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Sting in the Tail (OOC)


Supercape

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Ok so given the confuse cloud is visible, I will give the approaching persons / things a +5 situational bonus on the reflex area save. 

 

What do we have? Three horse sized dinosaurs, three Lemurian warriors astride them!

 

For mainly my own reference...

 

Dinosaurs

Str 16 Dex 12 Con 16 Int 2 Wis 12 Cha 6
Skills: Notice 4 (+5)
Powers: Growth 4 (Power Feats: Innate; Flaws: Permanent), Leaping 1, Protection 1,
Speed 1, Strike 2 (Feats: Mighty), Super-Senses 2 (low-light vision, Scent), 
Combat: Attack +4 (includes –1 due to size), Damage +5 (jaws), Defense
+4 (includes –1 due to size), Initiative +1
Saving Throws: Toughness +4, Fortitude +6, Reflex +4, Will +2

 

Lemurian Riders

 

Str 10 Dex 11 Con 10 Int 13 Wis 10 Cha 12
Skills: Escape Artist 4 (+4), Knowledge (arcane lore) 4 (+5), Stealth 4 (+4), Ride 8 (+8)
Feats: Improved Initiative
Powers: Drain Wisdom 5 (Linked to bite, Poison)
Protection 1, Super-Senses 2 (darkvision)
Combat: Attack +2, Grapple +2, Damage +0 (bite, plus Drain) or +2 (Spear), Defense +2,
Knockback –0, Initiative +4
Saving Throws: Toughness +1, Fortitude +0, Reflex +2, Will +2
Equipment: Crude Spear (Strike 2, Mighty, Improved Crit 1, Extended 1, Thrown)

Edited by Supercape
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Which means saves vs Fort 10

 

Lazy Reflex Saves: 6#1d20 15 13 20 10 10 7

 

With reflex bonuses and +5 situational that makes 24, 22, 29 for the Dinos (all made) and all the Lemurians fail. 

 

So, onto the fort saves

 

Lazy Fort Saves: 6#1d20 19 3 4 20 10 9

 

Making 25, 9 and 10 for the Dinos (one pass, two fails) and funnily enough the first Rider makes the save first. 

 

Ill delay rolling confuse effects for one second - lets see what happens IC first, although they are effectively incapacitated a moment (and probably longer!)

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Happy to roll with whatever you guys wish from here. Certainly a very interesting position!

 

Ill throw out the option anywhere in this thread for Dust Devil to spend an HP on the inspiration use, and due to the Magic Mesa and his back story, get a particularly souped up answer. That can be narrated however you wish! (such as traversing the desert of infinity via the door of dreams etc etc)

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So the Jungle is a hot environment, and it is about an hours pace with the Lemurians. 

 

That means a DC10 Fort Save or 1 point of CON agility damage. 

 

As you can move fast enough, you can also make the Survival skill DC 15 Check to gain +2 on the Fort Save (NB: Survival does not need to be trained, so even if no skills you can try a WIS modifier skill roll!)

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