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Ms Thursday 
Power Level: 10 (11) (150/166PP)
Trade-Offs: -2 Attack/ +2 Damage (Strike)  
Unspent Power Points: 16


In Brief: The bastard daughter of another Earth's Thor and a warrior of Asgard. 


Alternate IdentityAstrid "Thursday" Torsten 
Identity: Secret
Residence: Claremont Academy
Birthplace: Risør, Norway
Occupation: Claremont Student, Amateur Musician 
Affiliations: The Aesir
Family: Thor Odinson (Father), Cathrine Torsten (Mother), Anders Torsten (Brother), Magni, Móði, Þrúðr (Half-Siblings). Numerous other Aesir gods and goddess 
 
Description:
Age: 16 (DoB: January 19th, 2002)
Gender: Female.
Ethnicity: Norwegian/Asgardian. 
Height: 5 ft. 10 in. (180 cm)
Weight: 140 lbs. (113 kg)
Eyes: Blue
Hair: Red

 

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Physical Appearance

Astrid takes after her father, possessing the same fiery red hair and fierce blue eyes as the God of Thunder. From her mother she inherited a rural comeliness and a row of light freckles that decorate her cheeks and nose. Having had a rough and tumble childhood growing up in her hometown of Risør, Astrid has always been been in decent shape and ready for a fight, but after training in the practice yards of Valhalla she's become athletic. Similarly, while she's always been tall, learning about her heritage has seemingly caused her to go through another growth spurt that allows her to tower over most girls her age. 

 

While itching to be a hero, Astrid doesn't really possess a superhero costume and much prefers her own wardrobe of causal wear than classic form-fitting spandex when fighting the forces of evil. That said, she does make a habit of ensuring that whatever she wears while crime-fighting or monster-slaying at least has the symbol of a thunderbolt or hammer somewhere on it. Her favorite "battledress" and the closest thing she has to a superhero costume is a rune-inscribed black-leather jacket with a large thunderbolt symbol on the front.

 

While Astrid has a distinct southern Norwegian accent its been influenced by her travels across Europe, and recently the States. It's not uncommon for her to pepper her words with not only her home country's slang but that of other countries she's visited as well. While Astrid has a brash and straightforward way of talking that can be quite intimidating when she's in a berserker rage, she's usually laid-back and friendly, and can be even be downright motherly when she's around her younger brother. When she's acting as an agent of Asgard she plays up the Viking warrior princess attitude, ironically mimicking a hero from a medieval play and throwing out "nays" and  "thines" for the hell of it.

 

History

Astrid was born in a sleepy small town in Norway that most people have never heard of and she’d like to forget about. While her childhood wasn't perfect it was a mostly happy one. Her parents loved her and while her father would disappear for months at a time he'd always come back eventually. Until he didn't. When that happened everything changed. Her mother fall into a depression and once she started using alcohol to self medicate things only got worse. 

 

When her mother wasn't blaming her for her father leaving she was berating her being just like him. Eventually Astrid started running away from home whenever things got too bad with her mother. At first she'd try to find her father when she did, but as she got older the futility of doing so and her own growing resentment against him caused her to simply travel around aimlessly. Consequently, her biggest role models growing up were her friends in similar domestic situations and the burned-out rockers that she would see performing in bars whenever she runaway to a large town.

 

The cycle of running away and crashing with friends, only to come back for one reason or another, finally came to an end when her mother died in a car accident during a thunderstorm while looking for her. Filled with grief and guilt over not resolving her differences with her mother and terrified of what the future would hold without her, Astrid purposely got into a random brawl that quickly went too far. Fortunately for her, a Valkyrie came to her rescue and whisked away to Asgard.

 

The Valkyrie was sent by none other than Thor, the God of Thunder and her long lost father. He explained that he was a Thor from a another Midgard that had to come her's to circumvent a Pact that prevented the gods from his world from interfering with humanity. By doing so he could return to his favorite hobby of quietly slaying monsters that secretly threatened the world, even it if wasn't his own. He also explained how he unexpectedly  fell in love with Astrid's mother and started a family with her, only to have to leave back to his world or risk the ire of Odin himself. When Astrid's mother dead the Odinson thought it necessary to finally intervene in her life again. 

 

While his explanations didn't do much to calm her, Astrid did accept his offer to let her and her brother live in Asgard to hone their developing powers. After going though some Asgardian training Astrid returned to her Midgard so that she could finish her education while her brother opted to stay in Asgard and be with the father he hardly knew. Given that Astrid was a bonafide demigoddess the only the place that could possibly finish her training was a school in the USA.


Personality & Motivation

Rebellious, bold, impulsive, stubborn, brash, crass and far too willing to get into a brawl if someone sets off one of her neuroses, Astrid is someone whose fun to be around but can quickly become unbearable if set off by something. A lot of these issues are a consequence of her father's abrupt disappearance and her mother's subsequent slide into depression and alcoholism. Her mother's death, the revelations about her father's true nature, and becoming her brother's guardian has prompted a positive change in her though. While still prone to brashness, Astrid has learned to rein in a lot of her worse impulses, becoming more responsible and reflective about her faults. Furthermore her new responsibilities have given her a sense of direction and purpose that was non-existent beforehand. 

