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Cubismo

Cube's Many Works in Process

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Superhero Name
Power Level: 10 (150/150) or 7 (105/105PP)
Unspent Power Points
Trade-Offs

 

In Brief: 

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height: m (ft)
Weight: kg (lbs)
Eyes: Brown
Hair: Brown

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Combat:

Initiative: +0
Attack: +0 Melee (+0 Base, +0 Attack Focus), +0 Ranged (+0 Base, +0 Attack Focus),
Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed

Grapple: +0
Knockback: -0


Saving Throws
Toughness: +0 (+0 Con, +0)
Fortitude: +0 (+0 Con, +0)
Reflex: +0 (+0 Dex, +0)
Will: +0 (+0 Wis, +0)


Skills:

 


Feats:

 


Powers:

 


DC Block

 

 

Totals: Abilities () + Combat () + Saving Throws () + Skills () + Feats () + Powers () = 150/150 or 105/105 Power Points

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Player Name: Cubismo

Captain Galactica, Heroine of the Star League! 
Power Level: PL 7 (105/105PP)
Unspent Power Points: 0
Trade-Offs:  +2 Attack (Blast) / -2 Damage (Blast)

 

In Brief: An alien ambassador sent to help humanity founds out she's a few decades off her scheduled arrive. 

 

Alternate Identity: Unpronounceable/Alice Sterling (Secret)
Birthplace: Unpronounceable 

Residence: Emerald City, Southern Shore
Base of Operations: The Starship Envoy 
Occupation: MarsTech Aerospace Engineer
Affiliations: The Star League of Planets
Family: Five progenitors and several hundred brood siblings

 

Description:
Age: 173
Gender: Female 
Ethnicity: Appears Caucasian 
Height:
 5 ft. 7 in. (173 cm)
Weight: 135 lbs. (61 kg)
Eyes
Hair

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

Aliens Among Us:

A Long Way From Home: 

Principles Zealot: 

Zeerust: 

 

Abilities: 0 + 4 + 4 + 8 + 4 + 4 = 24PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 16PP

Initiative: +2

Attack: +4 Melee (+4 Base), +7 Ranged (+4 Base, +3 Attack Focus), +9 Blast (+4 Base, +3 Attack Focus, +2 Accurate)

Defense: +7 (+4 Base, +3 Dodge Focus), +2 Flat-Footed

Grapple: +4

Knockback: -3

 

Saving Throws: 3 + 3 + 3 = 9PP

Toughness: +7 (+2 Con, +4 Protection, +1 Defensive Roll)

Fortitude: +5 (+2 Con, +3)

Reflex: +5 (+2 Dex, +3)

Will: +5 (+2 Wis, +3)

 

Skills: 60R = 15PP

Bluff 4 (+6, +10 Attractive)

Craft (Electrical) 4 (+8)

Craft (Mechanical) 4 (+8)
Diplomacy 6 (+8, +12 Attractive)

Disable Device 4 (+8)

Gather Information 4 (+6)

Knowledge (Galactic Lore) 4 (+8) 

Knowledge (Physical Science) 4 (+8) 

Knowledge (Popular Culture) 2 (+6)

Knowledge (Technology) 4 (+8)

Language 2 (Galstandard [Native], English, Russian)

Notice 4 (+6)

Pilot 10 (+12)

Sense Motive 4 (+6)

 

Feats: 19PP

Attack Focus (Ranged) 3

Attractive

Dodge Focus 3

Equipment 10

Skill Mastery (Diplomacy, Knowledge [Physical Science], Knowledge [Technology], Pilot)

Uncanny Dodge (Auditory)

 

Equipment: 50EP

Alien Vessel (Spacecraft, Headquarters/Vehicle) [50EP] = 10PP

Size: Huge [3EP]

Str: 30 [4EP]

Toughness: +15 [2EP]

Features = 14EP

Communications

Computer

Concealed

Defensive System

Fire Prevention System

Isolated

Library

Living Space

Navigation Systems

Personnel (Robotic Caretakers)

Power System

Remote Control

Security System

Workshop

Powers: 10 + 14 + 4 = 28EP

Concealment 5 (All Visual Senses, Normal Hearing) [10EP]

Flight 7 (1,000 MPH, 8000 Ft./Rnd) [14EP]

Space Travel 2 (Interstellar) [4EP]

 

Powers: 9 + 4 + 12 = 25PP

Device 3 "Raygun" (15PP Container; Alternate Powers 3; Flaws: Easy-To-Lose) [9PP] (Technology)

