Tarrakhash Posted February 4, 2019 Share Posted February 4, 2019 Fort Save DC 20: Rolled 11, spending HP to reroll HP Reroll Fort Save: 29 pass Flying punch at our six armed young man, my turn to stun with Stunning Attack Feat.... Move Action: Fly to punch range Attack Action: Hits 17, DC 20 Stun Will post Akhona's actions once it was her turn again Link to comment
TheAbsurdist Posted February 4, 2019 Author Share Posted February 4, 2019 Six Shooter is a 22 DC to hit Added that to the initiative segment for clarity sake. If you wanna modify the post. So no harm no loss.@olopi Monica is up. Link to comment
Tarrakhash Posted February 4, 2019 Share Posted February 4, 2019 Edited to show a miss Link to comment
TheAbsurdist Posted February 4, 2019 Author Share Posted February 4, 2019 Quick Rough Outline of the room. Link to comment
olopi Posted February 4, 2019 Share Posted February 4, 2019 Monica will carefully walk towards where she thinks Corinne is. Does she encounter anybody along the way? @TheAbsurdist Link to comment
TheAbsurdist Posted February 4, 2019 Author Share Posted February 4, 2019 Was she clustered with the group prior? Link to comment
olopi Posted February 4, 2019 Share Posted February 4, 2019 She was with the others and then when the guards arrived in the room followed them towards Corinne while keeping some distance Link to comment
TheAbsurdist Posted February 5, 2019 Author Share Posted February 5, 2019 She will be moving around the group, mostly. Before the obscuring mist filled she'd say Corinne get dropped. If you want you can make an Intelligence check, DC 12, Eidetic counts, if you wanna move quickly. Link to comment
olopi Posted February 5, 2019 Share Posted February 5, 2019 Intelligence Roll: 1d20+3 14 there you go, she makes it if I understood that correctly. Link to comment
TheAbsurdist Posted February 5, 2019 Author Share Posted February 5, 2019 She can move at full speed, towards Corinne, bumping into the woman holding the inert Corinne. She can also engage in an action as the Int check was free. Link to comment
olopi Posted February 5, 2019 Share Posted February 5, 2019 Unarmed Attack: 1d20+13 31 Let me know if I need to roll for Concealment, otherwise, I imagine that'll hit and I'll throw the post up. Link to comment
TheAbsurdist Posted February 5, 2019 Author Share Posted February 5, 2019 Nah, I will give it you.Toughness: 1d20+10 21 So she takes a bruise, she does not drop Corinne. Link to comment
Zeitgeist Blue Posted February 5, 2019 Share Posted February 5, 2019 Nicole's going for her armor, and that would take her a Full Action. FYI, don't know when I could get to this so you could skip my IC post if you want. It'll just be about Nicole suiting up. Link to comment
TheAbsurdist Posted February 5, 2019 Author Share Posted February 5, 2019 No problem, she can ample coverage for her to not be seen during this.@Tarrakhash Ahkona up Link to comment
Tarrakhash Posted February 5, 2019 Share Posted February 5, 2019 So this smoke, obscure visual only or does it obscure from Radio Sense as well? Both Akhona and Mamba have radio sense. Link to comment
TheAbsurdist Posted February 5, 2019 Author Share Posted February 5, 2019 Visual and Olfactory. All others are not blocked/impacted. Though at the end of the round the non-combatants will be action, and will increase DC for Hearing related checks as they scream and such. Link to comment
Tarrakhash Posted February 5, 2019 Share Posted February 5, 2019 Okay cool going to move over to the Red Death and use my telekinetic hands to grab Corinne awaythe, grapple attempt or just attack roll? Link to comment
TheAbsurdist Posted February 5, 2019 Author Share Posted February 5, 2019 She'll need to do an Attack Role, however Red Death doesn't have her, it's the other woman. Link to comment
Tarrakhash Posted February 5, 2019 Share Posted February 5, 2019 Most likely a miss but Attack roll to grab Corinne: 16 Link to comment
TheAbsurdist Posted February 6, 2019 Author Share Posted February 6, 2019 It will the holder is 20. Added it to the initiative. Link to comment
TheAbsurdist Posted February 6, 2019 Author Share Posted February 6, 2019 @Cubismo Orange Team Go! Link to comment
Cubismo Posted February 7, 2019 Share Posted February 7, 2019 Right, so a lot has happened. Thursday was pursing one of kidnappers trying to abscond with Corinne before the break and I'm not sure if she can see still her through with the gas attack. Do I have to make a roll to break through the concealment? Link to comment
TheAbsurdist Posted February 11, 2019 Author Share Posted February 11, 2019 It's not Concealment, it's obscure. The Baddie holding her was tripped before the smoke cloud happened, and wasn't far enough for really lose track. So it's just a DC12 Int check to make sure she knew where they went. Fail that and it's a coin flip for this round. Link to comment
Cubismo Posted February 12, 2019 Share Posted February 12, 2019 (edited) Got a 6 but I'm going to burn a Hero Point to get a 21 on my second try. Since she knows where the baddie (Ren?) is now she's going to try and get Corinne back as well. Move Action: Closing the distance between herself and Ren. Standard Action: All-Out Attack (+5 Attack -5 Defense) Melee Attack. 23. I believe that's a Hit. Is there still a grapple check or does Thursday just have Corinne now? Edited February 12, 2019 by Cubismo Link to comment
TheAbsurdist Posted February 12, 2019 Author Share Posted February 12, 2019 That's a hit, and there will be a Grapple check.Grapple: 1d20+15 25 Link to comment
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