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Dust Devil II (PL 12) - RocketLord

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Dust Devil II
Power Level12 (185/188PP)
Unspent Power Points: 3
Trade-Offs: -5 Defense / +5 Toughness

 

In Brief: The successor of the Dust Devil legacy, expanding his protectorate beyond just Magic Mesa.

Theme: Shakedown - The Score

 

Alternate Identity: Cassidy Collins (Secret)
Birthplace: Southside, Freedom City

Residence: Southside, Freedom City
Base of Operations: Freedom City & Magic Mesa
Occupation: Grocery store stocker
Affiliations: Magic Mesa
Family: John Collins (father, grocery store manager), Pearl Collins (née Hart, mother, dance studio teacher), William 'Billy' Collins (16 years younger brother, student), Benjamin "Uncle Ben" Collins (paternal uncle, unemployed)

 

Description:
Age: 26 (DoB: June 5th, 1992)
Gender: Male
Ethnicity: Caucasian
Height: 5'10''
Weight: 175 lbs.
Eyes: Blue
Hair: Black

Cassidy stands at 5'10'' with an athletic build. He has short black hair and a full beard. He is average looking, never tending to stand out in crowds. He usually dresses casually in jeans and t-shirts, wearing a denim jacket if necessary. He tends to wear dark red or grey colors.

As the Dust Devil II, Cassidy wears grey pants and black shoes. He wears a dark grey shirts with white patterns across the torso and lower arms, as seen in the picture below, wearing black gloves on his hands. He wears a grey bandana as a mask that hides his upper face.

 

Gw0ybYi.png

 

History:

Cassidy Collins grew up as an average boy from Freedom City's Southside district. A slacker at heart, he never amounted to much, rarely having any motion or drive beyond just getting through the day so he could read comics, play games or hang out with his friends. He didn't excel at school, he only did a little sports if it was a game with friends or something that he had to do, and his parents John and Pearl grew to accept that he would most likely never amount to much. He was trusting of everyone, to the point of being naïve, which would often get him into trouble. Cassidy's parents blamed the influence of his beloved uncle Benjamin Collins, a conman that moved in and out of the prison system. 

 

At least some of it changed when Cassidy's brother William was born a few months after Cassidy turned 16. Immediately taking a shine to his baby brother, Cassidy would spend hours playing with and doting on his brother. Graduating from high school, Cassidy even went through a series of jobs to help support his somewhat struggling family, though he would never be able to hold a job for long. He just didn't show the interest in the work or he would be caught slacking off. Still, Cassidy's uncle Ben would show up to help him from time to time, whether it was finding him a new job or offer moral support. Eventually, Cassidy moved into his own place, a tiny one room apartment in Southside, though he would still make frequent visits to his family. 

 

Cassidy's life would change drastically when he lost his latest job. Declining his father's offer to come work in the grocery store that he managed, Cassidy instead accepted to come work with uncle Ben. Unfortunately, uncle Ben was an even worse influence than Pearl and John had feared. A short while later, they went on a road trip to meet with one of uncle Ben's clients in the American South West. Cassidy believed that he was simple coming along to keep his uncle company and occasionally carry heavy cases of equipment. Cassidy thought it was strange that they had to drive all the way out in the desert to do the trade, but uncle Ben would have to know best. After all, he was his uncle, and Cassidy had never had a reason not to trust him. Out in the desert, Cassidy accidentally opened one of the cases and discovered its contents: Alien weaponry, stolen wreckage from the 2018 Terminus invasion. Cassidy panicked, alerting uncle Ben's buyers to his presence. With a single "Sorry" and explanation that it was simply business, uncle Ben shot Cassidy three times in the chest. As Cassidy fell over, his uncle Ben returned to his buyers.

 

Hours later, Cassidy opened his eyes. It was a miracle that he still lived. Only, he didn't. He could no longer feel his heart beating. Uncle Ben and his buyers had disappeared, and vultures were circling overhead. He knew that he was now in the Magic Mesa, and he knew that it had brought him back to become its new guardian, as the newest Dust Devil. Cassidy had little choice in the matter, and at first, he simply wanted to give up. He had been betrayed and killed. Even with the new powers he instinctively knew he possessed, he was the wrong man for the job. Then he realized that uncle Ben might come from the rest of his family. Reacting by instinct, Cassidy travelled through the sand for the first time, returning to Southside. Shocked at his newfound abilities, he  accepted his charge. While he returned to his parents, he kept the details of the falling out with uncle Ben to himself, instead simply saying that he was dangerous and they should stay away from them, while he also accepted a job as stocker in his father's grocery store. 