 

Her primary motivation is providing for her little brother, Anders, which in out itself is motivated by her desire to alleviate her guilt of not being around when he needed her when their mother was still alive. Everything else, including being an agent of Asgard, going to Claremont Academy and her pursuit of a music career is secondary to that. 

 

Astrid has a thing for 80s American culture, particularly its era of heavy metal music, horror films, and fashion. She used to play baseball when she was younger and has found having a good back-swing immensely useful when fighting monsters. She hates to admit it, but behind her "cool girl" mystique Astrid has a wide-eyed love of history and folk music. While she's most knowledgeable about Nordic history she enjoys learning about the folk songs, customs, and traditions of other cultures as well.  


Powers & Tactics
Hit the bad guys with 
Þórrklubba until they give up or go splat. That's Astrid primary tactic, and it usually works, but when she's separated from her bat she typically relies on her fists to pummel or grapple whatever gets in her way. Although she went through some training while in Asgard, and knows some of the basic techniques of the ancient Norse martial art Glima, Astrid fighting style mostly takes after her experience with street and bar fights. As such, headbutts, groin attacks and eye-poking are perfectly acceptable tactics in her mind. 

 

Power Descriptions

As the half-human daughter of almighty Thor, Astrid naturally possess many of the superhuman physical traits that characterize the Aesir. She's incredibly strong, being capable of various astonishing feats of strength, like lifting a jötunn over her head without strain, leaping vast distances in a single bound and pulverizing foes with just her fists. The daughter of Thor is likewise quite durable being able to resist attacks that would outright kill a normal human and do some without being no worse for wear. Furthermore, Astrid shares the Aesir's natural immunities to extreme heat, cold and even disease, having never been sick a day in her life. 

 

Along with her natural gifts Astrid also wields Þórrklubba, a warclub forged in Niðavellir by the legendary dwarven weaponsmiths Eitri and Brokkr as a gift from her father. Þórrklubba is a magical weapon and with it Astrid can call upon the primordial forces of the firmament, striking foes with bolts of lightning, summoning icy rainstorms, and even allowing herself to fly. Þórrklubba also acts as Astrid's key to the Bifröst, granting her passage to the Nine Realms, along with the ability to teleport short distances in a flash of multi-colored light. While a devastating weapon Þórrklubba looks from a distance as just a large baseball bat. This is by design as Astrid wanted a weapon that wouldn't be to conspicuous in public. Up close, Þórrklubba is a martial masterpiece, a silvery club beautifully inscribed by golden Nordic runes that infrequently crackles with magical static energies. 


Complications: 

Responsibilities: As a child of mighty Thor, Astrid has a sacred duty to Asgard and is obligated to serve the Aesir whenever they need something done on Midgard.

 

Big Sister: While Astrid's little brother Anders is as much a demigod as her is and safe in Thor's hall in Asgard, Astrid considers herself his true guardian and will go into a panicked rage if she learns something has happened to him while she was away on Midgard. 

 

Nazis!: Besides the obvious reasons, Astrid really, really hates Nazis due to them exploiting the power of her Earth's Aesir during WW2. She's also quite peeved that their Neo-Nazis descendants infiltrated the Nordic heavy metal scene and will go into a berserker rage whenever she confronts villains that share their twisted ideology. 

 

Culture Clash: While something of an americaphile, Astrid isn't aware of many of the culture's social taboos and honestly wouldn't really care about breaking them even if she did. 

 

Daddy Issues: Has an extremely complicated relationship with her father. His excuses for why he left his mortal family have never satisfied her and she partially blames him for her mother's death.

 

Violence Is The Best Answer: She's getting better at it, but Astrid still believes that violence is usually the best answer when it comes to most problems, especially when it comes to fighting villainy, and tends to resort to it as a first response unless someone can talk her out of it.


Abilities: 16 + 4 + 20 + 2 + 0 + 4 = 46PP
Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 30 (+10)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Combat: 20PP
Initiative: +2
Attack: +8 Melee (+5 Base, +3 Attack Focus), +5 Ranged
Grapple: +16/+21 (+8
 Melee Atk, +8 STR, +5 Super-Strength)
Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed
Knockback: -8


Saving Throws: 12 = 12PP
Toughness: +10 (+10 Con; Impervious 5)
Fortitude: +10 (+10 Con)
Reflex: +7 (+2 Dex, +5)
Will: +7 (+0 Wis, +7)

Skills: 56R = 14PP

Bluff 4 (+6, +10 with Attractive)
Diplomacy 4 (+6, +10 with Attractive)

Intimidate 8 (+10)
Knowledge (Arcane Lore) 4 (+5)

Knowledge (Art) 4 (+5)

Knowledge (History) 4 (+5) 

Knowledge (Theology and Philosophy) 4 (+5) 

Language 4 (English, German, Old Norse, Norwegian (Native), Swedish) 

Notice 4 (+5)

Perform (Singing) 8 (+10) 

Perform (Stringed Instruments) 8 (+10) 

