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Arcana
Power Level: 10 / 150 PP
Trade-Offs: None
Unspent PP: 0

 

In Brief: Just a girl, torn between two magical legacies, writing friendfic and posting it to tumblr.

 

Alternate Identities: Abigail Storm (Secret), Abigail Eldrich (Secret)
Birthplace: the Netherworld
Occupation: Student, Apprentice Mage
Affiliations: None
Family: Una the Unrelenting (Mother), Adrian Eldrich (Father), Daniel Storm (Adoptive/Surrogate Dad)

 

Age: 16
Gender: Female
Height: 5'7"
Weight: 140 lbs.
Eyes: Green
Hair: Black

 

Abigail is taller than average with a lithe build.  She has narrow, silver-flecked emerald green eyes and freckled, lightly tanned skin.  She has hip-length, raven black hair tucked neatly behind her ears.  She has a delicately featured, heart-shaped face, well-defined hawkish nose and classically elegant, chiseled high cheekbones.

 

She favors dark clothing and wears little in the way of jewelry, with the exception of a simple silver pendant depicting a circle inside of a triangle.

 

Her outfit as Arcana is transmuted from her own clothing, and is a dark grey hooded cloak with a silver threaded hem over a similarly colored bodysuit.  Woven into the shoulders of her mantle is the symbol of The Modrossus while an enchantment on her outfit causes the cloaks cowl to completely obscure her face, rendering it as a black silhouette with glowing green eyes.  Motes of light dance around her when she wields her magic, shifting in hue and luminosity depending on the elemental nature or strength of the spell.

 

History:
Much of Abigail's early childhood was being honed into a weapon, or at the very least a tool, to crack open the defenses of Earth Prime and open the way for her mother.  It wasn't a nurturing environment in the traditional sense but Abigail, like her sisters, didn't know anything else and so they lived for the approval of their mother and mentor.

 

When Abigail was around eight she was sent to Earth Prime to foster among Una's supporters in the magical community, those that thought they would have a place of power and authority in the Netherworld but that never happened.  Instead Daniel Storm of True North, Phantom the Gatekeeper and Eldritch the Master Mage of Earth Prime (and her own father), intercepted Abigail's arrival.

 

She spent several years living with Daniel Storm, even adopting his surname as a cover identity, and learning through his gruff tutelage how to be a kid before eventually moving to Freedom City to live with her father and attending the Nicholson School before moving on to Claremont Academy.  When her father died and Phantom took over his Mantle, Abigail felt a little adrift, but the new Master Mage and her family as well as Daniel Storm (and his collection of misfit "children") served to anchor her.

 

She still struggles with the loss, but her mother didn't mold her into someone that gave up easy.

 

Personality & Motivation:
Abigail just wants to live her life on her own terms.

 

She realizes that, considering who her mother and father are, this is an impossible dream but that just makes her more determined to make it true.  Someone will always have designs for her future, either her own mother (and her supporters) or former foes of her father that believe she'll pick up where her father left off.  For now she merely wishes to be a good student, both of the Claremont Academy and of the current Master Mage.

 

Abby is generally soft-spoken and uncomfortable in the spotlight, even if she's still rather personable and quick to make friends.  Her secret pleasure is to write stories and make little drawings of her friends or personal heroes, though she'd probably die from embarrassment if some of her more private works got leaked.

 

Powers & Tactics:
Arcana attempts to stay at range and blast the target and otherwise shape the field of conflict to aid her allies and hinder her enemies.  She relies entirely upon her magic, and isn't really capable of defending herself in a melee or in a scenario where she can't employ spells.  While she is capable of raining down considerably destruction, she prefers a more precise application of power though in the end her thought process is very pragmatic when it comes time to do battle.

 

Complications:
Crowned: Whenever Abigail drifts towards emotional extremes, a phantom image of Una's Three-Flames Crown appears above her head.

 

Netherborn: To the magically aware Arcana's spells have an otherworldly undertone to them.  Her magic would feel familiar to those that know (and have possibly encountered) Una.  Reactions would be varied but invariably it would be attention that Arcana would not want.

 

Keystone: As the child of Earth Master Mage and the Queen of the Netherworld many believe Arcana to be a conduit that could allow them access to those dread powers and even allow the Netherworld to subsume Prime.  They may be wrong, but that doesn't make them any less likely to entertain nefarious designs involving her.