·         Base Power: Blast 5 "Heat Ray" (Feats: Accurate, Precise) [12PP]

·         Alternate Power: Shrinking 6 "Shrinking Ray" (-6 STR, -1 Size Category, -5 Ft. Movement; Extra: Attack (Fortitude), Range [Ranged]) {12/12}

·         Alternate Power: Stun 4 "Stasis Ray" (Extra: Range [Ranged]) {12/12}

·         Alternate Power: Move Object 6 "Anti-Grav Ray" (Range: 60 Ft., Strength: 30, Carry: Light [532 lbs.], Medium: [1.1K], Heavy: [1.6K], Maximum: [3.2K]) {12/12}

 

Device 1 “Flight Pack” (5PP Container, Hard-To-Lose) [4PP] (Technology)

·         Flight 2: "Rocket Thrusters" (Speed: 25 MPH, 220 Ft/Rnd) [4PP]

·         Enhanced Feat 1: "Aerodynamic" Defensive Roll [1PP]

 

Device 3 “Space Suit” (15PP Container, Hard-To-Lose) [12PP] (Technology)

·         Immunity 7: "Environmental Protection" (Environmental Conditions, Suffocation) [7PP]

·         Protection 4: "Protective Polymers" (+4 Toughness) [4PP]

·         Comprehend 4: "Built-In Universal Translator" (Languages: Speak All, Understand All) [4PP]

 

Drawbacks: -3 = -3PP
Vulnerability (Magic, Frequency: Very Common, Intensity: Minor [+1 to DC Saving Throw] [-3PP]

 

DC Block

ATTACK

RANGE

DC

EFFECT

Blast 5 (+9)

50 Ft.

DC20 Toughness

Damage

Shrinking 6 (+7)

60 Ft.

DC16 Fortitude

Shrink

Stun 4 (+7)

40 Ft.

DC14 Fortitude 

Daze/Stun/Unconscious

Unarmed (+4)

Touch

DC15 Toughness

Damage

 

Totals: Abilities (24) + Combat (16) + Saving Throws (9) + Skills (14) + Feats (20) + Powers (25) – Drawback (3) = 105/105 Power Points

Edited by Cubismo

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Player Name: Cubismo

Gemini 
Power Level: PL 10 (150/150PP)
Unspent Power Points
Trade-Offs

 

In Brief: A necromancer witch running around with two souls. 

Catchphrase: "Boo!"

Theme: The Necromancers - Salem Girl Part I

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age: 16
Gender: Female
Ethnicity: Caucasian 
Height: 5'5"
Weight: 125 lbs
Eyes: Purple
Hair: Towheaded

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

One Body, Two Souls:

Basketcase:

Notorious/Infamous: 

Responsibilities to the Dead:

 

Abilities: 0 + 2 + 4 + 8 + 4 + 4 = 22PP

Strength: 10 (+0)

Dexterity: 12 (+1)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 14 (+2)

Charisma: 14 (+2)

 

Combat: 20PP

Initiative: +1

Attack: +5 Melee (+5 Base), +10 Ranged (+5 Base, +5 Attack Focus)

Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed

Grapple: +5

Knockback: -5

 

Saving Throws: 4 + 5 + 8 = 17PP

Toughness: +2/+10 (+2 Con, +8 Force Field)

Fortitude: +6 (+2 Con, +4)

Reflex: +6 (+1 Dex, +5)

Will: +10 (+2 Wis, +8)

 

Skills: 64R = 16PP

Bluff 8 (+10, +12 Attractive)

Concentration 10 (+12)

Diplomacy 8 (+10, +12 Attractive)

Intimidate 8 (+10)

Knowledge (Arcane Lore) 8 (+12) 

Knowledge (Theology and Philosophy) 4 (+8)

Language 2 (Atlantean, English [Native], Latin)

Notice 8 (+10)

Sense Motive 8 (+10)

 

Feats: 20PP

Attack Focus (Ranged) 5

Benefit 2 (Wealth 2 [Rich])

Dodge Focus 5

Fearless

Luck 2

Quick Change

Power Attack

Second Chance (Concentration checks to maintain powers

Skill Mastery (Intimidate, Concentration, Knowledge [Arcane Lore], Notice)

Uncanny Dodge (Mental)

 

Powers: 1 + 1 + 4 + 8 + 36 + 4 = 54PP

 

Comprehend 1 "Medium" (Spirits) [1PP] (Magic)

