Jump to content
Sign in to follow this  
RocketLord

Justice (PL 7) - RocketLord

Recommended Posts

Justice
Power Level: 7 (105/107PP) 
Unspent Power Points: 2
Trade-Offs: +2 Attack / -2 Damage (Justice Buster), +1 Defense / -1 Toughness

 

In Brief: Genius tokusatsu fangirl making her dreams come true.

Catchphrase: Time for justice!

Theme: The Moment - Miracle of Sound ft. Karliene

 

Alternate IdentityRobin Lynne Langley (Secret)
Birthplace: Emerald City

Residence: University Hill, Emerald City
Base of Operations: University Hill, Emerald City
Occupation: PhD Student at Emerald City University, Tech Support
Affiliations: None
Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother),  Mark (20 years younger brother), Dottie (paternal grandmother)

 

Description:
Age: 23 (DoB: 1997 [April 1st
])
Gender: Female
Ethnicity: Caucasian
Height: 5'5''
Weight: 125 lbs.
Eyes: Dark brown
Hair: Green

Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green ees and wears glasses. She will usually dress casually, prefering t-shirts with prints or logos of cartoon characters, dragons and so on. 

As Justice, Robin tends to wear dark pants, a long sleeved red shirt, her Justice Driver belt, and a red domino mask to hide her identity. She will usually pull her hair into a pony tail. Activating the Justice driver causes her armor to appear: A form fitting gold and red costume that that covers her entire body and face, with an apperance somewhat inspired by the Emerald Spider. She uses a simple red star on her chest as a logo.

JMrtEA1.pngHk8422p.pngI4xTBaf.png

 

History:

Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnatics due to her inspiration.

 

Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider.

 

Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. 

 

 

Personality & Motivation:

Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat.

 

Powers & Tactics:

Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her Justice Buster and any other gadgets she has managed to bring along. She will usually do her best to keep her distance rather than get involved in melee combat, unless she has brought gadgets designed for such an occassion. Robin will usually use her full acrobatic abilities to keep mobile.

 

Power Descriptions:

Robin posses no innate powers. All her abilities come from gymnatic skills or technology she created herself. At the moment, Robin's main inventions are the Justice Buster and the Justice Driver.

The Justice Buster is a slightly oversized gun, but not too large to be fired one handed. It fires bursts of kinetic energy rather than any kind of bullets.

The Justice Driver is a device in two pieces: A belt that takes commands from Robin's cell phone. By starting a special program on her phone, which requires a passcode entered with Robin's fingerprints, she can cause a lightweight body armor to appear from the belt, hiding her identity. At the moment, the suit also enhanced Robin's constitution, making her more resistant to damage, but she has has many other upgrades planned, once she figure out how to make them work.

 

Complications:
Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode.

 

Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows.

 

Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out.

 

Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something.

 

Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life.

 

WIP: Robin's Justice Driver is very much a work in progress. It has been known to malfunction in different ways, such as not providing the power it is supposed to.

 

Lack of Funds: Robin isn't exactly poor, but building and maintaining her gadgets takes quite a bit of her resources.

 

Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action.


Abilities: 0 + 4 + 4 + 10 + 4 + 4 = 26PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2) / 18 (+4)
Intelligence: 20 (+5)
Wisdom: 14 (+2)
Charisma: 14 (+2)


Combat: 8 + 8 = 16PP
Initiative: +2
Attack: +4 Melee (+4 Base), +7 Ranged (+4 Base, +3 Attack Focus), +9 Justice Buster (+4 Base, +3 Attack Focus, +2 Attack Specialization)
Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +4
Knockback: -2


Saving Throws: 3  + 6 + 6 = 15PP
Toughness: +4 (+2 Con, +2 Defensive Roll) / +6 (+4 Con, +2 Defensive Roll)
Fortitude: +5 (+2 Con, +3) / +7 (+4 Con, +3)
Reflex: +8 (+2 Dex, +6)
Will: +8 (+2 Wis, +6)


Skills: 88R = 22PP

Acrobatics 6 (+8)

Bluff 6 (+8)

Computers 6 (+11)

Concentration 6 (+8)

Craft [Electronics]Skill Mastery 7 (+12)

Craft [Mechanical]Skill Mastery 7 (+12)

Diplomacy 6 (+8)

Disable Device 7 (+12)

Gather Information 6 (+8)

Investigate 6 (+8)

Knowledge [Physical Sciences]Skill Mastery 7 (+12)

Knowledge [Technology]Skill Mastery 7 (+12)

Notice 6 (+8)

Search 6 (+8)

Sense Motive 6 (+8)



Feats: 14PP

Attack Focus [Ranged] 3

Attack Specialization [Justice Buster] 1

Defensive Roll 1

Dodge Focus 4

Eidetic Memory

Improvised Tools

Inventor

Skill Mastery (Craft [Electronics], Craft [Mechanical], Knowledge [Physical Sciences], Knowledge [Technology])

Uncanny Dodge [Auditory]



Powers: 6 + 6 = 12PP

Device 2 (Justice Buster; 10 PP Container; Flaws: Easy-To-Lose) [6PP] (Invention, Technology)

Blast 5 (Justice Shot) [10PP] (Kinetic)

 

Device 1 (Justice Driver Alpha 1; 5 PP Container; Flaws: Action [Free], Hard-To-Lose; Feats: Only you can use, Subtle) [6PP] (Invention, Technology)

Enhanced Feats 1 (Quick Change) [1PP]

Enhanced Stats 4 (Constitution+4) [4PP]

 


Drawbacks: (-0) + (-0) = -0PP



DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 15 Toughness       Damage
Justice Shot       Ranged    DC 20 Toughness       Damage

 

Totals: Abilities (26) + Combat (16) + Saving Throws (15) + Skills (22) + Feats (14) + Powers (12) - Drawbacks (0) = 105/107 Power Points

Share this post


Link to post
Sign in to follow this  

×