 

Wallflower: Abigail doesn't do well in front of, or in the middle of, crowds and has a tendency to freeze up especially if the situation is stressful.  This carries over to finding non-violent confrontation difficult to handle; she has a tendency to misspeak when trying to deescalate things and ends up making them worse.

 

Abilities: -2 + 4 + 4 + 6 + 6 + 4 = 22PP
Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 16 (+3)
Wisdom: 16 (+3)
Charisma: 14 (+2)

 

Combat: 12 + 12 = 24PP
Initiative: +2
Attack: +6 Base, +10 Ranged (+6 Base, +4 Attack Focus)
Grapple: +5
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Knockback: -7

 

Saving Throws: 4 + 4 + 6 = 14PP
Toughness: +10 (Impervious 5) (+2 Con, +8 Force-Field)
Fortitude: +6 (+2 Con, +4)
Reflex: +6 (+2 Dex, +4)
Will: +9 (+3 Wis, +6)

 

Skills: 44R = 11PP
Bluff 8 (+10, Skill Mastery)
Concentration 8 (+11)
Diplomacy 4 (+6)
Knowledge: Arcane 8 (+11, Skill Mastery)
Knowledge: Theology 8 (+11)
Notice 4 (+7, Skill Mastery)
Sense Motive 4 (+7, Skill Mastery)

 

Feats: 19PP
All-Out Attack
Attack Focus: Ranged 4
Dodge Focus 4
Luck 2
Power Attack
Precise Shot 2
Quick Change
Skill Mastery (Bluff, Knowledge: Arcane, Notice, Sense Motive)
Teamwork 3

 

Equipment:
None

 

Powers: 29 + 13 + 3 + 5 + 10 = 60PP
Array 13 (26PP, Feats: Alternate Powers 3) [29PP] (Arcane Arsenal; magic)

  • BP: Damage 10 (Extras: Range [Ranged], Feats: Indirect 3 [Any Point, Any Direction], Variable Descriptor 2 [Any Magic]) [25PP] (Arcane Blast, magic)
  • AP: Damage 10 (Extras: Area [General, Shapeable], Feats: Variable Descriptor 2 [Any Magic]) [22PP] (Arcane Wave, magic)
  • AP: Create Object 7 (Extras: Duration [Continuous], Feats:Precise, Selective, Variable Descriptor 2 [Any Magic]) [25PP] (Arcane Construct, magic)
  • AP: Move Object 10 (Feats: Precise, Variable Descriptor 2 [Any Element]) [23PP] (Elemental Manipulation, magic)

 

Protection 8 (Extras: Force Field, Impervious 5) [13PP] (Spell Shield; magic)

 

Super-Senses 3 (Magic Awareness [Mental]) [3PP] (Arcane Acuity; training)

 

Teleport 1 (100 ft; Feats Change Direction, Change Velocity, Turnabout) [5PP] (Blink; magic)

 

Variable Power 1 (5PP Variable Pool, Any Combination of Traits, Extras: Action 2 [Free]) [10PP] (Cantrips; magic)

  • Obscure 5 (One Sense [Normal Vision]) [5PP]
  • Environmental Control 3 (Light; Extras: Independent, Total Fade, Flaws: Range [Touch], Feats: Slow Fade 2 [5 Minutes]) [5PP]
  • Comprehend 2 (Speak All, Understand All) [4PP]

 

Drawbacks: -0PP
None

 

DC Block:
ATTACK         RANGE                    SAVE                       EFFECT
Unarmed        Touch                    DC 14 Toughness (Staged)   Damage
Arcane Blast   Ranged                   DC 25 Toughness (Staged)   Damage
Arcane Wave    Touch/Area (Shapeable)   DC 25 Toughness (Staged)   Damage

 

Totals: Abilities (22) + Combat (24) + Saving Throws (14) + Skills (11) + Feats (19) + Powers (60) - Drawbacks (0) = 150 / 150 Power Points

 

 

 

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So much site history flavor. So rare. So delicious.

 

Combat

With +6 base attack and Attack Focus (Ranged) 4, I'd count +10 Ranged attack, not +4.

 

Feats

Since you can't take 10 with Concentration, it doesn't qualify for Skill Mastery.

 

Powers

As a minor typo, double-check the spelling on the contents of the Teleport power.

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Feats:
Skill Mastery (Bluff, Concentration, Knowledge: Arcane, Notice, Sense Motive)

 

Combat:

Fixed Format/Parsing error to reflect actual Ranged Attack Bonus (+10)

 

Powers

Fixed the typo.

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