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alderwitch, September 24, 2018 in Greenbank
And here be the OOC!
Let me get initiative from folks for initial scuffle. Bombshell's going at 19 . She and Jack will get an HP for the mooks getting a surprise round; firing at Talya (who's +12 on Def). Specimen will get an HP for being the one to catch the baddies attention.
Attack 1 : 17 MISS
Attack 2 : 15 MISS
Attack 3: 12 MISS
Attack 4: 28 HIT
Attack 5: 20 MISS
Talya's save vs DC25: 17
Talya is Bruised and Dazed at the start of combat. You are all welcome to post a reaction to the combat starting up that doesn't involve rolls while getting everyone's initiatives up but you don't have to post a reaction if you want to wait for your turn in combat. Optional post!
Jack of all Blades
Initiative: 1d20+9 27
Jack of all Blades: 27
Gunmen x 5: 5
Jack of All Blades is up.
Move Action: Swing into the fight.
Standard Action: Attack Mook with Radio; Power Attack 5: 1d20+15 35
Haha, yikes, that's a DC 26 Fort Save vs Drain Toughness and a DC 31 Toughness Save vs Damage. Assuming that knocks him out, how would you like to handle Takedown Attack 2?
He's not going to save from that so I'm not going to bother rolling. Plus it works dramatically. How about you can take down one more mook rather than all the ones you should get to take down and I'll give you another HP to bank later for the daring plane escape! You can go ahead and post an IC taking out the leader and a gunman of your choice! There are reinforcements likely coming despite taking the radio guy out because dramatic timing!
Bombshell will clear her dazed and heal her bruised so Crystal Gazer is up!
I think Lulu is going to target one of the dirty Ruskies with a sleep Stun, preferably one of the ones closest to Talya. If she can keep more than one of them asleep at a time via Sedation, she will do so, in anticipation of Stunning another one next round; otherwise, she'll let him recover naturally.
DC 20 Will save vs Stun for the thug.
I'm sorry, H, I rolled really well for once. He'll shake off her efforts with a 27
Gonna be an all-out attack on the nearest thug after a move action;
12 Not with that, though, gonna reroll with an HP
20 Better. That's a DC30 Tou save, assuming 20 hits the thug.
The 20 will hit and you will KO him, TK, go ahead and get your IC post up.
Who's up now?
Its me! I'll be getting a post up tonight.
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