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Cubismo

Cube's Many Works in Process

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Superhero Name
Power Level: 10 (150/150) or 7 (105/105PP)
Unspent Power Points
Trade-Offs

 

In Brief: 

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height: m (ft)
Weight: kg (lbs)
Eyes: Brown
Hair: Brown

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat:

Initiative: +0
Attack: +0 Melee (+0 Base, +0 Attack Focus), +0 Ranged (+0 Base, +0 Attack Focus),
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0


Saving Throws
Toughness: +0 (+0 Con, +0)
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)


Skills:

 


Feats:

 


Powers:

 


DC Block

 

 

Totals: Abilities () + Combat () + Saving Throws () + Skills () + Feats () + Powers () = 150/150 or 105/105 Power Points

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Player Name: Cubismo

Captain Galactica, Heroine of the Star League! 
Power Level: PL 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs:  +2 Attack (Blast) / -2 Damage (Blast)

 

In Brief: An alien ambassador sent to help humanity founds out she's a few decades off her scheduled arrive. 

 

Alternate Identity: Unpronounceable/Alice Sterling (Secret)
Birthplace: Unpronounceable 

Residence: Emerald City, Southern Shore
Base of Operations: The Starship Envoy 
Occupation: MarsTech Aerospace Engineer
Affiliations: The Star League of Planets
Family: Five progenitors and several hundred brood siblings

 

Description:
Age: 173
Gender: Female 
Ethnicity: Appears Caucasian 
Height:
 5 ft. 7 in. (173 cm)
Weight: 135 lbs. (61 kg)
Eyes
Hair

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

Aliens Among Us:

A Long Way From Home: 

Principles Zealot: 

Zeerust: 

 

Abilities: 0 + 4 + 4 + 8 + 4 + 4 = 24PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 14PP

Initiative: +2

Attack: +4 Melee (+4 Base), +7 Ranged (+4 Base, +3 Attack Focus), +9 Blast (+4 Base, +3 Attack Focus, +2 Accurate)

Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed

Grapple: +4

Knockback: -3

 

Saving Throws: 4 + 3 + 5 = 12PP

Toughness: +7 (+2 Con, +5 Protection)

Fortitude: +6 (+2 Con, +4)

Reflex: +5 (+2 Dex, +3)

Will: +7 (+2 Wis, +5)

 

Skills: 60R = 15PP

Bluff 4 (+6, +10 Attractive)

Craft (Electrical) 4 (+8)

Craft (Mechanical) 4 (+8)
Diplomacy 6 (+8, +12 Attractive)

Disable Device 4 (+8)

Gather Information 4 (+6)

Knowledge (Galactic Lore) 4 (+8) 

Knowledge (Physical Science) 4 (+8) 

Knowledge (Popular Culture) 2 (+6)

Knowledge (Technology) 4 (+8)

Language 4 (Aklo [Native], Galstandard, English, Russian, Mandarin)

Notice 4 (+6)

Pilot 8 (+10)

Sense Motive 4 (+6)

 

Feats: 22PP

Attack Focus (Ranged) 3

Attractive

Dodge Focus 4

Equipment 10

Fascinate (Diplomacy)

Precise Shot

Skill Mastery (Craft [Mechanical], Diplomacy, Knowledge [Technology], Pilot)

Uncanny Dodge (Auditory)

 

Alien Vessel (Spacecraft, Headquarters/Vehicle) [50EP] = 10PP

Size: Huge [3EP]

Str: 30 [4EP]

Toughness: +15 [2EP]

Features = 14EP

Communications

Computer

Concealed

Defensive System

Fire Prevention System

Isolated

Library

Living Space

Navigation Systems

Personnel (Robotic Caretakers)

Power System

Remote Control

Security System

Workshop

Powers: 10 + 14 + 4 = 28EP

Concealment 5 (All Visual Senses, Normal Hearing) [10EP]

Flight 7 (1,000 MPH, 8000 Ft./Rnd) [14EP]

Space Travel 2 (Interstellar) [4EP]

 

Powers: 9 + 4 + 8 = 21PP

Device 3 “Raygun” (15PP Container; Flaws: Easy-To-Lose) [9PP] (Technology)

·         Base Power: Blast 5 “Heat Ray” (15PP Array; Alternate Powers 4; Range: 50 Ft., DC20; Feat: Accurate) [11PP]

·         Alternate Power: Shrinking 5 “Shrinking Ray” (Range: 50 Ft., -5 STR, -1 Size Category, -5 Ft. Movement; Extra: Attack, Range [Ranged]) {10/11}

·         Alternate Power: Snare 5 “Adhesive Spray” (Range: 50 Ft., DC15) {10/11}

·         Alternate Power: Stun 3 “Stasis Ray” (Range: 30 Ft., DC13; Extra: Range [Ranged]) {10/11}

