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Cubismo

Cube's Many Works in Process

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Superhero Name
Power Level: 10 (150/150) or 7 (105/105PP)
Unspent Power Points
Trade-Offs

 

In Brief: 

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height: m (ft)
Weight: kg (lbs)
Eyes: Brown
Hair: Brown

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat:

Initiative: +0
Attack: +0 Melee (+0 Base, +0 Attack Focus), +0 Ranged (+0 Base, +0 Attack Focus),
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0


Saving Throws
Toughness: +0 (+0 Con, +0)
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)


Skills:

 


Feats:

 


Powers:

 


DC Block

 

 

Totals: Abilities () + Combat () + Saving Throws () + Skills () + Feats () + Powers () = 150/150 or 105/105 Power Points

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Player Name: Cubismo

Captain Galactica, Heroine of the Star League! 
Power Level: PL 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs:  +2 Attack (Blast) / -2 Damage (Blast)

 

In Brief: An alien ambassador sent to help humanity founds out she's a few decades off her scheduled arrive. 

 

Alternate Identity: Unpronounceable/Alice Sterling (Secret)
Birthplace: Unpronounceable 

Residence: Emerald City, Southern Shore
Base of Operations: The Starship Envoy 
Occupation: MarsTech Aerospace Engineer
Affiliations: The Star League of Planets
Family: Five progenitors and several hundred brood siblings

 

Description:
Age: 173
Gender: Female 
Ethnicity: Appears Caucasian 
Height:
 5 ft. 7 in. (173 cm)
Weight: 135 lbs. (61 kg)
Eyes
Hair

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

Aliens Among Us:

A Long Way From Home: 

Principles Zealot: 

Zeerust: 

 

Abilities: 0 + 4 + 4 + 8 + 4 + 4 = 24PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 16PP

Initiative: +2

Attack: +4 Melee (+4 Base), +7 Ranged (+4 Base, +3 Attack Focus), +9 Blast (+4 Base, +3 Attack Focus, +2 Accurate)

Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +4

Knockback: -3

 

Saving Throws: 3 + 3 + 3 = 9PP

Toughness: +7 (+2 Con, +4 Protection, +1 Defensive Roll)

Fortitude: +5 (+2 Con, +3)

Reflex: +5 (+2 Dex, +3)

Will: +5 (+2 Wis, +3)

 

Skills: 56R = 14PP

Bluff 4 (+6, +10 Attractive)

Craft (Electrical) 4 (+8)

Craft (Mechanical) 4 (+8)
Diplomacy 4 (+6, +10 Attractive)

Disable Device 4 (+8)

Gather Information 4 (+6)

Knowledge (Galactic Lore) 4 (+8) 

Knowledge (Physical Science) 4 (+8) 

Knowledge (Popular Culture) 2 (+6)

Knowledge (Technology) 4 (+8)

Language 2 (Galstandard [Native], English, Russian)

Notice 4 (+6)

Pilot 8 (+10)

Sense Motive 4 (+6)

 

Feats: 20PP

Attack Focus (Ranged) 3

Attractive

Dodge Focus 3

Equipment 10

Fascinate (Diplomacy)

Skill Mastery (Diplomacy, Knowledge [Physical Science], Knowledge [Technology], Pilot)

Uncanny Dodge (Auditory)

 

Equipment: 50EP

Alien Vessel (Spacecraft, Headquarters/Vehicle) [50EP] = 10PP

Size: Huge [3EP]

Str: 30 [4EP]

Toughness: +15 [2EP]

Features = 14EP

Communications

Computer

Concealed

Defensive System

Fire Prevention System

Isolated

Library

Living Space

Navigation Systems

Personnel (Robotic Caretakers)

Power System

Remote Control

Security System

Workshop

Powers: 10 + 14 + 4 = 28EP

Concealment 5 (All Visual Senses, Normal Hearing) [10EP]

Flight 7 (1,000 MPH, 8000 Ft./Rnd) [14EP]

Space Travel 2 (Interstellar) [4EP]

 

Powers: 9 + 4 + 12 = 25PP

Device 3 “Raygun” (15PP Container; Flaws: Easy-To-Lose) [9PP] (Technology)

·         Base Power: Blast 5 “Heat Ray” (12PP Array; Alternate Powers 3; Range: 50 Ft., DC 20; Feats: Accurate, Precise Shot) [12PP]

