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RocketLord

Forever Boy (PL10) - RocketLord

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Forever Boy
Power Level: 10 (156/160PP)
Unspent Power Points: 4
Trade-Offs: (The Forever Blade) -5 Attack / +5 DC, 
(Tracker Blast) +2 Attack / -2 DC, (Stun Burst, Fireworks) +4 Attack / - 4 DC,  +5 Defense / -5 Toughness

 

In Brief: Super powered trickster from Neverworld, a world of adventure and action.

Catchphrase: "Let's go straight on 'til morning!"

Theme: Storytime by Nightwish

 

Alternate Identity: Pan Barrie (Secret).
Birthplace: Neverworld.

Residence: Claremont Academy, Freedom City.
Base of Operations: Claremont Academy, Freedom City
.
Occupation: Student at Claremont Academy.

Affiliations: Claremont Academy.

Family: None known.

 

Description:
Age: Unknown. Claims to be 16. (DoB: 2002, if 16)

Apparant age: 16
Gender: Male
Ethnicity: Alien, from Neverworld. Appears Caucasian.

Height: 5’10’’
Weight: 170 lbs.
Eyes: Green.
Hair: Dark red.

 

Pan is an attractive young man with dark red hair and green eyes. He has an athletic build, which he doesn’t mind showing with mostly form fitting clothing. Pan prefers green and red clothing, rarely wearing any dark colors. He almost always seem to be smiling.

Pan’s costume is relatively simple. A green form fitting suit that leaves his neck, face and lower arms free. His outer legs are red, as are the shoulders, stretching down to his solar plexus. He wears golden and red buckle at the front of the costume, despite it having no belt. To hide his identity as Peter Barrie, Pan wears a green domino mask.

 

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History:

In Neverworld, adventure and action rule. Swashbuckling heroes chase heinous villains across the seas in flying airships, pixies guide adventures in search of treasures haunted by ghosts in the machine. The Lost Heroes chase the being known only as the Crocodile across the endless ocean, hoping that it will one day fulfil its destiny and defeat The Hooked Man for good.

 

Pan Barrie was born into this world. Raised by pixies, he never knew his parents. Always believing they abandoned him, Pan quickly came to resent most adults. Aided by the pixies, he performed daring heists into the bustling cities of Neverworld to gather food or just play pranks, and Pan became something of a myth: A never aging trickster that would disappear into the night. Eventually, the Lost Heroes happened upon the city that Pan had decided to visit. Hearing the rumors of the mysterious Forever Boy, they set a trap, and managed to capture him. Feeling pity for the boy, they took him in, and through time and effort, Pan came to trust them, joining them in the quest for the Crocodile.

 

Pan spent long travelling with the Lost Heroes, until they met the Hooked Man. A man of monstrous power, the Hooked Man defeated the Lost Heroes one by one, until he finally stood before Pan. With the strike of his blade, the Forever Boy severed the Hooked Man’s hand, which hurled into the waters below. As the Hooked Man prepared to kill Pan in retaliation, the Crocodile rose from the depths. Pan blacked out, and the next thing he knew, he woke up in Freedom City.

 

With no way home, Pan wasted little time in exploring this strange new world. While living on the street and surviving through petty theft, he was eventually discovered while stopping a robbery. Offered the choice of joining the Claremont Academy, Pan eventually accepted. If he could not find a way home to Neverworld, he could at least try to find a new adventure.

 

Personality & Motivation:

Pan is a trickster, preferring to solve problems through trickery rather than brute force. He enjoys playing tricks on others, whether they are practical jokes or something more. Pan is utterly fearless, aside from one thing: The fear that he will never return home. He hides this fear behind bravado and a smile, while trying to find anyone to become his friend, rather than remain alone in this strange, new world. Despite his fears, Pan is determined to enjoy Freedom City as his newest adventure, and to aid his new home however he can, at least until he can find a way back to Neverworld.

 

Powers & Tactics:

Pan’s powers are either an innate part of his alien nature, or a use of Pixie Dust taught to him by the pixies of Neverworld. True to his nature as a trickster, Pan prefers to disable his opponents through his various tricks, rendering them unable to fight back against him and his allies, sowing chaos and confusion on his way. While he will taunt and provoke his enemies, he prefers to fight at range.