 

Now, Cassidy finds himself driven to fight evil where he finds it. He feels a passion and drive unlike any before, as he steps into the role of the Dust Devil, not just to protect the Magic Mesa and his family, but to make sure what happened to him happens to no one else.

 

Personality & Motivation:

Before his transformation into the Dust Devil, Cassidy was a slacker. He made his way through school without much effort or accomplishment, which informed his attitude to most of everything in his life. Cassidy were trusting of others, often being called naïve. Never really getting excited about anything or trying to get involved, Cassidy just followed along with what others told him. The only exception were his family. Caring deeply for his much younger brother, Cassidy would do anything for him and his parents. He secretly felt ashamed of his lack of drive and initiative, but never shared it with anyone.

 

After becoming the Dust Devil, Cassidy has become a much more driven individual. While he has lost much of his unconditional trust in others, Cassidy has leaned into the role of a hero, now being more than willing to put himself in harm's way to save others, and actively seeking out injustice to fight and wrongs to right. He rarely speaks much, letting his actions speak for him instead. He is troubled about his ressurection and what it means for him, and just what he has become. Cassidy is not fully sure what the Magic Mesa wants with him, and wonders what will happen if there is ever a conflict between himself and the Magic Mesa.

 

Powers & Tactics:

Cassidy's power was granted by the Magic Mesa, making them magical in nature. He prefers to get up close and personal, where his strength can be used to effectively disable his opponents. He trusts in his great durability to protect him against most attacks, leading to him often trying to protect others. Not above dirty tricks, he will turn to sand to seemingly disappear and strike at his opponent without them knowing what hit them.

 

Power Descriptions:

All of Cassidy's powers come from the magic of the Magic Mesa. Appointed as the Mesa' newest Dust Devil, Cassidy has become a being of living sand. Like the previous Dust Devil, Cassidy cannot be killed and he requires no rest or sustenance, and while he has yet to see the signs, he has stopped aging. He is incredibly resilient to damage, being able to shrug off most attacks and being unaffected by most kinds of poison and diseases. He posses incredible strength, only just learning the limits to his power. He can sense magic around him, just getting a feeling that there is something weird going on, though he has yet to explore this ability.

 

While Cassidy's body normally appears fully human, he is able to to reshape it in various ways. He can become a cloud of sand, allowing himself to move freely through small cracks and become immune to most types of physical damage, or he can merge with sand around him, using it as a medium for travelling great distances. This is even possible if the sand at his location and destination is not directly connected. By manipulating the sand in his body, Cassidy is able to fly at roughly 25 mph.

 

With Cassidy's mastery of his new body and abilities having grown, the disconnect that let to him creating weapons out of sand has disappeared, and he is now able to directly reshape his body into various weapons and extending his reach, or directly shoot sand out of his body in various forms, whether as quick blasts of hardened sand or longer storm effects that can push enemies back, without the need for creating fake weapons out of sand to do the work for him. Starting to tap into the mystic side of his abilities, he can create wide ranging sandstorms around him that only affects those that he wants, and can use the temporal abilities of the Magic Mesa to rapidly dehydrate enemies around them, making them easier to hurt.

 

*All of Cassidy's powers has the Magic and Sand descriptors, with some having additional descriptors as noted.

 

Complications:
Dead Like Me: Cassidy died. Then he came back. The experience was traumatic, and he has yet to deal with all his feelings on the matter. The experience has changed him greatly, even as he tries to put on a brave face for his family.

Guardian of Magic Mesa: Cassidy's powers come with a price. While not as strictly bound as the first Dust Devil, he must protect the Magic Mesa if needed, forcefully being drawn to its protection. This can both mean direct threats at the Magic Mesa, as well as more indirect threats, such as those whose actions could simply threaten the gateways between worlds. This can lead to Cassidy becoming involved in situations and battles he would rather have avoided, or being forced to abruptly leave his current location.

Dust Devil Legacy: The Dust Devil is an almost mythic figure. The protector of Magic Mesa, he is a ruthless guardian. Those that know of the first Dust Devil can be predisposed towards Cassidy, for good or bad.