·         Alternate Power: Shrinking 6 “Shrinking Ray” (Range: 60 Ft., -6 STR, -1 Size Category, -5 Ft. Movement; DC 16; Extra: Attack (Fortitude), Range [Ranged]) {12/12}

·         Alternate Power: Stun 4 “Stasis Ray” (Range: 40 Ft., DC 14; Extra: Range [Ranged]) {12/12}

·         Alternate Power: Telekinesis 6 “Anti-Grav Ray (Range: 60 Ft., Strength: 30, Carry: Light [532 lbs.], Medium: [1.1K], Heavy: [1.6K], Maximum: [3.2K]) {12/12}

 

Device 1 “Flight Pack” (5PP Container, Hard-To-Lose) [4PP] (Technology)

·         Flight 2: “Rocket Thrusters” (Speed: 25 MPH, 220 Ft/Rnd) [4PP]

·         Enhanced Feat 1: Defensive Roll [1PP]

 

Device 3 “Space Suit” (15PP Container, Hard-To-Lose) [12PP] (Technology)

·         Immunity 7: “Environmental Protection” (Environmental Conditions, Suffocation) [7PP]

·         Protection 4: “Protective Polymers” (+4 Toughness) [4PP]

·         Comprehend 4: "Built-In Universal Translator" (Languages: Speak All, Understand All) [4PP]

 

Drawbacks: -3 = -3PP
Vulnerability (Magic, Frequency: Very Common, Intensity: Minor [+1 to DC Saving Throw] [-3PP]

 

DC Block

ATTACK

RANGE

DC

EFFECT

Blast 5 (+9)

50 Ft.

DC20 Toughness

Damage

Shrinking 6 (+7)

60 Ft.

DC16 Fortitude

Shrink

Stun 4 (+7)

40 Ft.

DC14 Fortitude (Staged)

Daze/Stun/Unconscious

Unarmed (+4)

Touch

DC15 Toughness

Damage

 

Totals: Abilities (24) + Combat (16) + Saving Throws (9) + Skills (14) + Feats (20) + Powers (25) – Drawback (3) = 105/105 Power Points

Edited by Cubismo

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Player Name: Cubismo

Golden Tiger
Power Level: PL 7 (105/105PP)
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes
Hair

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 

Abilities: 6 + 10 + 6 + 4 + 4 + 4 = 34PP
Strength: 16 (+3)
Dexterity: 20 (+5)
Constitution: 16 (+3)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 14 (+2)

Combat: 20PP
Initiative: +9
Attack: +7 Melee (+5 Base, +2 Attack Focus), +5 Ranged (+5 Base), +9 Strike (+5 Base, +2 Attack Focus, +2 Attack Specialization)
Grapple: +12 (+7 Melee Atk, +5 DEX)
Defense: +9 (+5 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -2


Saving Throws: 8 = 8PP
Toughness: +5 (+3 Con, +2 Defensive Roll)
Fortitude: +5 (+3 Con, +2)
Reflex: +8 (+5 Dex, +3)
Will: +5 (+2 Wis, +3)

Skills: 48R = 12PP
Acrobatics 7 (+12)  
Concentration 8 (+10)

Diplomacy 4 (+6)
Intimidate 4 (+6)

Knowledge (Theology and Philosophy) 4 (+6)

Language 2 (English, Mandarin [Native], Thai) 

Medicine 4 (+6)
Notice 4 (+6)

Sense Motive 4 (+6)
Stealth 7 (+12)

Feats: 18PP

Acrobatic Bluff
Attack Focus 2 (Melee)

Defensive Roll 2
Dodge Focus 4

Evasion

Grappling Finesse

Hide in Plain Sight
Improved Grab

Improved Initiative

Power Attack
Skill Mastery (Acrobatics, Intimidate, Notice, Stealth)
Takedown Attack
Uncanny Dodge (Auditory)

 

Powers: 2 + 11 = 13PP

 

Martial Arts Training (Training) (2PP)

  • Leaping 1 (Jumping Distance: x1) [1PP] 
  • Speed 1 (10 MPH) [1PP]

Chi Array (11PP Array; Feats: Alternate Powers 3) [11PP] (Chi)

·         Base Power: Strike 2 (DC 20; Feat: Affects Insubstantial 2 [Full Power], Attack Specialization (Strike), Improved Critical 2, Mighty) [8/8]

·         Alternate Power: Healing 4 (Feat: Total, Flaw: Personal) {8/8}

·         Alternate Power: Paralyze 4 (DC 14) {8/8}

·         Alternate Power: Super Movement 4 (Slow Fall, Wall-Crawling 2 [Full Speed], Water-Walking) {8/8}