 

Feature 1 "Deathless Bond" (Always in mental contact with the spirit of her dead brother) [1PP] (Magic)

 

Flight 2 "Levitation Spell" (Speed: 25 MPH) [4PP] (Magic)

 

Force Field 8 "Warding Spell" (+8 Toughness) [8PP] (Magic)

 

Magic Array 14 (32PP Array; Power Feats: Alternate Powers 4) [36PP] (Magic)

  • Base Power: Move Object 10 (Effective Strength: 50, Extra: Damaging; Feats: Precise, Subtle 1) {32/32}
  • Alternate Power: Blast 10 (Extras: Area [General, Shapeable]; Feat: Variable Descriptor 2 [Any Magic]) {32/32}
  • Alternate PowerEmotional Control 10 (Extras: Area [General, Burst], Selective Attack; Feat: Subtle 1; Flaw: Limited [Fear]) {32/32}
  • Alternate Power: ESP 5 (Auditory + Visual Senses, Range [5 Miles]; Extras: Duration [Sustained], Simultaneous; Feats: Dimensional 2 [Afterlives], Rapid 3 [x1,000], Subtle 2) {32/32}
  • Alternate Power: Illusion 9 (All Senses; Extra: Duration [Sustained]; Flaws: Action [Full Action], Phantasms; Feat: Area Progression 5 [250 Ft. Radius]) {32/32}

 

Super-Senses 4 "Witchsight" (Mental [Magic Awareness]; Visual [Counters Concealment; Flaw: Limited - Ghosts]) [4PP] (Magic)

 

Drawbacks: -0 = -0PP

 

DC Block

ATTACK

RANGE

DC

EFFECT

Blast 10 (+10)

100 Ft. 

DC 25 Toughness 

Damage 

Emotional Control 10

Perception 

DC 20 Will

Fear

Illusion 9

Perception

DC 19 Will

Illusions

Move Object 10 (+10)

100 Ft.

DC 25 Toughness

Damage 

Unarmed (+5)

Touch

DC 15 Toughness

Damage

 

Totals: Abilities (22) + Combat (20) + Saving Throws (17) + Skills (16) + Feats (20) + Powers (54) – Drawback (0) = 150/150 Power Points
 

Edited by Cubismo

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Power Level: 10/12 (180/180) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair: 

 

Physical Appearance:

 

 

History:

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 12 + 16 + 12 + 4 + 6 + 4 = 54PP
Strength: 22 (+6)
Dexterity: 26 (+8)
Constitution: 22 (+6)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 14 (+2)

Combat: 44PP

Initiative: +10
Attack: +12 Melee (+12 Base), +12 Ranged (+12 Base)
Defense: +14 (+10 Base, +4 Dodge Focus), +5 Flat-Footed

Grapple: +12
Knockback: -4


Saving Throws: 4 + 5 = 9PP
Toughness: +6 (+6 Con)
Fortitude: +6 (+6 Con)
Reflex: +12 (+8 Dex, +4)
Will: +8 (+3 Wis, +5)


Skills:  117R = 30PP

Acrobatics 6 (+14)

Bluff 8 (+10)

Climb 4 (+10)

Diplomacy 8 (+10)

Disguise 8 (+10)

Gather Information 8 (+10)

Intimidate 8 (+10)

Investigate 12 (+14)

Knowledge (Current Events) 8 (+10)

Knowledge (Streetwise) 8 (+10)

Language 4 (English [Native], French, German, Russian, Spanish)

Notice 12 (+15)

Search 8 (+10)

Sense Motive 12 (+15)

Stealth 7 (+15)


Feats: 20PP

Acrobatic Bluff 

Attractive

Dodge Focus 4

Elusive Target

Evasion 2

Grappling Finesse 

Improved Grab

Improved Grapple

Improved Initiative 

Improved Throw

Improved Trip

Luck 2

Power Attack

Startle

Takedown Attack

Uncanny Dodge (Auditory)


Powers: = 0PP

 

 

DC Block 

ATTACK

RANGE

DC

EFFECT

Strike 2 (+8)

Touch

DC 27 Toughness 

Damage (Physical)

Unarmed (+8)

Touch

DC 23 Toughness

Damage (Physical)

 

Totals: Abilities (54) + Combat (44) + Saving Throws (7) + Skills (30) + Feats (20) + Powers (0) = 153/180 Power Points

Edited by Cubismo

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Rewind 
Power Level: 7 (105/105) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair: 

