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angrydurf

Golgotha Tenement Blues OOC

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Right then, they're still next to me, going for a different guy.

 

Standard Action: Melee Attack: 29. My kingdom for Improved Critical. Toughness DC 19.

Free Action: Grapple: 33.

Will wait to confirm this all works before giving my Move Action.

 

EDIT: I have 5HP, what the hey. Spend a Hero Point as a reaction to get Improved Critical, so the Melee Attack is now a Crit. Use that Crit for +5 Damage bonus.

Edited by KnightDisciple

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These are still minions so that'll drop one and you can take down into another and can take ten on the attacks.

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8 hours ago, angrydurf said:

These are still minions so that'll drop one and you can take down into another and can take ten on the attacks.

I would like to do this thing, though I'm guessing the damage bonus won't carry over in TDA?

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that's just for the first one.  You'll hit taking ten though.

Toughness saves: 17, 21, 11, 15  So you take out two (including the crit) and grapple the third and still have your move action.

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That'll drop 2 more from the other group. Go ahead and get your IC up and it'll be Mr. Strix

 

Initiative: Round 4  

Dr. Thorne       17  (Unharmed, 4HP)

Judex               15  (Unharmed, 5HP)

Mr. Strix           10  (Unharmed, 3HP)

Minions!             8  (two groups of two with Judex one group and a solo with Strix)

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Another HP to throw an area attack on as many of the minions attacking Judex

 

Damage 5 (25ft Burst Radius, Extra: Area (General Burst), Range) [15PP]

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Oops, miscounted. Did not realize I had one more group to go. Oh well. The lone survivor from the last group will keep.

 

He'll rush in and beat up the goons.

Charge, and All-Out Attack and Power Attack for +/-2.

Attack +10, Damage +10, Autofire & Takedown Attack 2.

-4 Defense = +4 (DC14) until his next turn.

 

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Yea this group ran down from the level above at the end of hte last round.

 

Toughness saves in order will be 22, 11, 16, 24, 18 so #4 saves and stops the pain train.

 

Three remain standing (Including the one you were leaving for later.) 

 

The two will try to flee up the stairs as Strix is between them and the ground floor running into Judex and Thorne on their way down but out of actions.

 

The one left standing will try to pick up one of the guns from a fallen thug and open fire on Strix with +2/-2 all out power attack.  But the gun jams.

 

I'll get the IC up and Judex will be up.

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Going with our typical routine!

 

Standard Action: Melee Attack: 13. Yeahno, HP reroll: 11, which becomes 21.

DC 19 Toughness.

Grapple: 33.

 

EDIT Swap the melee rolls for Taking 10. 

Edited by KnightDisciple

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