·         Alternate Power: Telekinesis 5 “Anti-Grav Ray (Range: 50 Ft., Strength: 25, Carry: Light [266 lbs.], Medium: [533 lbs.], Heavy: [800 lbs.], Maximum: [1600 lbs.]) {10/11}

 

Device 1 “Flight Pack” (5PP Container, Hard-To-Lose) [4PP] (Technology)

·         Flight 2 “Rocket Thrusters” (Speed: 25 MPH, 220 Ft/Rnd) [4PP]

·         Feat: Move-by Action [1PP]

 

Device 2 “Space Suit” (10PP Container, Hard-To-Lose) [8PP] (Technology)

·         Immunity 5 “Environmental Protection” (All Environmental Conditions) [5PP]

·         Protection 5 “Protective Polymers” (+5 Toughness) [5PP]

 

Drawbacks: -3 = -3PP
Vulnerability (Magic, Frequency: Very Common, Intensity: Minor [+1 to DC Saving Throw] [-3PP]

 

DC Block

ATTACK

RANGE

DC

EFFECT

Blast 5 (+9)

50 Ft.

DC20 Toughness

Damage

Shrinking 5 (+7)

50 Ft.

DC15 Fortitude

Shrink

Snare 5 (+7)

50 Ft.

DC15 Reflex (Staged)

Entangled/Bound

Stun 3 (+7)

30 Ft.

DC13 Fortitude (Staged)

Daze/Stun/Unconscious

Unarmed (+4)

Touch

DC15 Toughness

Damage

 

Totals: Abilities (26) + Combat (14) + Saving Throws (12) + Skills (15) + Feats (22) + Powers (21) – Drawback (3) = 105/105 Power Points

Edited by Cubismo

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Player Name: Cubismo

Golden Tiger
Power Level: PL 7 (105/105PP)
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes
Hair

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 

Abilities: 6 + 10 + 6 + 4 + 4 + 4 = 34PP
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 14 (+2)

Combat: 20PP
Initiative: +9
Attack: +7 Melee (+5 Base, +2 Attack Focus), +5 Ranged (+5 Base), +9 Strike (+5 Base, +2 Attack Focus, +2 Attack Specialization)
Grapple: +12 (+7 Melee Atk, +5 DEX)
Defense: +9 (+5 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -2


Saving Throws: 8 = 8PP
Toughness: +5 (+3 Con, +2 Defensive Roll)
Fortitude: +5 (+3 Con, +2)
Reflex: +8 (+5 Dex, +3)
Will: +5 (+2 Wis, +3)

Skills: 48R = 12PP
Acrobatics 7 (+12)  
Concentration 8 (+10)

Diplomacy 4 (+6)
Intimidate 4 (+6)

Knowledge (Theology and Philosophy) 4 (+6)

Language 2 (English, Mandarin [Native], Thai) 

Medicine 4 (+6)
Notice 4 (+6)

Sense Motive 4 (+6)
Stealth 7 (+12)

Feats: 18PP

Acrobatic Bluff
Attack Focus 2 (Melee)

Defensive Roll 2
Dodge Focus 4

Evasion

Grappling Finesse

Hide in Plain Sight
Improved Grab

Improved Initiative

Power Attack
Skill Mastery (Acrobatics, Intimidate, Notice, Stealth)
Takedown Attack
Uncanny Dodge (Auditory)

 

Powers: 2 + 11 = 13PP

 

Martial Arts Training (Training) (2PP)

  • Leaping 1 (Jumping Distance: x1) [1PP] 
  • Speed 1 (10 MPH) [1PP]

Chi Array (11PP Array; Feats: Alternate Powers 3) [11PP] (Chi)

·         Base Power: Strike 2 (DC20; Feat: Affects Insubstantial 2 [Full Power], Attack Specialization (Strike), Improved Critical 2, Mighty) [8/8]

·         Alternate Power: Healing 4 (Feat: Total, Flaw: Personal) {8/8}

·         Alternate Power: Paralyze 4 (DC14) {8/8}

·         Alternate Power: Super Movement 4 (Slow Fall, Wall-Crawling 2 [Full Speed], Water-Walking) {8/8}


Drawbacks: -0 = -0PP


DC Block 

ATTACK

RANGE

DC

EFFECT

Unarmed (+7)

Touch

DC18 Toughness

Damage (Physical)

Strike 2 (+9)

Touch

DC20 Toughness

Damage (Physical)


Totals: Abilities (38) + Combat (32) + Saving Throws (12) + Skills (17) + Feats (36) + Powers (15) - Drawbacks (0) = 105/105 Power Points

Edited by Cubismo

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Player Name: Cubismo

Gemini 
Power Level: PL 10 (150/150PP)
Unspent Power Points
Trade-Offs

 

In Brief: A necromancer witch with two souls. 