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 0 + 4 + 4 + 12 + 4 + 0 = 22PP
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 22 (+6)
Wisdom: 14 (+2)
Charisma: 10 (+0)

Combat: 12PP

Initiative: +2
Attack: +3 Melee (+3 Base), +7 Ranged (+3 Base, +4 Attack Focus)
Defense: +7 (+3 Base), +3 Flat-Footed

Grapple: +3
Knockback: -3


Saving Throws: 3 + 3 + 3 = 9PP
Toughness: +2/+7 (+2 Con, +5 Protection)
Fortitude: +5 (+2 Con, +3)
Reflex: +5 (+2 Dex, +3)
Will: +5 (+2 Wis, +3)


Skills28R = 7PP

Craft (Electrical) 4 (+10)

Craft (Mechanical) 4 (+10)

Diplomacy 4 (+6)

Knowledge (History) 4 (+10)

Knowledge (Physical Science) 4 (+10)

Knowledge (Technology) 4 (+10)

Notice 4 (+6)


Feats: 13PP

Attack Focus (Ranged) 2

Dodge Focus 4

Eidetic Memory

Luck 2

Skill Mastery 2 (Craft [Electrical], Craft [Mechanical], Knowledge [History], Knowledge [Physical Science], Knowledge [Technology])


Powers: 4 + 9 + 1 + 15 + 8 = 47PP

 

Device 1 Costume” (5PP Container, Hard-To-Lose) [4PP] (Technology)

·         Protection 5:  (+5 Toughness) [5PP]

 

Device 3 "Raygun" (15PP Container; Alternate Powers 1; Flaws: Easy-To-Lose) [9PP] (Technology)

·         Base Power: Blast 7 "Heat Ray" (Range: 70 Ft., DC 22) [14PP]

·         Alternate Power: Stun 7 "Stun Ray" (Range: 70 Ft., DC 17; Extra: Range (Ranged); Flaw: Daze) {14/14}

 

Feature 1 (Temporal Inertia) [1PP]

 

Space and Time Array 6 (12PP Array; Feats: Alternate Powers 1) [15PP]

  • Base Power: Teleport 3 (300 Ft. as a Move Action, 1000 Ft. as a Full Action; Extra: Accurate; Feats: Change Velocity, Easy, Mass Progression 2, Turnabout) [14PP]  
  • Alternate Power: Super-Movement 3 (Temporal Movement 3 [Any Time]) {9/14}

 

Super-Senses 8 (Postcognition, Precognition) [8PP]


DC Block

ATTACK

RANGE

DC

EFFECT

Blast 7 (+7)

70 Ft.

DC 22 Toughness 

Damage (Energy)

Unarmed (+4)

Touch

DC 15 Toughness 

Damage (Physical)

 

Totals: Abilities (26) + Combat (24) + Saving Throws (11) + Skills (10) + Feats (16) + Powers (18) = 101/105 Power Points

Edited by Cubismo

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Jungle Girl 
Power Level: 10 (150/150) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair

 

Physical Appearance:

 

 

History:

 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 12 + 12 + 12 + 4 + 4 + 4 = 48PP
Strength: 22 (+6)
Dexterity: 22 (+6)
Constitution: 22 (+6)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 14 (+2)

Combat: 30PP

Initiative: +10
Attack: +8 Melee (+8 Base), +14 Ranged (+8 Base, +6 Attack Focus)
Defense: +12 (+7 Base, +5 Dodge Focus), +4 Flat-Footed

Grapple: +18
Knockback: -4


Saving Throws: 1 + 2 + 5 = 8PP
Toughness: +6/+8 (+6 Con, +2 Defensive Roll)
Fortitude: +7 (+6 Con, +1)
Reflex: +8 (+6 Dex, +2)
Will: +7 (+2 Wis, +5)


Skills: 80R = 20PP

Acrobatics 8 (+14)

Climb 6 (+12)

Diplomacy 4 (+6, +10 Attractive)

Handle Animal 8 (+10)

Intimidate 8 (+10)

Knowledge (Earth Sciences) 8 (+10) 

Language 2 (English [Native], Latin, Quechua)

Notice 8 (+10)

Stealth 8 (+14)

Survival 12 (+14)

Swim 4 (+10)


Feats: 25PP

Acrobatic Bluff

All-Out Attack

Attack Focus (Ranged) 6

Attractive 

Benefit 4 (Security Clearance [Danger International], Wealth 2 [Rich], Fame)

