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Giant Krampus 2: Krampus Campus (OOC)


Gizmo

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@Fox Reflex Save vs Dazzle: 1d20+7 8

 

@KnightDisciple You're up with Thunderbird, then Giant Krampus! @Nick, you're on deck with Arcana so start thinking about what you want to do.

 

32 - White Lioness - Uninjured, 1HP

25 - Zenith - Uninjured, 2HP

23 - Forever Boy - Uninjured, 1HP

23 - Masque - Uninjured, 5HP

21 - Facsimile - Uninjured, 3HP

15 - Salvo - Uninjured, 2HP

> 14 - Thunderbird - Uninjured, 2HP

14 - GIANT KRAMPUS - Uninjured, Blinded

14 - Arcana, 3HP

11 - Ms. Thursday - Uninjured, 2HP

10 - Dio - Uninjured

07 - Sun Dragon - Uninjured, 2HP

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@KnightDisciple Toughness Save vs Damage: 1d20+20 26 Nice!

 

GIANT KRAMPUS

First off, going to Fiat away the daze, so Thunderbird gets an HP.

Move Action: ROAR in the direction of the blinding light!

Emotion Control 15 (Extras: Action [Move], Area [General, Cone], Knockback; Flaws: Limited [Fear], Range [Touch, -2], Sense-Dependant [Auditory])

That's a DC 25 Reflex Save for Masque and White Lioness on the roof to avoid the effect, since they both have Evasion 1, followed by a DC 25 Will Save against Emotion Control [Fear] if they fail the Reflex Save. Failing by 5 or more also subjects them to Knockback!

Standard Action: Swing the bundle of birch trees in Forever Boy's direction! 

Swing Birch Trees: 1d20+15 30Blindness Miss Chance: 1d2 2

Damage 12 (Extras: Area [Targeted, Cone], Linked [Snare, +0]) + Snare 12 (Extras: Area [Targeted, Cone], Engulf [+0])

That's a DC 27 Toughness Save for Pan followed by a DC 22 Reflex Save to avoid being caught in the branches!

Fortitude Save vs Blindness: 1d20+16 35

 

Need saves from @Fox, @Tiffany Korta and @RocketLord. @Nick and @Cubismo are up with Arcana and Ms. Thursday!

 

32 - White Lioness - Uninjured, 1HP (Pending Saves)

25 - Zenith - Uninjured, 2HP

23 - Forever Boy - Uninjured, 1HP (Pending Saves)

23 - Masque - Uninjured, 5HP (Pending Saves)

21 - Facsimile - Uninjured, 3HP

15 - Salvo - Uninjured, 2HP

14 - Thunderbird - Uninjured, 3HP

14 - GIANT KRAMPUS - Bruised x1-1 Penalty (Vision)

> 14 - Arcana, 3HP

> 11 - Ms. Thursday - Uninjured, 2HP

10 - Dio - Uninjured

07 - Sun Dragon - Uninjured, 2HP

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Ms. Thursday is gonna do something incredibly stupid and hopefully incredibly epic. 

 

Move Action: Using Porrklubba's Flight to fly all they way up to the Krampus' head and land right on top of it. 

Free Action: Swapping Flight back to Porrklubba's Strike. 

Standard Action: Going to follow KD's suit and use both All-Out Attack (+5 Attack, -5 Defense) and Power Attack (-5 Attack, +5 Damage), with Strike to Melee Attack Giant Krampus: 15. It has a Toughness DC 32. 

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Doing something similar, and making it utterly complicated, for style points.

 

Move Action: Teleport 100 feet straight up above the dorm.

 

Free Action: Quick Change into Arcana costume, reconfigure Cantrip VP: Super-Movement (Slow Fall)

 

Standard Action: All-Out Attack (+5 Attack, -5 Defense) and Power Attack (-5 Attack, +5 Damage) for with Arcane Blast: 1d20+10 17, DC 30 Toughness.  Arcana has Precise Shot 2, so shooting into a Melee is no problem, the point of origin for Arcane Blast will originate from Arcana and will carry the descriptor of magical fire.

 

 

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Dio:

 

Move Action: Use Flight to get within range of Krampus, let's say within 30ft. of them.

 

Free Action: Switching to the Snare in his Magic Array.

 

Standard Action: Attacking the Giant Krampus with the  Snare(it has Accurate 2, but I neglected to list that in the Combat section, will edit that): 24. If that hits, a DC20 Reflex save to avoid being Entangled/Bound, and on a failure all senses are blocked. Descriptors are Magic and Earth/Rock.

 

Sun Dragon:

 

Move Action: As above, get within range, landing in front of Forever Boy.

 

Free Action: Setting a Ready Action to Interpose on the Giant Krampus's next attack.

 

Standard Action: Laying in with a Startle check, using Skill Mastery to get an auto-result of 25 on the Intimidate, Feinting to get the Giant Krampus to try and put him in the Basket of Ancient Winters

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16 minutes ago, Gizmo said:

Feinting via Startle would deny Giant Krampus its dodge bonus to defence but you can't use it to Trick; that's strictly the purview of Bluff. Would you still like to go with that?

 

No ranks in Bluff, I'll go with Startle-Feint. Sorry about that mixup.

Edited by Ari
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@Ari Sense Motive vs Startle: 1d20+18 27

 

@Tiffany Korta, @TheAbsurdist, you're up again!

 

> 32 - White Lioness - Uninjured, 1HP

> 25 - Zenith - Uninjured, 2HP

23 - Forever Boy - Bruised x1, Dazed, 1HP

23 - Masque - Uninjured, 5HP

21 - Facsimile - Uninjured, 3HP

15 - Salvo - Uninjured, 2HP

14 - Thunderbird - Uninjured, 3HP

14 - GIANT KRAMPUS - Bruised x1-1 Penalty (Vision), Entangled

14 - Arcana, Uninjured, 3HP

11 - Ms. Thursday - Uninjured, 2HP

10 - Dio - Uninjured

07 - Sun Dragon - Uninjured, 2HP

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@Tiffany Korta I'm going to count Zenith's move as a Combined Attack, making it a DC 23 Save altogether.

Toughness Save vs Damage: 1d20+19 26 But, y'know. Giant Krampus is a big fella. On the right track, though! I'll say White Lioness is now on top of Giant Krampus, at your discretion. Go ahead with the IC posts!

 

@Fox, @Exaccus, you're up!

 

32 - White Lioness - Uninjured, 1HP

25 - Zenith - Uninjured, 2HP

23 - Forever Boy - Bruised x1, 1HP

> 23 - Masque - Uninjured, 5HP

> 21 - Facsimile - Uninjured, 3HP

15 - Salvo - Uninjured, 2HP

14 - Thunderbird - Uninjured, 3HP

14 - GIANT KRAMPUS - Bruised x1-1 Penalty (Vision), Entangled

14 - Arcana, Uninjured, 3HP

11 - Ms. Thursday - Uninjured, 2HP

10 - Dio - Uninjured

07 - Sun Dragon - Uninjured, 2HP

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On 1/14/2019 at 10:52 PM, Zeitgeist Blue said:

Salvo will Delay to Ms. Thursday.

You'd proposed that we 3 do some sort of Combo attack, yeah?

 

If so, I'll do the same. 

 

EDIT: Upon some discussion in Chat, I'm going to do my round per normal and not delay. Will try to post that tomorrow. 

Edited by KnightDisciple
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