Drawbacks: -0 = -0PP


DC Block 

ATTACK

RANGE

DC

EFFECT

Unarmed (+7)

Touch

DC 18 Toughness

Damage (Physical)

Strike 2 (+9)

Touch

DC 20 Toughness

Damage (Physical)


Totals: Abilities (38) + Combat (32) + Saving Throws (12) + Skills (17) + Feats (36) + Powers (15) - Drawbacks (0) = 105/105 Power Points

Edited by Cubismo

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Player Name: Cubismo

Gemini 
Power Level: PL 10 (150/150PP)
Unspent Power Points
Trade-Offs

 

In Brief: A necromancer witch with two souls. 

Catchphrase: "Boo!"

Theme: The Necromancers - Salem Girl Part I

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age: 16
Gender: Female
Ethnicity: Caucasian 
Height: 5'5"
Weight: 125 lbs
Eyes: Purple
Hair: Towheaded

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

One Body, Two Souls:

Basketcase:

Notorious/Infamous: 

Responsibilities to the Dead:

 

Abilities: 0 + 2 + 4 + 8 + 4 + 4 = 22PP

Strength: 10 (+0)

Dexterity: 12 (+1)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 20PP

Initiative: +1

Attack: +5 Melee (+5Base, +0 Attack Focus), +10 Ranged (+5 Base, +5 Attack Focus)

Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed

Grapple: +5

Knockback: -5

 

Saving Throws: 4 + 5 + 8 = 17PP

Toughness: +2/+10 (+2 Con, +8 Force Field)

Fortitude: +6 (+2 Con, +4)

Reflex: +6 (+1 Dex, +5)

Will: +10 (+2 Wis, +8)

 

Skills: 64R = 16PP

Bluff 8 (+10, +12 Attractive)

Concentration 10 (+12)

Diplomacy 8 (+10, +12 Attractive)

Intimidate 8 (+10)

Knowledge (Arcane Lore) 8 (+12) 

Knowledge (Theology and Philosophy) 4 (+8)

Language 2 (English [Native], Enochian, Latin)

Notice 8 (+10)

Sense Motive 8 (+10)

 

Feats: 20PP

Attack Focus (Ranged) 5

Benefit 2 (Wealth [Rich])

Dodge Focus 5

Fearless

Luck 2

Quick Change

Ritualist

Second Chance (Concentration checks to maintain powers

Skill Mastery (Intimidate, Concentration, Knowledge [Arcane Lore], Notice)

Uncanny Dodge (Mental)

 

Powers: 1 + 1 + 4 + 8 + 36 + 4 = 54PP

 

Comprehend 1 "Medium" (Spirits) [1PP] (Magic)

 

Feature 1 "Deathless Bond" (Can see and hear the spirit of her dead brother) [1PP] (Magic)

 

Flight 2 "Levitation Spell" (Speed: 25 MPH) [4PP] (Magic)

 

Force Field 8 "Warding Spell" (+8 Toughness) [8PP] (Magic)

 

Magic Array 14 (32PP Array; Power Feats: Alternate Powers 4) [36PP] (Magic)

  • Base Power: Move Object 10 (Range: 100 Ft., Effective Strength: 50, DC 25; Extra: Damaging; Feat: Precise, Subtle) {32/32}
  • Alternate Power: Damage 10 (Range: 100 Ft., DC 25; Extras: Area (Shapeable), Range (Ranged); Feat: Variable Descriptor 2 [Any Magic]) {32/32}
  • Alternate PowerEmotional Control 10 (DC 20; Extras: Burst Area (50 Ft.), Selective Attack; Feat: Subtle; Flaw: Limited [Fear]) {32/32}
  • Alternate Power: ESP 5 (Auditory + Visual Senses, Range [5 Miles]; Extras: Action [Free], Duration [Sustained], Simultaneous; Feat: Subtle 2) {32/32}
  • Alternate Power: Illusion 8 (All Senses; DC 18; Extra: Duration [Sustained]; Flaws: Action [Full Action], Phantasms; Feat: Area Progression 5 [250 Ft. Radius], Selective, Subtle 2) {32/32}

 

Super-Senses 4 "Witchsight" (Awareness: Magic, Counters Concealment [Sight]; Flaw: Limited [Ghosts]) [4PP] (Magic)

 