 

Power Descriptions:

Pan's powers come from one of two sources: His alien genetics as a resident of Neverworld, or his usage of Pixie Dust, gifted to him by the Pixies of Neverworld.

Any powers with the Pixie Dust descriptor, save for those explicitely told otherwise, tend to have a golden glow and leave behind golden glitter that disappear after a few seconds. Pixie Dust are, opposite to what would be believed from popular culture, explicitely not magical, and appear to be based on manipulating sort of intense light instead. Anyone is able to be empowered by Pixie Dust, if it is given as a gift by the Pixies of Neverworld, though it might cause different effects. The only standard effect for everyone seem to be the ability to fly.

Pan is currently able to use his Pixie Dust in a number of ways:

- "The Forever Boy": Pan doesn't appear to age, which seems to be an unique reaction to the Pixie Dust.

- "Fairy Flight": Pan is able to fly, leaving behind a trail of golden glitter as he does so.

- "Endless Forms Most Beautiful": Pan spreads the Pixie Dust, creating illusions capable of fooling all the senses. He is able to shape the sounds, sights, smell, taste and feel of his illusions. One of the few Pixie Dust powers that do not leave behind golden glitter.

- "Hide & Seek": Using his illusionary powers, Pan creates an all concealing fog in the area around him.

- "The Forever Blade": Pan creates a sword of Pixie Dust in his hand, glowing with the light of the dust.

- "Pixie Blast": A Pixie shaped blast of light that homes in on Pan's enemies.

- "Fireworks": A flash of light and sound, to leave his enemies dazzled.

- "Binding Bands": Pan spreads Pixie Dust that solidifies into glowing bands that hold his target.

- "Stun Burst": A flash of light, leaving Pixie Dust that stuns his foe.

 

Pan's alien heritage as a Neverworlder leaves him tougher than a regular human, along with greatly enhanced hearing and a sixth, mental danger sense that warns him of danger moments before it happens. His mind is sharp, even for a Neverworlder, letting him complete mental tasks at incredible speeds, and he is able to understand any written or spoken language.

 

While flying, Pan leaves behind a shimmering golden trail, almost like glowing dust.

He is able to create a thick golden fog that can obscure the vision of any he wants. He can manipulate the same golden light into a number of offensive abilities that he calls his Tricks. The Stun Burst is a quick burst of light that can leave his target paralyzed. The Tracker Blast is a golden ball of light that follows Pan’s foes. The Mind Wave mentally confuses enemies around him, leaving no trace but the confusion. Fireworks are, as the name implies, a noisy explosion of light that can leave a target deaf and blind. Finally, the Binding Bands creates a set of glowing kinetic around their target, ensnaring them.

 

Complications:

Never is an awfully long time: While usually fearless, Pan has just one fear: That he will never be able to return to Neverworld.

 

Oh, the cleverness of me: Pan is a trickster, and he has trouble not taunting and otherwise aggravating his enemies.

 

To live will be an awfully big adventure: To Pan, a life without adventure would be worse than death. He searches for adventure in any form.

 

Second star to the right and straight on 'til morning: Earth and Freedom City is a strange place, at least to someone from Neveworld. While he is slowly adapting, Pan is not quite used to living in this strange world yet.

 

If you cannot teach me to fly, teach me to sing: While he has enrolled in Claremont Academy, Pan’s legal status is somewhat vague, as he is essentially an alien refugee.

 

All children, except one, grow up: At times, Pan can appear naïve, but it is really just down to the differences in morality between Earth and Neverworld. Not everything is as black or white as it was on Neverworld.

 

I don't want to go to school and learn solemn things: It is awfully difficult to sit still when you’re itching for adventure, be it during classes, stakeouts or strategy meetings.

 

I'll hold you in my heart, until I can hold you in my arms: Pan is quick to find friends, and quick to trust them. He is willing to do just about anything for his friends, even if he shouldn't. Hurt his friends, and his revenge will be swift, even if it shouldn't be.