Whatever Happened to the Dust Devil: The old Dust Devil is gone, and Cassidy has taken his place as guardian of Magic Mesa. He doesn't know whether the first Dust Devil moved on, died or was otherwise rendered unable to fulfill his duties.

Betrayed: Cassidy was betrayed and killed by his own uncle. He understandably has some trouble fully trusting others.

Man of Sand: While he is able to become human, Cassidy is essentially a being of living sand. He is starting to grasp the implications of just what his powers mean, and he fears that he is no longer considered human. He might react badly if confronted with this fact.

Dutiful Brother & Son: Cassidy cares deeply for his parents and younger brother. They're both a strength and a weakness.

Desperado: Cassidy tries to keep his identity as the Dust Devil a secret. Not even his parents and brother know his secret, which is starting to create some friction.

 

Abilities: 8 + 4 + 14 + 0 + 4 + 0 = 30PP
Strength: 18 (+4) / 34 (+12)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 16 + 14 = 30 PP
Initiative: +10 (+2 Dex, +8 Improved Initiative 2) 
Attack: +8 Base, +12 Unarmed (+8 Base, +4 Attack Specialization [Unarmed]) / +12 Sand Weapon (+8 Base, +4 Accurate Attack) / +12 Sand Blast (+8 Base, +4 Accurate Attack)
Defense: +7 (+7 Base), +4 Flat-Footed

Grapple: +12 (+8 Attack,  +4 Strength) / +13 (+8 Attack, +4 Strength, +1 Super-Strength) / +17 (+8 Attack, +4 Strength, +5 Super-Strength) / +18 (+8 Attack, +4 Strength, +6 Super-Strength) / +20 (+8 Attack, +12 Strength) / +21 (+8 Attack, +12 Strength, +1 Super-Strength) / +25 (+8 Attack, +12 Strength, +5 Super-Strength) / +26 (+8 Attack, +12 Strength, +6 Super-Strength)
Knockback: -8 / -20 (Impervious Toughness -12, Toughness -17/2)


Saving Throws: 4 + 6 + 9 = 19PP
Toughness: +17 (+7 Con, +10 [Protection])
Fortitude: +11 (+7 Con, +4)
Reflex: +8 (+2 Dex, +6)
Will: +11 (+2 Wis, +9)


Skills: 68R = 17PP 

Concentration 8 (+10)

Gather Information 8 (+8)

Intimidate 4 (+4)

Knowledge (Arcane Lore) 8Skill Mastery (+8)

Notice 8Skill Mastery (+10)

Sense Motive 12Skill Mastery (+14)

Stealth 12Skill Mastery (+14)

Survival 8 (+10)

 


Feats: 13PP

All-Out Attack

Attack Specialization [Unarmed Attack] 2

Favoured Environment [Desert]

Hide in Plain Sight

Improved Initiative 2

Interpose

Luck 2

Move-by Action

Skill Mastery

Takedown Attack

 

Enhanced Feats

Accurate Attack

Improved Critical 2 [Unarmed Attack]

Instant Up

Power Attack

Powers: 33 + 12 + 10 + 2 + 14 + 5 = 76

All have the Magic and Sand descriptor unless otherwise noted.

 

Magic Mesa Guardian Array 14 (28PP Array, Feats: Alternate Power 5) [33PP] 

BPGuardian's Strength (Linked) {28/28}

Enhanced Strength 16 [16PP] (Rock)

Enhanced Trait 2 (Improved Critical 2 [Unarmed Attack]) [2PP] 

Super-Strength 5 (Effective Strength 59, heavy load 44.8 tons) [10PP] (Rock)

APBlast 12 ("Devil's Storm"; Extras: Area [Cone]; Flaws: Action [Full]; Feats: Knockback 4) {28/28} (Impact Damage type)

APBlast 12 ("Sand Blast"; Feats: Accurate 2, Incurable, Precise) {28/28} (Impact Damage type)

APDamage 12 ("Sand Weapon"; Extras: Penetrating 5; Feats: Accurate Attack 2, Variable Descriptor 1 [Bludgeoning, Impact, Piercing and Slashing damage type]) [20PP] + Enhanced Trait 2 (Accurate Attack, Power Attack) [2PP]  + Elongation 6 [6PP] {28/28} 

APDrain Toughness 12 ("Dehydration"; Extras: Area [Burst], Selective; Flaws: Limited (Only affects living); Feats: Incurable, Progression 2 [Area], Reversible) {28/28} (Temporal)

APEnvironmental Control 6 ("Sandstorm"; Distract DC5, Hinder Movement ½, Visibility -4; Extras: Selective, Duration [Continuous]; Flaws: Range [Touch]; Feats: Progression 4 [Area]) {28/28} (Radius: 250-6250 ft.)