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family: Herbert, Persephone, Alistair 

 

Description:
Age: 16
Gender: Female
Ethnicity: Caucasian 
Height: 5'5"
Weight: 125 lbs
Eyes: Purple
Hair: Towheaded

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

One Body, Two Souls:

Basketcase:

Notorious: 

 

Abilities: 0 + 2 + 4 + 8 + 4 + 4 = 22PP

Strength: 10 (+0)

Dexterity: 12 (+1)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 20PP

Initiative: +1

Attack: +5 Melee (+5Base, +0 Attack Focus), +10 Ranged (+5 Base, +5 Attack Focus)

Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed

Grapple: +5

Knockback: -5

 

Saving Throws: 4 + 5 + 8 = 17PP

Toughness: +2/+10 (+2 Con, +8 Force Field)

Fortitude: +6 (+2 Con, +4)

Reflex: +6 (+1 Dex, +5)

Will: +10 (+2 Wis, +8)

 

Skills: 64R = 16PP

Bluff 8 (+10, +12 Attractive)

Concentration 10 (+12)

Diplomacy 8 (+10, +12 Attractive)

Intimidate 8 (+10)

Knowledge (Arcane Lore) 8 (+12) 

Knowledge (Theology and Philosophy) 4 (+8)

Language 2 (English [Native], Enochian, Latin)

Notice 8 (+10)

Sense Motive 8 (+10)

 

Feats: 21PP

Attack Focus (Ranged) 5

Benefit 2 (Wealth [Rich])

Dodge Focus 5

Fascinate (Intimidate)

Fearless

Luck 

Precise Shot

Quick Change

Ritualist

Second Chance (Concentration checks to maintain powers

Skill Mastery (Intimidate, Concentration, Knowledge [Arcane Lore], Notice)

Uncanny Dodge (Mental)

 

Powers: 1 + 1 + 4 + 8 + 36 + 4 = 54PP

 

Comprehend 1 "Medium" (Spirits)

 

Feature 1 "Deathless Bond" (Can see and hear the spirit of her dead brother)

 

Flight 2 "Levitation Spell" (Speed: 25 MPH) [4PP]

 

Force Field 8 "Warding Spell" (+8 Toughness) [8PP] (Magic)

 

Magic Array 14 (32PP Array; Power Feats: Alternate Powers 4) [36PP] (Magic)

  • Base Power: Move Object 10 (100 Ft., Effective Strength: 50, DC 25; Extra: Damaging; Feat: Precise, Subtle) {32/32}
  • Alternate Power: Damage 10 (Range: 100 Ft., DC 25; Extras: Area (Shapeable), Range (Ranged); Feat: Variable Descriptor 2 [Any Magic]) {32/32}
  • Alternate PowerEmotional Control 10 (DC20; Extras: Burst Area (50 Ft.), Selective Attack; Feat: Subtle; Flaw: Limited [Fear]) {32/32}
  • Alternate Power: ESP 5 (Auditory + Visual Senses, Range [5 Miles]; Extras: Action [Free], Duration [Sustained], Simultaneous; Feat: Subtle 2) {32/32}
  • Alternate Power: Transform 8 (Affects: Humanoids and Animals, Range: 80 Ft., Transforms: 250 lbs, DC18; Extra: Duration [Continuous]; Flaw: Action [Full Action]) {32/32}

 

Super-Senses 4 "Witchsight" (Awareness: Magic, Counters Concealment [Sight]; Flaw: Limited [Ghosts]) [4PP] (Magic)

 

Drawbacks: -0 = -0PP

 

DC Block

ATTACK

RANGE

DC

EFFECT

Damage 10 (+10)

100 Ft. (Area: Shapeable)

DC25 Toughness

Damage

Move Object 10 (+10)

100 Ft.

DC25 Toughness

Damage

Transform 8 (+10)

80 Ft.

DC18 Fortitude

Transform

Unarmed (+5)

Touch

DC15 Toughness

Damage

 

Totals: Abilities (22) + Combat (20) + Saving Throws (17) + Skills (16) + Feats (21) + Powers (54) – Drawback (0) = 150/150 Power Points
 

Edited by Cubismo

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The Dino-Hybrid Girl
Power Level: 10 (150/150) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes: Green

Hair: Blonde

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 12 + 12 + 12 + 4 + 4 + 0 = 44PP
Strength: 22 (+6)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 10 (+0)

Combat: 32PP

Initiative: +10
Attack: +12 Melee (+8 Base, +4 Attack Focus), +8 Ranged (+8 Base)
Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Grapple: +18
Knockback: -4


