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Codus Immortus: Old Gods Anew (OOC)

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Ok initiative time @Tiffand @Exaccus


Although this is somewhat academic. The Giants are rolling zero. And on a twenty sided dice that is impressive. (i.e. its part of their nature to be slow to react and act!)

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That hits!


Tough Save: 1d20+12 13 and a great start!


It is not a minion, but as that is a natural 1 ill bend the rules and say it is knocked clean out! (and comedic knockback effect too!)


Meaning Dreadnought is up!

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Dready steady go!


Gonna deposited morgen somewhere with cover and then engage the rage.


All out power attacking charge.


+9 to hit

defense is +0/10


DC37 toughness save on a hit.


Kapow!: 24

Edited by Exaccus

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That hits!


Tough Save: 1d20+12 23 a better roll, but still fails by 12, so dazed and staggered. It is also knocked back a few feet (10 to be precise. Thats giants for you...-18 Knockback!)


In response, the two non-hit giants will smash Voin and Dreadnought each. 


First off; demoralising as a move action -5: Intimidate / Startle: 2#1d20+8 23 19 so beat that (23 for Voin, 19 for dreadnought) with Will/sense motive/intimidate. 


Then, the smash attacks: Smashy: 2#1d20+4 11 19 i believe Dreadnought catches a blow, for a DC 27 Tough save


Round 2


23 - Voin - Unharmed - 2 HP

20 - Dreadnought - Unharmed - 1 HP

0 - Giants [1,2] - Unharmed

0 - Giant [3] - Staggered






Edited by Supercape

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Yeah but it was never gonna be easy.


Going all out power slap again this time against the giant he just toppled.


Slap: 13


Yeah no luck right now but hey prone makes melee easier to land right?



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Klara is shaken 1 round. Her attack, however, still hits! DC 25 Toughness save: Tough Save: 1d20+12 26 Giant makes it. 


Dreadnought is also shaken 1 round, meaning attack roll is at -2: a total of 11. However, as you say, the Giant is prone, so +4 for a total of 15 which does in fact hit. Tough Save: 1d20+12 29 vs DC 37 is bruised and dazed. Incredibly, not KOd!


So two giants can act this round, and, predictably and slowly they will do exactly the same as before!


Demoralise fast: 2#1d20+8 13 25 for Dread and Klara respectively. 


Then, SMASH (Again!)


Smash: 2#1d20+4 16 21 I think that hits both (as Dreadnought all out power attacked), so another Toughness save DC 27!









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