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General Giirok (Hypothetical PL10, second attempt, will likely need tweaking)


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(Alongside the obvious formatting issues present, it's been months since I made this build, and I made it on Hero Lab no less, so I very likely have my math wrong somewhere, probably where the skills and the trade-offs are concerned.)


General Giirok

PL 10 (150/150)



In Brief: Looks like a giant alien bug monster. Acts like a high-ranking military general of a warrior culture. Actually the former Andromedan ruler before he was double-crossed by duplicitous understudies.

Catchphrase: None

Theme Song: "Alien Invaders" by Brandon Fiechter (Link: https://www.youtube.com/watch?v=1i_NvRRs7LA)

Alternate Identity: Giirok of the Orion Brood

Birthplace: Churrux

Residence: Andromeda Galaxy (Formerly), Mobile (Current)

Base of Operations: Andromeda Galaxy (Formerly), None (Current)

Occupation: Military General and Absolute Monarch (Formerly), Gladiator and Adventurer (Current)

Affiliation: Orion Brood (Formerly)

Family: Brood-Queen Atayah the Great (Consort, Formerly), countless offspring with Atayah

Age: 100 (Andromedans tend to live to be 80 years old, but his mutation has extended his lifespan)

Gender: Male

Ethnicity: Not applicable

Height: 10'0''

Weight: 1600 lbs.

Eyes: Green compound eyes

Hair: None


Giirok looks like a giant, rotund humanoid beetle-like monster with four arms, a horn sticking out of his head (kind of like the Rhinoceros beetle of Earth), a shell that protects his wings, rows of needle-like teeth hidden behind his mandibles, and glowing green compound eyes. While he looks like something out of a kaiju movie, those who assume that he is an unintelligent beast could not be further from the truth. He is in fact a member of an alien race of insectoids from another galaxy known as the Andromedans, though he is many times larger and more powerful than the average Andromedan thanks to a radioactive mutation. He typically wears a gold-colored traditional Andromedan warrior's sash, which has a functional purpose as a sheath to hold his weapons, as well as various medals he'd earned over his career, pinned to his very exoskeleton. Other than that, he typically wears little else.



The Andromedan who would one day become General Giirok was genetically modified while still developing in the egg. This led him to becoming naturally stronger and more durable than most Andromedans out there... with the side effect of making him more intelligent than the average Andromedan. Since the day he first hatched, Giirok was one of countless warrior-caste Andromedans training to fight, kill, and die in the Andromedans' expansionist invasions as well as in inter-brood wars that happened on his homeworld, Churrux (a world which was largely devoid of intelligent life other than Orion-Brood Andromedans. As a result, as he matured, he slowly began to question that nature of his existence; while the other Andromedans of his brood were too busy thinking about asking himself questions like "Who am I?", "Why am I not like the others?" As one of the few individualist thinkers in a collectivist culture, these questions drove him to fight even harder than ever, and he soon ended up crafting his own primitive weapons rather than just using natural weaponry. While all Andromedans possessed animal cunning, Giirok in particular honed his unorthodox (for an Andromedan) fighting style until he became good at it. He began to take an actual liking to "proving his strength" beyond simple survival and serving his then-current Brood-Queen's interests. But he also began to secretly resent that he was expected to be "just another disposable warrior-caste" and not allowed to be anything else, despite his enhanced mental faculties and the strength that came with his modifications, and silently swore to prove to everyone that he had existed, and to improve his lot in life.


Because of his ingenuity and prowess in battle, he gradually moved up the ranks until he became the captain of his own war-swarm. Then, on one fateful night during battle with another brood gone horribly wrong, he was badly injured and left for dead by his own war party, who had forgotten about him in their hasty retreat. The heavily irradiated sinkhole where he fell into triggered a metamorphosis that lasted for a few weeks. He returned to his original colony... changed. Much larger. More powerful than ever. Even more durable. And with a lengthened lifespan. Details are murky, but he soon garnered a well-earned reputation as the mightiest warrior the Andromedans had ever known; the monstrous four-armed giant warrior-caste fighter. Already, increasingly elaborate stories detailing his exploits were made up, at least, among those who were capable of intelligent thought. He eventually climbed to the rank of General, and proved instrumental in winning inter-brood war after inter-brood war until more or less the entire planet was under his rule as its Hive-King. He ruled alongside his consort, Brood-Queen Atayah, who rumors suggest may once have been a harshly abused worker-caste slave he took a liking to, and once he found out about her situation, he killed the abusive master, freed her, and took her in. His ascent afforded him a kind of cult of personality among the warrior-caste and even beyond.