Feats: 16PP

All-Out Attack
Attack Focus 3 (Melee)
Attractive 

Benefit (Status: Daughter of Thor)
Dodge Focus 5

Interpose
Lion Heart 

Luck

Power Attack
Takedown Attack 


Powers: 18 + 24 = 42PP

 

Device 4 ("Þórrklubba") (20PP Device; Hard to Lose, Only Usable by Thursday) [18PP] (Divine)

  • Base Power:·Strike 4 (15PP Array; Alternate Powers 5, Feats: Mighty, Thrown 2 [100 Ft./Incr 20 Ft.], Improved Critical 2 [18-20], Affects Insubstantial 2 [Full Power], Extra: Penetrating 4) [15/15]
  • Alternative Power: Blast 6 "Leiptr!" (Range: 60 Ft, Feats: Accurate, Indirect 2 [Any Point, Directed Away]) {15/15}
  • Alternative Power: Flight 5 "Flaugun!" (Speed: 250 MPH) {10/15}
  • Alternative Power: Super Movement 2 "Kveðja til sín Bifröst!" (Dimensional: The Nine Realms) {4/15}
  • Alternative Power: Teleport 4 "Fara!" (400 Ft. [Move Action], 1 Mile. [Full Action], Feats: Easy, Mass Progression 2 [Carry 500 lbs.], Extra: Accurate 4) {15/15}
  • Alternative Power: Weather Control 3 "Torevêr!" (Cold [Extreme], Hamper Move [25%], Range: 30 Ft., Radius 25 Ft.) {12/15}

Container 4.8 ("Asgardian Physiology") [24PP] (Divine)

  • Immovable 1 (Resist Movement: +4, Resist Knockback: -1; Extra: Unstoppable) [2PP]
  • Immunity 4 (Cold, Heat, Disease, Own Powers) [4PP] 
  • Impervious Toughness 5 [5PP] 
  • Leaping 1 (Jumping Distance: x2, Running Jump: 38 Ft., Standing Jump: 19 Ft., High Jump: 9 Ft.) [1PP]
  • Super-Strength 5 (+25 STR carry capacity, Heavy Load: 14.7 tons; Feats: Super-Breath [+8, Cone: 80 Ft. DC18], Thunderclap [Area: 40 Ft. DC18]) [12PP]


DC Block 

ATTACK

RANGE

DC

EFFECT

Unarmed +8

Touch

DC23 Toughness

Damage (Physical)

Strike +8 

Touch

DC27 Toughness 

Damage (Physical)

Blast +7

Ranged (60 Ft)

DC21 Toughness

Damage (Lightning)


Totals: Abilities (46) + Combat (20) + Saving Throws (12) + Skills (14) + Feats (16) + Powers (42) = 150/166 Power Points

Edited by Fox
+1pp for May 2019
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Yeah, the math looks good, but Rage is very much an artifact of 3.5 thinking and does not work for a game where you can (and, in our case, should) buy up to caps. 

 

When it comes to the backstory... how will you be portraying Thor? In the Freedomverse, when Thor has shown up, he's been a bit of a... well, a raging dick. If this is Thor effectively deciding to get the hell over himself, much like Thor was cast down to Earth in, well, Thor, then that might be understandable, but we may need to work through it so that the canon meshes. 

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Alright. Rage is going to be nixed and replaced with something else. 

 

As I understand it trollhumper there are multiple Thor's in the Freedomverse or there theoretically can be. The Thor I had in mind was a bit more down to Earth, so to speak, and was more like the mythological Thor, a defender on mankind. 

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I love the baseball bat.

 

Combat

'Damage' probably doesn't need to be in the Combat section, but if it makes tracking easier, fair enough.

 

With +5 base defense, this character would have +3 flat-footed defense.

 

Skills

You have paid for 46 ranks of skills, but only noted 54 on the sheet.

 

You've noted Language 6, but only bought 5.

 

Powers

A hard-to-lose device costs 4pp/rank; at 4 ranks the not!bat would be 16pp, plus 2 for Restricted 2 [only usable by Thursday], 18pp total, not 20.

 

'Alternate Power' feats need to go on an array, not a device.

 

For the sake of future auditing and edits, please include the pp cost of each power in the array, even if just in basic notation (eg, Flight 5 "Flaugun!" (250 MPH[10/20]). Especially without a tally on the base power, it's difficult to tell at a glance what kind of budget you're working with on each slot.

 

You've bought 24pp of powers under Physiology, not 22.

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@Fox 

 

I believe I got the Combat and Powers issues fixed. The Skill issue I'm not getting. I'm counting them up (after I got rid of 1 Language rank) and I'm getting 53, not 46. I even put the sheet into HeroLab and I'm still getting 53. What am I missing?

 

Thanks for appreciating the magic Asgardian baseball bat by the way. 

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The skill thing was partly a typo on my end - that should have read '56', not '46'. The feedback was that you aren't using all the skill ranks you bought, since 14pp of Skills is 56 skill ranks. With only 53 actually used in your skill list, you have 3 skill points sitting around doing nothing.

 

Powers look good, though the not!bat should note that it's a 20pp container (that costs 18pp total), not an 18pp container (that costs 18pp total).

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