 

Immunity 12 (Aging, Life Support, Sleep, Starvation & Thirst) [12PP]

 

Protection 10 [10PP]

 

Regeneration 2 (Resurrection 1/day) [2PP]

 

Walking Desert Array 6 (12PP Array, Feats: Alternate Power 2) [14PP] 

BPImpervious Toughness 12 ("Solid Rock Form") {12/12} (Rock)

APInsubstantial 2 ("Whirling Sand Form"; Gaseous Form; Feats: Selective) [11PP] + Enhanced Trait 1 [Instant Up]) [1PP] {12/12}

APTeleport 12 ("Travel through sand"; Extras: Accurate; Flaws: Long-Range, Medium [Sand]) {12/12} (Range: 20 million miles) (Dimensional, Temporal)

 

Whirling Sand Array 2 (4PP Array, Feats: Alternate Power 1) [5PP] 

BP: Flight 2 (Flight Speed 25 mph, 220 ft./rnd) {4/4} 

APSuper Strength 1 (Effective Strength 23/64, heavy load 600 lbs./89.6 tons. Feats: Shockwave, Super-Breath) {4/4}


DC Block

 

Name

Range

Save

Effect

Attack bonus/Other

Unarmed

Touch

DC19/27 Tou (staged)

Damage

+12, Crit 18-20

Sand Blast

120 ft.

DC27 Tou (staged)

Damage, Incurable,

+12, Precise

Sand Weapons

Touch (10 ft.)

DC27 Tou (staged)

Damage, Penetrating 9

+12

Devil’s Storm

Cone Area 120 ft.

DC27 Ref

Reduce Damage effect to DC21 Tou

Area

 

 

DC27 Tou (staged)

Damage, Knockback 4

 

Dehydration

Area 120 ft. radius

DC22 Ref

Reduce Drain effect to DC16 Fort

Area

   

DC22 Fort (staged)

Toughness Drain 

 

Shockwave

Cone Area 40/120 ft.

DC14/22 Ref

Reduce Damage effect to DC16/21 Tou

Area

 

 

DC19/27 Tou (staged)

Damage

 

Super-Breath

Cone Area 40/120 ft.

DC14/22 Ref

Reduce trip effect to +2/+6

Area

 

 

Opposed Trip save vs. +4/+12

Trip 

 

 

Totals: Abilities (30) + Combat (30) + Saving Throws (19) + Skills (17) + Feats (13) + Powers (76) - Drawbacks (0) = 185/188

 

Edited by Fox
+1pp for May 2019

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Knew I forgot something!

 

Skill modifiers added, and Improved Crit removed from Feat list and just under Powers.

And added Heavy Load carrying capacity to Super-Strength powers.

Edited by RocketLord

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Is the true price of crime having to fight Dust Devil, or having to get sand out of just the worst places after?

 

Combat

It may or may not come up, but it might be worth noting the Knockback modifier when Dust Devil activates Impervious Toughness (-12, in this case: -10 from the Impervious Toughness, and -2 from half of the remaining 5 non-Impervious Toughness).

 

Skills

Double-check the stealth bonus; with Stealth 12 and a +2 Dex, that'd be a final bonus of 14, not 17, unless I missed a bonus somewhere.

 

Powers

'Magic' is a "Very Common" descriptor, per the Descriptor Frequencies we use here (and, for that matter, its use in the book). Magic Awareness, then, would cost 3pp, as noted in the house rule on Awareness.

 

Double-check the powers tally; even before the Awareness correction, the powers as-listed would add up to 62pp, not 58, I believe. This is correct in the final pp Totals, but not in the Powers line.

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Combat

Fixed

Skills

I honestly have no idea where that 17 comes from aside from a mistype. Fixed.

Powers

I had completely missed that house rule. I've taken out Magic Awareness and saving it for later, when he gets some PP. I'll buy a rank of Luck instead. 

 

All tallies should be fixed.

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