However, some of the biologists and engineers did not like how their influence over the species was being taken away from them, which is why they agreed to help one of Giirok's opponents, a particularly vicious and ambitious warrior-caste Andromedan called Kekarx, to have poisoned weapons in order to render him unable to lead. Kekarx challenged Giirok for rulership over the planet, and Giirok accepted. The plan worked like a dream, and Kekarx was crowned Hive-King. Kekarx quickly proved to be a petty tyrant, even by Andromedan standards. However, Giirok's Brood-Queen, Atayah, nursed him back to health in secret, and urged him to go offworld, as Kekarx had sent assassins after him. Giirok was stubborn, bent on revenge, and wanted to beat Kekarx in single combat to regain control of his world, but Atayah's urging and pleading eventually got through to him. So he begrudgingly went offworld, but not before promising Atayah, the love of his life, that he would one day return not just to free his people from Kekarx, but he would come back for her sake as well.


Shortly after he left his homeworld, he was captured by slavers who promptly sold him to an illegal, underground intergalactic gladiatorial combat league, assuming he was just another Andromedan, one they could control. His new masters placed advanced restraints on him to prevent him from flying away, or even attacking anyone his owners didn't want him to. So he decided to play their games, keeping his past from anyone but himself, biding his time for a day he could get away. In every single battle he participated in, he ended up the victor, smashing his opponents into bloody paste. Because of it, he became an extremely popular gladiator, and even became its champion for years. He has even come to enjoy the fame and admiration the crowds have heaped upon him. But he has every intention of getting out once he is able.


Personality & Motivation

Giirok has decades of experience in matters of war, and it shows. By Earth terms, he has what most would call a "Type-A", personality, possessing of a completely unrelenting, stern, militant, but also controlled confidence, and acting dignified to the extent of coming across as elitist most of the time, but once he gets angry, excited, or goes off on a speech, then by the stars, he REALLY gets going. He just doesn't stop until he ends on a particularly melodramatic note or is interrupted. He tends to think of himself as being superior to most people, especially people who haven't proven themselves in battle, except in cases with beings that are quite obviously more powerful than he is, and not just in physical power. As someone who used to be both a military commander and the ruler of an entire planet, he's very much used to wording requests as commands he expects to be obeyed. However, he respects the concept of the chain of command and is perfectly willing to follow orders as well. By far his most notable feature, however, is is love of battle. This guy lives for a good fight, and he especially loves the possibility of earning glory by proving himself a better fighter than his opponent. He sees open combat as the one true way of determining a person's worth, as he tends to take the notion of might equaling right as a given, but is open to being proved otherwise. On the other hand, a part of him is genuinely curious as to the exact nature of things beyond the world of his hatching.


Powers & Tactics

Being an Andromedan from the Orion Brood, he is naturally stronger, tougher, and more resilient than a normal human. But the radioactive mutation he has took that strength, toughness, and resilience even further than that. Though strong enough to lift two different cars with both top hands and rip through steel, and tough enough to withstand common military weapons, his real passion isn't only the art of war, but the art of wielding weapons. He's had four different weapons crafted for his personal use, each masterpieces of traditional weaponry, one for each of his four arms. Two swords, one axe, and one mace. And he uses them to deadly effect. As for his fighting style, he tends to be pretty straightforward, though, being a former general of an army, he has picked up a few combat tricks.



Rightful Hive-King Returns - He hopes to eventually gather enough resources to launch a military campaign to depose the treacherous Andromedans who overthrew him in the first place.

Andromedan - As a member of a species that is known for indiscriminate attacks on other worlds, it makes sense for others to fear this massive mutant Andromedan, not helped at all by his bellicose personality.

Pride - He possesses a kind of warrior's pride that makes him come across as arrogant and even warlike. The problems this can cause are rather self-evident.

Witness! - He hopes that his prowess in battle will lead him to be remembered as something other than just another disposable drone. He wants to earn glory through extraordinary deeds. This also can cause serious problems, depending on the situation.

Gladiatorial Reputation - During his recent years as a gladiator in an illegal gladiatorial combat ring, he's garnered quite the reputation as a fearsome, deadly combatant. Fans, gamblers, and surviving rivals (assuming there actually are any) may recognize him.

My Only Equal - He loves his Brood-Queen dearly, and she is the one person he won't talk down to.

Scrap Happy - He's very eager to get into any fights with an enemy whenever possible. Especially if waves of enemy soldiers are involved.