Drawbacks: -0 = -0PP

 

DC Block

ATTACK

RANGE

DC

EFFECT

Damage 10 (+10)

100 Ft. (Area: Shapeable)

DC 25 Toughness

Damage

Move Object 10 (+10)

100 Ft.

DC 25 Toughness

Damage

Illusion 8 

Perception 

DC 18 Will

Sensory 

Unarmed (+5)

Touch

DC15 Toughness

Damage

 

Totals: Abilities (22) + Combat (20) + Saving Throws (17) + Skills (16) + Feats (20) + Powers (54) – Drawback (0) = 150/150 Power Points
 

Edited by Cubismo

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The Comedienne 
Power Level: 7 (105/105) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair: 

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 4 + 8 + 4 + 8 + 0 + 4 = 28PP
Strength: 14 (+2)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 20PP

Initiative: +4
Attack: +9 Melee (+5 Base, +4 Attack Focus), +6 Ranged (+6 Base)
Defense: +9 (+5 Base, +4 Dodge Focus), +3 Flat-Footed

Grapple: +12
Knockback: -2


Saving Throws: 3 + 3 + 5 = 11PP
Toughness: +2/+4 (+2 Con, +2 Defensive Roll)
Fortitude: +5 (+2 Con, +3)
Reflex: +7 (+4 Dex, +3)
Will: +5 (+0 Wis, +5)


Skills: 40R = 10PP

Acrobatics 8 (+12)

Bluff 4 (+6)

Craft (Electrical) 4 (+8)

Craft (Mechanical) 4 (+8)

Diplomacy 4 (+6)

Notice 8 (+8)

Knowledge (Technology) 4 (+8)

Perform (Comedy) 8 (+10) 

Sleight of Hand 4 (+8)

Stealth 4 (+8)


Feats: 16PP

Acrobatic Bluff

Attack Focus (Melee) 4

Defensive Roll 2

Dodge Focus 4

Evasion

Luck 2

Skill Mastery (Acrobatics, Bluff, Perform [Comedy], Sleight of Hand)

Uncanny Dodge (Auditory)


Powers: 4 + 14 = 18PP

 

Device 1 ("Juggling Clubs") (5PP Device; Easy to Lose; Multiple Weapons 1) [4PP] (Weapon)

  • Strike 2 (DC 19; Feats: Mighty, Split Attack [Two Targets], Thrown [Range: 50 Ft., Increments 10 Ft.] [3PP]

Gadgets 2  ("Props") (10PP Variable Power, Any Power, Multiple Powers At Once; Duration [Continuous], Hard-To-Lose) [14PP] (Technology)

Example Gadgets:

 

Confetti Bomb
Dazzle 4 
(Affects: Visual Senses, Range: 40 Ft., DC 14) {10/10}

 

Electric Hand Buzzer
Stun 7 (DC 17; Flaw: Daze) {10/10}

 

Tie Gun
Snare 7 (Range: 70 Ft., DC 17; Feat: Tether; Flaw: Entangle) {10/10}

 


DC Block

ATTACK

RANGE

DC

EFFECT

Strike 2 (+10)

Touch

DC 19 Toughness 

Damage (Physical)

Unarmed (+10)

Touch

DC 17 Toughness 

Damage (Physical)

 

Totals: Abilities (26) + Combat (24) + Saving Throws (11) + Skills (10) + Feats (16) + Powers (18) = 105/105 Power Points

Edited by Cubismo

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Jungle Girl 
Power Level: 10 (150/150) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 12 + 12 + 12 + 4 + 4 + 4 = 48PP
Strength: 22 (+6)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 14 (+2)

Combat: 32PP

Initiative: +10
Attack: +12 Melee (+8 Base, +4 Attack Focus), +8 Ranged (+8 Base)
Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Grapple: +18
Knockback: -4


Saving Throws: 1 + 2 + 5 = 8PP
Toughness: +6/+8 (+6 Con, +2 Defensive Roll)
Fortitude: +7 (+6 Con, +1)
Reflex: +8 (+6 Dex, +2)
Will: +7 (+2 Wis, +5)


Skills: 84R = 21PP

Acrobatics 8 (+14)

Climb 4 (+10)

Diplomacy 4 (+6, +10 Attractive)

Handle Animal 8 (+10)

Intimidate 8 (+10)

Knowledge (Earth Sciences) 8 (+10) 

Language 4 (English [Native], Dakanan, Latin, Lemurian, Quechua)

