

Free Action: Power Attack +5 Damage -5 Attack, All Out Attack +2 Attack -2 Defense. Net Result: Borealis Blitz DC 28 Toughness Save, Attack +10, Defense +10. 

Free Action: Switch Array to Borealis Blitz power. 

Standard Action: Borealis Blitz, Take 10. That's a 20 to hit as many as the rank 8 Targeted Burst can hit. It's going after only the Dark Elves. DC 28 Toughness. 

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Alright, catching up!

 

@TheAbsurdist I think Zenith can reasonably do that with her Create Object, just give me a reminder here about the Toughness the plug would have.

 

GIANT KRAMPUS

@Tiff Toughness Save vs Damage: 1d20+17 22

 

Dark Elves

@KnightDisciple Toughness Save vs Damage: 6#1d20+5 23 16 19 10 6 19

 

I'll pump the breaks of Giant Krampus' turn until folks can get IC posts up, including @RocketLord.

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP

14 - Thunderbird - Bruised x1, 2HP

> 14 - GIANT KRAMPUS - Bruised x3, -1 Defence-3 FortitudeGrappled 

> 14 - Dark Elves

Uninjured x6 [Ground]

14 - Masque - Uninjured, 4HP

14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Bruised x1, Entangled, 2HP

11 - Salvo - Uninjured, Defense 10, 3HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, 0HP

07 - Facsimile - Bruised x1, 2HP

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Hmm, may not go for the team-up attack this time. Let's see.

 

Question since I couldn't catch you in chat, @Gizmo: how big an area effect (or, ideally, a cone from her rooftop position) might Masque have to do to cover all the students in the fight?

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@Fox A cone would be tough to aim with Salvo in the air and Sun Dragon and White Lioness up on top of Giant Krampus but I'd say we're talking about 150' - 200' radius?

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP

14 - Thunderbird - Bruised x1, 2HP

14 - GIANT KRAMPUS - Bruised x3-2 FortitudeGrappled 

14 - Dark Elves

Uninjured x6 [Ground]

> 14 - Masque - Uninjured, 4HP

> 14 - Arcana, Bruised x1, 4HP

11 - Ms. Thursday - Bruised x1, Entangled, 2HP

11 - Salvo - Uninjured, Defense 10, 3HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, 0HP

07 - Facsimile - Bruised x1, 2HP

 

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That should just be doable.

 

Masque is going to extra-effort a power stunt on her trickster array, creating the following 'slot':

 

Dazzle 8 (visual; Feats: Accurate 3) [19pp], Concealment 4 (all visual, 200' cone; Extras: Affects Only Others [0], Area (Cone) [1]; Feats: Progression 2, Selective) [15pp] (34/34pp)

 

This is the 'mirror images' style Concealment, not the "you're all invisible" style. Sorry, folks! But if she can see you, enemies have a 50% miss chance, so that's something, and maybe you can spin it into a surprise attack. She'll also try to dazzle the Krampus before she free-actions the Mirror Images, to keep it from cheating at the ol' cups-and-balls trick:

 

Ranged Attack Roll vs. Krampus: 1d20+12 19

DC18 Reflex vs Dazzle (blindness) if that hits, at least, and then the usual Fortitude saves to recover after.

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GIANT KRAMPUS

Reflex Save vs Dazzle: 1d20+6 12

 

@Nick, @Cubismo you're up.

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP

14 - Thunderbird - Bruised x1, 2HP

14 - GIANT KRAMPUS - Bruised x3-2 FortitudeBlindedGrappled

14 - Dark Elves

Uninjured x6 [Ground]

14 - Masque - Uninjured, Extra Effort, 4HP

> 14 - Arcana, Bruised x1, 4HP

> 11 - Ms. Thursday - Bruised x1, Entangled, 2HP

11 - Salvo - Uninjured, Defense 10, 3HP

10 - Dio - Unconscious

07 - Sun Dragon - Bruised x1, 0HP

07 - Facsimile - Bruised x1, 2HP

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Move Action: Moving towards Krampus on the ground. 

Standard Action: Using Porrklubba's Base Power of Strike and using All-Out Attack and Power Attack. Her Defense is now 5 and her Strike is DC 32 vs Toughness.

 

Attack: 1d20+8 10

 

Gonna use a HP to roll again.

 

Attack: 1d20+8 27 

 

Much better.

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GIANT KRAMPUS
Reflex Save vs Snare: 1d20+6 24

 

So adding up all of those conditions, Giant Krampus' Defence is currently... 2. Not +2, just... 2. Which is to say you can keep the HP, @Cubismo.

 

Toughness Save vs Damage: 1d20+17 30

 

@Zeitgeist Blue, @Ari you're up!

 

32 - White Lioness - Bruised x2, 0HP

25 - Zenith - Bruised x1, Entangled, 3HP

23 - Forever Boy - Bruised x1, Entangled, Extra Effort, 1HP

14 - Thunderbird - Bruised x1, 2HP

14 - GIANT KRAMPUS - Bruised x4-2 FortitudeBlinded, EntangledGrappled

14 - Dark Elves

Uninjured x6 [Ground]

14 - Masque - Uninjured, Extra Effort, 4HP

14 - Arcana, Bruised x1, Extra Effort, 4HP

11 - Ms. Thursday - Bruised x1, Entangled, 2HP

> 11 - Salvo - Uninjured, Defense 10, 3HP

10 - Dio - Unconscious

> 07 - Sun Dragon - Bruised x1, 0HP

07 - Facsimile - Bruised x1, 2HP

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Well, this seems like a good haymaker. If no one minds I'll have Salvo punch Krampus in the face.

 

Move Action: Fly to touching Krampus.

Standard Action: Use Damage 15.

 

Spend an HP to add in a power to Weapons Suite Array.

 

Power Attack/All-out Attack: +5 DC/-5 Defence

 

Damage 15 (Extras: Alternate Save [Will] [+1]) {30/46}

 

Damage: 1d20+5 = 6

 

Nat 1. Another HP to reroll.

 

Damage: 1d20+5 = 6

 

Another Nat 1. Last HP.

 

Damage: 1d20+5 = 11

 

Will Save: DC 35.

 

Salvo: 0HP, Defence 10.

Edited by Zeitgeist Blue
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