Veteran of a Thousand Wars - As an experienced soldier, indeed, someone who was born warrior-caste, he tends to place the mission first, and, to a lesser extent, the needs of the group over the needs of the individual. As such, he may not be particularly empathetic towards people who have just gone through tragedy and loss, as Andromedans tend not to focus on such things. Indeed, his attitude toward someone who has undergone an injury can be summed up as "If you can still fight, stop whining, because we have a battle to win!" This may cause him to be viewed as heartless. However, if that person cannot fight anymore, he will probably order someone to take the person who is indisposed out of the general area, to avoid giving the enemy the chance to kill them.


Abilities: 10 + -2 + 16 + 4 + 4 + 4 = 36 PP

Strength: 28 (+9)

Dexterity: 8 (-1)

Constitution: 30 (+10)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 14 (+2)


Combat: 12 + 10 = 22 PP

Initiative: -1

Attack: +10 Melee, +5 Ranged

Defense: +10 (Base)

Grapple: +24/+26

Knockback: -10


Saving Throws: 3 + 6 + 3 = 12 PP

Toughness: +13/+10 (Trade-Offs Detected via HeroLab)

Fortitude: +13 (3)

Reflex: +5 (6)

Will: +5 (3)


Skills: 62 R = 16 PP

Diplomacy 6 (+4)

Gather Information 8 (+6)

Intimidate 16 (+12)

Knowledge: History 6 (+4)

Knowledge: Tactics 16 (+10)

Language 2 (+2)

Notice 6 (+4)

Perform: Oratory 10 (+8)

Sense Motive 10 (+8)


Feats: 31 PP

All-Out Attack



Attack Focus: Melee 5

Defensive Attack

Defensive Roll 6

Dodge Focus 6


Fearsome Presence 1

Inspire 1


Master Plan

Move-By Action

Power Attack


Veteran Fighter

Improved Grapple (Only through Additional Limbs)


Equipment: 0 PP


Powers: 33 PP


Additional Limbs 2 (2 Extra Limbs, +2 to Grapple when not using Improve Grapple, Feat: Improved Grapple) (2 PP)


Flight 2 (25 mph, 220 ft./rnd.) (4 PP)


Growth 4 (+8 Strength, +4 Constitution, +1 Size Category; Feat: Permanent, Feat: Innate) (13 PP)


Protection 3 (Feat: Impervious, Feat: Innate, Drawback: Noticeable) (6 PP)


Strike 1 (Feat: Mighty, Feat: Variable Descriptor (Narrow Group - Warrior's Arsenal)) (3 PP)


Super-Strength 2 (+10 STR Carrying Capacity, heavy load: 4.8 tons; +2 STR to some checks, Feat: Groundstrike (Radius 90 ft., DC 19) (5 PP)


DC Block:

ATTACK                      RANGE           SAVE                    EFFECT

Unarmed Attack              Touch           DC 24 Toughness         Damage

Strike                      Touch           DC 25 Toughness         Damage


Totals: 36PP on Abilities + 22PP on Combat + 12PP on Saves + 16PP on Skills + 31PP on Feats + 33PP Powers = 150/150 PP

Edited by Sylinator
Backstory and personality changes that make more sense
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Here's an alternative build that should do everything I think you're trying to do, but the math is fixed, and some useless traits have been removed:


Power Level: 10

Power Points: 150


Abilities: 20 + 0 + 16 + 4 + 4 + 4 = 48PP

Strength: 38 (+14), 53 Lifting (Heavy Load: 19 tons 400 lbs.)

Dexterity: 10 (+0)

Constitution: 30 (+10)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 14 (+2)


Combat: 14 + 14 = 28PP

Initiative: +0

Attack: +6

Grapple: +26 (+6 Melee Attack, +14 Strength, +4 Growth, +2 Super-Strength)

Defense: +6, +3 Flat-Footed

Knockback Resistance: 16


Saving Throws: 0 + 6 + 8 = 14PP

Toughness: +14 (Impervious 10)

Fortitude: +10 (+10 Con, +0PP)

Reflex: +6 (+0 Dex, +6PP)

Will: +10 (+2 Wis, +8PP)


Skills: 60R = 15PP

Diplomacy 3 (+5)

Gather Information 3 (+5)

Intimidate 12 (+14, +16 Growth)

Knowledge: History 3 (+5)

Knowledge: Tactics 13 (+15)

Languages 2 (X [Native], Y, Z)

Notice 8 (+10)

Perform: Oratory 8 (+10)

Sense Motive 8 (+10)

Stealth 0 (-4)


