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Moira Morley

Seraph (PL 8/11)

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former-tennis-player-anna-kournikova-attends-the-adidas-y3-autumn-picture-id56792359Player Name: Dreamwalker

Character Name: Seraph


Power Level: 11 (160/160)

Tradeoffs: TBD 

Unspent Power Points: 0


In Brief: Vitakinetic member of the Martel lineage. Looks to reconnect with her States-side family and be a superhero again.

Residence: TBD

Base of Operations: TBD

Catchphrase: TBD


Alternate Identity: Faith Martel (birth name)

Identity: Secret

Birthplace: Atlantic Ocean, International Waters

Occupation: None

Affiliations: TBD

Family: Eve Martel/La Renarde Bleue (first cousin), Anson Martel (father), Maria Martel (mother)


Date of Birth: November X, 1993

Apparent Age: late teens

Gender: Female

Ethnicity: Caucasian (French)

Height: 5'1" (1.55 meters)

Weight: 110 pounds (50 kg)

Eyes: Green

Hair: Blonde


Power Descriptions



On a plane trip to the United States is where Faith was born. Her father, Anson, was on a business trip and decided to bring his very pregnant wife, Maria. And that's where Faith popped out. In a plane. Over the Atlantic Ocean. While technically French by birth, she has dual citizenship between both countries. She used it frequently travelling between the hustle of the northeastern United States (mostly) and the French countryside.


During her early years she proved to be quite a talker and a listener, defusing hostilities with a few words. It would be the first of her psychic resonance bleeding subtly through. The Martel family have had instances of psychics reaching all the way back to Charlemagne. Though Faith's early psychic resonance not expounded upon, as no one noticed it, it did not go away. Though it did keep her parents from fighting. Years later, she would be given a second taste of power.


During her teenage years she was in to health and fitness. She studied and trained her body mostly, but this lead to a precocious love of sciences. 'Puberty' was kind to her, but it was her psychic resonance forming. 


Personality and Motivation





Edited by Dreamwalker

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Abilities 0 + 0 + 8 + 6 + 4 + 8 = 0PP

Strength 10 (+0)

Dexterity 10 (+0)

Constitution 18 (+4)

Intelligence 16 (+3)

Wisdom 14 (+2)

Charisma 18 (+4)


Combat 8 + 14 = 22PP

Attack +4

Defense +12 (+7 Base, +5 Dodge Focus), +4 Flat-Footed


Initiative +4

Grapple +4

Knockback -2


Saving Throws 4 + 4 + 4 = 12PP

Toughness +4 (+4 Con, +0 other)

Fortitude +8 (+4 Con, +4)

Reflex +4 (+0 Dex, +4)

Will +6 (+2 Wis, +4)


Skills 80R = 20PP

Concentration 8 (+10)

Craft (artistic) 7 (+10)

Diplomacy 11 (+15)

Gather Information 11 (+15)

Knowledge (art) 7 (+10)

Knowledge (life sciences) 7 (+10)

Knowledge (popular culture) 7 (+10)

Languages 3 (Arabic, English [native], French [native], Japanese)

Medicine 8 (+10)

Notice 3 (+5)

Sense Motive 8 (+10)


Feats 14PP

Benefit 2 (Wealth 2)



Doge Focus 5

Improved Initiative


Skill Mastery (Craft [artistic], Diplomacy, Medicine, Sense Motive)

Uncanny Dodge (mental)

Well Informed


Powers 9 + 39 + 9 = 57PP


Flight 4 (Personal Telekinesis; 100MPH, 1000ft per round; Power Feats: Subtle) [9PP] (telekinetic)


Psychic 16 (32PP Array; Power Feats: Alternate Power 7, Subtle) [40PP] (brain manipulation)

  • Base Effect: Damage 8 (Disrupt Mind; Extras: Alternate Save [Will], Range 2 [Perception]) (mental) {32/32}
  • Alternate Effect: Confuse 8 (Serotonin Overload; Extras: Alternate Save [Fortitude], Range [Perception]) (physical), Emotion Control 8 (Serotonin) (mental) {32/32}
  • Alternate Effect: Boost Any One Ability Score 10 (Adrenaline Spike; Extras: Total Fade; Power Feats: Slow Fade 2 [5 minutes]) (physical) {32/32}
  • Alternate Effect: Mind Control 8 (Puppeteer; Extras: Duration [Sustained], Sensory Link) (mental){32/32}
  • Alternate Effect: Move Object 15 (Telekinesis; Effective Strength 75, Light 125 tons, Medium 250 tons, Heavy 400 tons, Max 800 tons, Push/Drag 2000 tons; Power Feats: Precise) {31/32} (telekinetic)
  • Alternate Effect: Nauseate 10 (Wrack Nerves; Extras: Duration [Concentration]; Power Feats: Accurate, Precise) (physical) {32/32}
  • Alternate Effect: Nullify Biological Effects 8 (Cure; Extras: Alternate Save [Fortitude], Duration [Concentration], Range [Perception]) (physical) {32/32}


Super Senses 9 (Danger Sense [mental], Detect Status Effects [mental; very common], Mental [accurate, acute, ranged]) [9PP] (mental/physical/telekinetic brain manipulation)


Drawbacks (-0) + (-0) = -0PP


DC Block

ATTACK                 RANGE     SAVING THROW        EFFECT

Unarmed                Touch          DC 15 Toughness     Damage

Cure                   Perception     DC 18 Fortitude     Nullify Biological Effects

Disrupt Mind           Perception     DC 23 Will          Damage

Puppeteer              Perception     DC 18 Will          Mind Control

Serotonin              Perception     DC 18 Will          Emotion Control

Serotonin Overload     Perception     DC 18 Fortitude     Confuse

Wrack Nerves           Touch          DC 20 Fortitude     Nauseate


Totals: Abilities 26 + Combat 22 + Saving Throws 12 + Skills 20 + Feats 14 + Powers 57 - Drawbacks 0 = 151/160 Power Points

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