Defensive Roll 2

Dodge Focus 5

Evasion

Environmental Adaptation (Jungle)

Luck 2

Takedown Attack

Uncanny Dodge (Auditory)


Powers: 9 + 1 + 1 + 4 + 3 = 18PP

Device 3 “Savage Weaponry” (15PP Container; Flaws: Easy-To-Lose; Alternative Powers 1, Multiple Weapons 1) [9PP] (Weaponry)

·         Base Power: Blast 6: "Composite Bow" (Feat: Precise)  [13PP]

·         Alternate PowerStrike 6: "Collapsible Spear" (Feats: Mighty, Subtle) + Enhanced Feats 5 (Extended Reach 2 [15 Ft.], Improved Critical 2 [18-20], Stunning Attack) {13/13}

 

Leaping 1 (Jumping Distance: x2) [1PP]

 

Speed 1 (10 MPH) [1PP]

 

Super-Movement 2 (Swinging, Wall-Crawling [Half-Speed]) [4PP]

 

Super-Senses 3 (Olfactory [Acute (+1), Extended 1 [100 Ft.] (+1), Tracking [Half-Speed] (+1)])  [3PP]

 

DC Block 

ATTACK

RANGE

DC

EFFECT

Blast 6 (+14)

60 Ft.

DC 21 Toughness

Damage

Strike 6 (+8)

15 Ft.

DC 27 Toughness

Damage

Unarmed (+8)

Touch

DC 21 Toughness

Damage

 

Totals: Abilities (48) + Combat (30) + Saving Throws (8) + Skills (20) + Feats (25) + Powers (18) = 150/150 Power Points

Edited by Cubismo

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Lizard Girl

Power Level: 10 (150/150) 
Unspent Power Points
Trade-Offs

 

In Brief

 

Alternate Identity
Birthplace

Residence
Base of Operations
Occupation
Affiliations
Family

 

Description:
Age
Gender
Ethnicity
Height
Weight
Eyes

Hair: 

 

Physical Appearance:

 

 

History:
 

 

Personality & Motivation:

 

 

Powers & Tactics:

 

 

Power Descriptions:

 

 

Complications:

 


Abilities: 16 + 16 + 16 + 0 + 4 + 0 = 52PP
Strength: 26 (+6)
Dexterity: 26 (+6)
Constitution: 26 (+6)
Intelligence: 10 (+9)
Wisdom: 14 (+2)
Charisma: 10 (+0)

Combat: 32PP

Initiative: +10
Attack: +8 Melee (+8 Base), +8 Ranged (+8 Base)
Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Grapple: +16
Knockback: -4


Saving Throws: 6 = 6PP
Toughness: +8 (+8 Con)
Fortitude: +8 (+8 Con)
Reflex: +8 (+8 Dex)
Will: +8 (+2 Wis, +6)


Skills:  36R = 9PP

Acrobatics 4 (+12)

Climb 2 (+10)

Intimidate 8 (+8)

Notice 8 (+10)

Stealth 6 (+14)

Survival 8 (+10)


Feats: 13PP

Acrobatic Bluff 

Dodge Focus 4

Elusive Target

Evasion

Improved Grab

Improved Initiative 

Power Attack

Startle

Takedown Attack

Uncanny Dodge (Auditory)


Powers: 2 + 4 + 1 + 2 + 11 + 5 + 4 + 7 = 36PP

Comprehend 2 (Animals: Speak, Understand; Flaw: Broad Group [Reptiles]) [2PP] 

Concealment 6 (All Visual Senses; Flaw: Blending) [4PP]

Leaping 1 (Jumping Distance: x2) [1PP]

Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]; Feats: Persistent, Regrowth) [9PP]

Speed 2 (25 MPH) [2PP]

Strike 4 "Claws" (DC 27, Feat: Mighty) [5PP]

Super-Movement 2 (Wall-Crawling 2 [Full Speed]) [4PP]

Super-Senses 7 (Acute Extended [100 Ft.] Tracking [Full Speed] Olfactory, Danger Sense [Sense Type: Auditory], Darkvision) [7PP]

 

DC Block 

ATTACK

RANGE

DC

EFFECT

Strike 2 (+8)

Touch

DC 27 Toughness 

Damage (Physical)

Unarmed (+8)

Touch

DC 23 Toughness

Damage (Physical)

 

Totals: Abilities (52) + Combat (32) + Saving Throws (6) + Skills (9) + Feats (13) + Powers (36) = 148/150 Power Points

Edited by Cubismo

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