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Supercape

Sting in the Tail (OOC)

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Cool. Lets move out of combat for now, anyway - seeing as nobody immediately wants to fight. 

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Shifting Magic Mesa Guardian array to the Sandstorm power and activating it, leaving Venomax out of the effect.

Going to stealth in the sandstorm while remaining in the Insubstantial form. Stealth check: 1d20+14 = 19

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Both of you notice the sand moving through Setho as if he is not there. 

 

This means you also get a DC 20 Will Save 

to recognise that "Setho" is an illusion!

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Switching Magic Mesa Guardian array to Guardian's Strength.

 

Attacking Setho with a punch, emerging from the Sandstorm from behind him: 1d20+10 = 18

Edited by RocketLord

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Both miss!

 

In reposte, the last remaining snake will try and grab Venomax: Attacks Venomax: 1d20+5 22

 

Hitting!

 

Poison fangs sink in, causing a Drain 5 (Con) effect, Fort Save

 

And as a reflex, it will try coiling around Venomax, giving rise to a grapple check please: Opposed Grapple: 1d20+17 37!

 

And then, as per IC. The small snakes are individually nothing to worry about, but their are hundreds of them slithering out of every pore of the cavern, and this is - of course - a threat to you, Abdul, and Mr. Sting!

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So no poison effect but well and truly grappled. 

 

There is not much point in combat right now as the swarm of insects is not really a combat enemy but beast dealt with as an environmental effect. The snake will just be grappling (and crushing) Venomax, so the ball in your court, folks!

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Snake is a minion right?

 

One good headbutt'll fix what ails it.

 

lemme see....

Im gonna go for the same attack against the snake as i did against setho

 

taking 10 for 17!

 

DC22 Toughness save vs broken Snake nose?

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Technically dubious (as grappled means no physical action) but...I can't resist a head butt!

 

Tough Save: 1d20+10 22 oof!

 

Post that if you will, and lets see what Dust Devil can come up with! :)

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Going to try punching the snake in it face.

 

Attack: 1d20+10 = 21

 

EDIT: And never mind the Sand Bullet thing in the roll, I redecided before rolling and forgot to change it.

Edited by RocketLord

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Tough Save: 1d20+6 9 its KOd!

 

Venomax is free. 

 

I am presuming that Mr. Sting and the bleeding Abdul are in the centre of the cavern, by the throne and Setho, and the wave of insects will take a few seconds at least to reach them. However, the giant snakes, Dust Devil and Venomax are nearer the periphery, and will get the beginnings of the swarm on you as per IC. Its biting insects - Dust Devil, being insubstantial is effectively immune. Its a nauseate DC 10 effect for Venomax

 

Thats just the beginning - the sparse wave of fast insects!

 

If either of you want to freak out and play up an insect phobia (millipedes, toads, ants, snakes, scorpions) feel free to propose something for an HP (or, if you want, you could develop a future complication / phobia). They are crawling all over you, and even if Dust Devil is insubstantial, its rather unnerving!

Edited by Supercape

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Hmmm!

 

Utter,ly fed up of mr stings nonesense venomax will cold cock him and drag him and Abdul out of the cave

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Cool! I make that a DC 19 Tough Save

 

Tough Save: 1d20+3 6 Thats a fail by a rather impressive 13, but ill half-waive that. He is conscious but ill say he is essentially so staggered (as well as literally staggered) by the blow he is only half-conscious for the next half minute or so, taking him out of combat bar the occassional muttering. 

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Gonna power stunt the Sandstorm power to the following:

 

Blast 7 (Devil's Storm; Extras: Area (Cone) 70 ft.. Feats: Accurate 3) {24/24} (Magic, Sand)

 

And using it from the middle of the cave to try and get rid as many of the pests as possible in one go, while clearing a path for the others. Attack roll: 1d20+12 = 30

 

And DD is fatigued.

Edited by RocketLord

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