Feats: 7PP




Luck 2

Master Plan



Powers: 38PP


Additional Limbs 2 (2 Extra Limbs, +2 to Grapple when not using Improve Grapple, Feats: Innate) [3PP]


Flight 2 (25MPH / 250ft per Move Action) [4PP]


Growth 4 (Size: Large, +8 Strength [+13 Lifting], +4 Constitution, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidate, -4 Stealth, Extras: Duration [Continuous], Flaws: Permanent, Feats: Innate) [13PP]


Protection 4 (Extras: Impervious 10, Drawbacks: Noticeable) [13PP]


Super-Strength 2 (Lifting Strength 53, Heavy Load: 19 tons 400 lbs., Feats: Groundstrike) [5PP]


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I don't really see anything wrong with this... except for the fact that I am planning to use him as a Space Character and he miiiiiiiight need a spaceship for it, and as I understand it, that requires Equipment points.

Edited by Sylinator
Making an extra detail
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Okay, what about this? Any corrections that need to be made to this updated version? Is there anything I'm forgetting?


Power Level: 10

Power Points: 150/150


Abilities: 20 + 0 +16 + 4 + 4 + 4 = 48 PP

Strength: 38 (+14), 46 Lifting (Heavy Load: 9 tons 1200 lbs.)

Dexterity: 10 (+0)

Constitution: 30 (+10)

Intelligence: 14 (+2)

Wisdom: 14 (+2)

Charisma: 14 (+2)


Combat: 14 + 14 = 28 PP

Initiative: +0

Attack: +6

Grapple: +25 (+6 Melee Attack, +14 Strength, +4 Growth, +1 Super-Strength)

Defense: +6, +3 Flat-Footed

Knockback Resistance: 16


Saving Throws: 0 + 6 + 6 = 12 PP

Toughness: +14 (Impervious 10)

Fortitude: +10 (+10 Con, +0 PP)

Reflex: +6 (+0 Dex, +6 PP)

Will: +8 (+2 Wis, +6 PP)


Skills: 40R = 10PP

Diplomacy 3 (+5)

Gather Information 3 (+5)

Intimidate 10 (+12, +14 Growth)

Knowledge: Galactic Lore 3 (+5)

Knowledge: History 2 (+4)

Knowledge: Tactics 8 (+10)

Languages 2 (Andromedan (Native), Galstandard)

Notice 4 (+6)

Perform: Oratory 4 (+6)

Pilot 2 (+2)

Sense Motive 4 (+6)

Stealth 0 (-4)


Feats: 12 PP


Equipment 8 (Andromedan Personal Bioship)

Luck 2



Equipment: 9 PP = 36 EP


Andromedan Personal Bioship (Vehicle; Spacecraft) [36 EP]


Size: Gargantuan [3 EP]

Strength: 50 [2 EP]

Defense: -4 [0 EP]

Toughness: 16 [5 EP]

Features: [3 EP]

Alarm 1

Navigation System 2

Powers: [23 EP]

Flight 5 (250 mph / 2200 ft. per Move Action) [10 EP]

Immunity 9 (Life Support) [9 EP]

Space Travel 2 (Interstellar) [4 EP]


Powers: 3 + 6 + 2 + 13 + 13 + 3 = 40 PP


Additional Limbs 2 (2 Extra Limbs, +2 to Grapple when not using Improve Grapple, Feats: Innate) [3 PP]


Device 2 (Twin Swords, Axe, and Mace; Easy to Lose; Container PP Spent, 10/10) [6 PP]

  • Strike 5 (Weapon Attack; Feat: Mighty; Feat: Multiple Weapons 3; Feat: Variable Descriptor 1 (Narrow Group - Slashing/Bludgeoning)

Flight 1 (10MPH / 88ft per Move Action) [2 PP]


Growth 4 (Size: Large, +8 Strength [+13 Lifting], +4 Constitution, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidate, -4 Stealth, Extras: Duration [Continuous], Flaws: Permanent, Feats: Innate) [13 PP]


Protection 4 (Extras: Impervious 10, Drawbacks: Noticeable) [13 PP]


Super-Strength 1 (Lifting Strength 46, Heavy Load: 9 tons 1200 lbs., Feats: Groundstrike) [3 PP]


DC Block:

ATTACK                      RANGE           SAVE                    EFFECT

Unarmed Attack              Touch           DC 29 Toughness         Damage

Strike                      Touch           DC 29 Toughness         Damage


Totals: 48 PP on Abilities + 28 PP on Combat + 12 PP on Saving Throws + 10 PP on Skills + 12 PP on Feats + 40 PP on Powers = 150/150 PP

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