Notice 8 (+10)

Search 4 (+6)

Sense Motive  4 (+6)

Stealth 8 (+14)

Survival 12 (+14)

Swim 4 (+10)


Feats: 19PP

Attack Focus (Melee) 4

Attractive 

Benefit 4 (Security Clearance: Danger International, Fame, Wealth 2 [Rich])

Defensive Roll 2

Dodge Focus 4

Environmental Adaptation (Jungle)

Evasion

Power Attack

Uncanny Dodge (Auditory)


Powers: 3 + 9 + 1 + 1 + 4 + 4 = 22PP

 

Device 1 ("Collapsible Spear") (3PP Device; Easy to Lose) [3PP] (Weapon)

  • Strike 2 (DC 23, Feats: Mighty, Thrown [Range: 50 Ft., Increments 10 Ft.], Subtle) [5/5]

Device 3 ("Collapsible Bow") (9PP Device; Easy to Lose) [9PP] (Weapon)

  • Damage 2 (Range: 100 Ft., DC 23, Extra: Range [Ranged]; Feats: Mighty 6, Improved Range 2 [Increments 100 Ft.], Precise Shot, Progression Increase Range 2 [Max Range: x5]) [15/15]

Leaping 1 (Jumping Distance: x2) [1PP]

 

Speed 1 (10 MPH) [1PP]

 

Super-Movement 2 (Swinging, Wall-Crawling [Half-Speed]) [4PP]

 

Super-Senses 4 (Acute Extended [100 Ft.] Tracking [Half-Speed] Olfactory, Danger Sense [Sense Type: Auditory])  [4PP]

 

DC Block 

ATTACK

RANGE

DC

EFFECT

Strike 2 (+12)

Touch

DC 23 Toughness (19-20)

Damage (Physical)

Unarmed (+12)

Touch

DC 21 Toughness

Damage (Physical)

 

Totals: Abilities (48) + Combat (32) + Saving Throws (8) + Skills (21) + Feats (19) + Powers (22) = 150/150 Power Points

Edited by Cubismo

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Power Level: 10 (150/150) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair: 

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 16 + 16 + 16 + 0 + 4 + 0 = 52PP
Strength: 26 (+6)
Dexterity: 26 (+6)
Constitution: 26 (+6)
Intelligence: 10 (+9)
Wisdom: 14 (+2)
Charisma: 10 (+0)

Combat: 32PP

Initiative: +10
Attack: +8 Melee (+8 Base), +8 Ranged (+8 Base)
Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Grapple: +16
Knockback: -4


Saving Throws: 6 = 6PP
Toughness: +8 (+8 Con)
Fortitude: +8 (+8 Con)
Reflex: +8 (+8 Dex)
Will: +8 (+2 Wis, +6)


Skills:  36R = 9PP

Acrobatics 4 (+12)

Climb 2 (+10)

Intimidate 8 (+8)

Notice 8 (+10)

Stealth 6 (+14)

Survival 8 (+10)


Feats: 13PP

Acrobatic Bluff 

Dodge Focus 4

Elusive Target

Evasion

Improved Grab

Improved Initiative 

Power Attack

Startle

Takedown Attack

Uncanny Dodge (Auditory)


Powers: 2 + 4 + 1 + 2 + 11 + 5 + 4 + 7 = 36PP

Comprehend 2 (Animals: Speak, Understand; Flaw: Broad Group [Reptiles]) [2PP] 

Concealment 6 (All Visual Senses; Flaw: Blending) [4PP]

Leaping 1 (Jumping Distance: x2) [1PP]

Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]; Feats: Persistent, Regrowth) [9PP]

Speed 2 (25 MPH) [2PP]

Strike 4 "Claws" (DC 27, Feat: Mighty) [5PP]

Super-Movement 2 (Wall-Crawling 2 [Full Speed]) [4PP]

Super-Senses 7 (Acute Extended [100 Ft.] Tracking [Full Speed] Olfactory, Danger Sense [Sense Type: Auditory], Darkvision) [7PP]

 

DC Block 

ATTACK

RANGE

DC

EFFECT

Strike 2 (+8)

Touch

DC 27 Toughness 

Damage (Physical)

Unarmed (+8)

Touch

DC 23 Toughness

Damage (Physical)

 

Totals: Abilities (52) + Combat (32) + Saving Throws (6) + Skills (9) + Feats (13) + Powers (36) = 148/150 Power Points

Edited by Cubismo

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