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All that glitters... (OOC)


RocketLord

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Hmm! Intrigusting!

 

I think i will fast task feint the brother who rev has been dealing with by pointing out the platform!

 

Takin 10 for 24 bluff vs insight/bluff/will against flat footing

 

Theeeen all out power attack with pyroclaustic pompador! 

 

1d20+6=21

 

DC34 toughness save if that hits! Talk about a bad hair day.

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Armor thug 1: Sense motive vs. bluff: 1d20+8 = 15

You hit!

But shouldn't it be DC29, since its a lvl 14 power? 

Purely academic though, since he doesn't make his toughness save: 1d20+11 = 19

 

Armor Thug 1: Unconscious

Armor Thug 2: 24 - Unharmed

Rev: 15. HP 2 - Bruised, Staggered, Dazed.

Facs: 11 HP 0 - Unharmed

 

Thug 2 is busy putting out the fire!

Edited by RocketLord
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Using wind tunnel jet array power on the upstanding Thug. Trip area effect. 

 

DC 20 Reflex save to half the effect (plus normal evasion feat rules if present)

 

Base effect is Trip 10 so opposed roll. Ill make that as if its full effect: Opposed Trip Roll: 1d20+10 29, so a 24 result if the reflex roll cuts it in half. Opposed by lower of STR or untrained acrobatics (as Rev has improved throw power). The effect also has knockback so lets see where that sends him!

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Alright, current standings. Adding a bruised to Armor Thug 2 from hitting the car.

Armor Thug 2 uses a move action to get up, but he's too far away away to make an attack against either, so he keeps he gets ready to charge instead.

 

Armor Thug 1: Unconscious

Armor Thug 2: 24 - Bruised

Rev: 15. HP 2 - Bruised, Staggered.

Facs: 11 HP 0 - Unharmed

 

And behold! Dr. Midas! Joining in at initiative 1d20+3 = 8

Edited by RocketLord
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Standing on a platform eh?

 

Time for some wind. Namely, Trip 10 Knockback extra, Area Line. 

 

Thats a DC 20 Reflex Save to cut it down to Trip 10

And then opposed (worse of Acrobatics/DEX/STR) vs Opposed Trip Roll: 1d20 3

Thats so bad, its time for a reroll spending an HP

Reroll Opposed Trip: 1d10+10 11 as bad as you could get. 

Still, thats 21 if he does not make his Reflex save vs area, and 16 if he does (notwithstanding if he has the evasion feat)

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Completely forgot: Hero Points to both of you for the falling platform.

 

Ex: How are you attempting to stop the platform? Catch it? Land on it and try to control it?

 

Anyway, Dr. Midas takes a shot at Facs, -6 because he tries to avoid hitting the platform, meaning he just misses: 1d20+12-6 = 19

 

Armor thug 2 advances on Rev, but keeps a bit of distance. No attacks just yet.

Edited by RocketLord
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Catch it with facs metal muscles in density form! 

 

20pp free...so 

Half immunities to.

Heat/fire and electruc damage(5pp)

Ballistics (5pp)

Slashing damage (10pp)

 

He's an excellent conducto for heat and electricity hard enough to swordfight barehanded and withstand modern weaponry.

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Alright, give me a Strength check vs DC30, then. Bonuses from any super strength apply. 

 

And since I forgot before:

 

Armor Thug 1: Unconscious

Armor Thug 2: 24 - Bruised

Rev: 15. HP 3 - Bruised, Staggered.

Facs: 11 HP 1 - Unharmed

Dr. Midas: 8 - Unharmed

Edited by RocketLord
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Standard action: Burst Dazzle!

 

Firing this overhead of the mastermind, so hopefully catching him in it and not too many others! (fortunately not lethal so not too problematic!)

 

Thats an area Dazzle Effect 8 (visual), so Reflex DC 18 to half the effect, then a Reflex 18 or 14 roll to avoid visual dazzle!

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