Saving Throws: 1 + 2 + 5 = 8PP
Toughness: +6/+8 (+6 Con, +2 Defensive Roll)
Fortitude: +7 (+6 Con, +1)
Reflex: +8 (+6 Dex, +2)
Will: +7 (+2 Wis, +5)


Skills: 100R = 25PP

Acrobatics 8 (+14)

Bluff 2 (+4, +8 Attractive)

Climb 4 (+10)

Diplomacy 2 (+4, +8 Attractive)

Handle Animal 8 (+10)

Intimidate 8 (+10)

Knowledge (Earth Sciences) 6 (+8) 

Knowledge (Life Sciences) 6 (+8)

Language 4 (English [Native], Dakana, )

Notice 8 (+10)

Search 6 (+8)

Sense Motive 8 (+10)

Stealth 8 (+14)

Survival 12 (+14)

Swim 4 (+10)


Feats: 19PP

All-Out Attack

Attack Focus (Melee) 4

Attractive 

Defensive Roll 2

Dodge Focus 4

Elusive Target

Evasion

Improved Initiative 

Power Attack

Skill Mastery (Acrobatics, Handle Animal, Stealth, Survival)

Takedown Attack

Uncanny Dodge (Auditory)


Powers: 3 + 1 + 1 + 6 + 8 = 19PP

Device 1 ("Collapsible Spear") (3PP Device; Easy to Lose) [3PP] (Weapon)

  • ·Strike 2 (DC 23, Feats: Improved Critical [19-20], Mighty, Thrown [Range: 50 Ft., Increments 10 Ft.) [5/5]

Leaping 1 (Jumping Distance: x2) [1PP]

Speed 1 (10 MPH) [1PP]

Super-Movement 3 (Swinging, Wall-Crawling 2 [Full Speed]) [6PP]

Super-Senses 8 (Accurate [Scent], Danger Sense [Auditory], Extended [Scent, 100 Ft.], Extended [Sight, 100 Ft.], Tracking 2 [Sight, Normal Speed]) [8PP]

 

DC Block 

ATTACK

RANGE

DC

EFFECT

Strike 2 (+12)

Touch

DC 23 Toughness (19-20)

Damage (Physical)

Unarmed (+12)

Touch

DC 21 Toughness

Damage (Physical)

 

Totals: Abilities (48) + Combat (32) + Saving Throws (8) + Skills (25) + Feats (19) + Powers (18) = 150/150 Power Points

Edited by Cubismo

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The Comedienne 
Power Level: 7 (105/105) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair: 

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 4 + 8 + 4 + 4 + 0 + 8 = 28PP
Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 10 (+0)
Charisma: 18 (+4)

Combat: 24PP

Initiative: +8
Attack: +10 Melee (+7 Base, +3 Attack Focus), +7 Ranged (+7 Base)
Defense: +10 (+7 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +12
Knockback: -2


Saving Throws: 3 + 3 + 5 = 11PP
Toughness: +2/+4 (+2 Con, +2, Defensive Roll)
Fortitude: +5 (+2 Con, +3)
Reflex: +7 (+4 Dex, +3)
Will: +5 (+0 Wis, +5)


Skills: 54R = 14PP

Acrobatics 8 (+12)

Bluff 4 (+8)

Craft (Chemistry) 8 (+10)

Diplomacy 4 (+8)

Knowledge (Physical Sciences) 8 (+10) 

Notice 4 (+4)

Perform (Comedy) 8 (+12) 

Sleight of Hand 4 (+8)

Stealth 8 (+12)


Feats: 21PP

Acrobatic Bluff

Attack Focus (Melee) 3

Defensive Roll 2

Dodge Focus 5

Elusive Target

Equipment 1 (Juggling Clubs)

Evasion

Fascinate (Perform)

Improved Initiative 

Luck

Skill Mastery (Acrobatics, Bluff, Perform [Comedy], Stealth)

Takedown Attack

Taunt

Uncanny Dodge (Auditory)


Powers: 6 + 1 = 7PP

Device 2 ("Utility Belt") (6PP Device; Easy to Lose) [6PP] (Weapon)

  • Base Power: Dazzle 4 "Confetti Bomb" (Alternate Powers 2, Affects: Visual Senses, Range: 40 Ft., DC 14) [10/10]
  • Alternate Power: Snare 7 "Tie Gun" (Range: 70 Ft., DC 17; Feat: Tether; Flaw: Entangle) {10/10}
  • Alternate Power:  Stun 7 "Electric Hand Buzzer" (DC 17; Flaw: Daze) {10/10}

 

Immunity 1 (Poison)

 

Equipment, Device (Array), Gadgets (Variable)


DC Block

 

 

Totals: Abilities () + Combat () + Saving Throws () + Skills () + Feats () + Powers () = 105/105 Power Points

Edited by Cubismo

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