Abilities: 4 + 10 + 4 + 4 + 2 + 10 = 34PP
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 20 (+5)



Combat: 10 + 10 = 20 PP
Initiative: +9 (+5 Dexterity, +4 Improved Initiative)

Attack: +5 Melee, +10 Ranged (+5 Base, +5 Attack Focus [Ranged]), +12 Tracker Blast (+5 Base, +5 Attack Focus [Ranged], +2 Accurate), +14 Stun Burst, Fireworks (+5 Base, +5 Attack Focus [Ranged], +4 Accurate)
Defense: +15 (+5 Base, +10 Dodge Focus), +5 Flat-Footed (+5 Base)

Grapple: +7 (+5 Base, + 2 Str)
Knockback: -1 (Toughness +3/2)



Saving Throws: 5 + 5 + 6 = 18PP
Toughness: +5 (+2 Con, +1 Protection, +2 Defensive Roll)
Fortitude: +7 (+2 Con, +5)
Reflex: +10 (+5 Dex, +5)
Will: +7 (+1 Wis, +6)

 


Skills: 24R = 6PP
Acrobatics 2 (+7)

Bluff 9 (+14)

Notice 6 (+7)

Sense Motive 3 (+4)

Sleight of Hand 2 (+7)

Stealth 2 (+7)
 


Feats: 29PP
Attack Focus [Ranged] 5

Defensive Roll 1

Distract

Dodge Focus 10

Evasion 2

Fearless

Improved Initiative 1

Jack-of-All-Trades

Move-by Action

Quick Change 1

Redirect

Taunt

Uncanny Dodge 3 [Visual, Auditory, Mental (Danger Sense)]

 

 

Powers: 6 + 8 + 8 + 1 + 1 + 2 + 24 + 3 = 53

 

Comprehend Rank 3 ("Universal Understanding"; Understand, speak and read all languages[6PP] (Alien, Genetic)

 

Flight 4 ("Fairy Flight") (Flight Speed: 100 mph, 880 ft./rnd) [8PP] (Pixie Dust)

 

Illusion Array 3.5 (7 PP Array; Feats: Alternate Power 1) [8 PP] (Pixie Dust, Trained)

BPIllusion 1 ("Endless Forms Most Beautiful"; Affects: All Senses; Extras: Duration 1; Feats: Alternate Power 1, Progression [Area] 2) (Duration: Sustained, Area: 25 ft.) [8PP]

APObscure 3 ("Hide & Seek"; Feats: Selective) (Duration: Sustained, Radius: 25 ft.) {7/7]

 

Immunity 1 ("The Forever Boy"; Immunity: Aging[1PP] (Alien, Pixie Dust)

 

Protection 1 ("Tough"[1PP] (Alien, Genetic)

 

Quickness 4 ("Cleverness of Me"; Flaws: One type [Mental]) (Able to perform mental tasks at x25 normal speed) [2PP] (Alien, Genetic)

 

Tricks Array 10 (20 PP Array; Feats: Alternate Power 4) [24PP] (Pixie Dust, Trained. Additional descriptors on each power)

BPDamage 13 ("The Forever Blade"; Feats: Mighty, Precise; Extras: Penetrating 5) {20/20} (Kinetic, Light, Slashing)

APBlast 8 ("Pixie Blast"; Extras: Homing; Feats: Accurate 1) {20/20} (Kinetic, Light)

APDazzle 6 ("Fireworks"; Affects visual and auditory senses; Feats: Accurate 2) {20/20} (Light, Sound)

APSnare 10 ("Binding Bands") {20/20} (Kinetic, Light)

APStun 6 ("Stun Burst"; Extras: Ranged; Feats: Accurate 2) {20/20} (Light)

 

Super-Senses 3 ("Never Senses"; Accurate Hearing, Danger Sense) [3PP] (Alien, Genetic)



Drawbacks: -2PP
Vulnerable (Emotion effects; Minor Intensity: +1 to saving throw DC) [-2PP]
 

DC Block

Name

Range

Save

Effect

Attack bonus

Unarmed

Touch

DC17 Tou (staged)

Damage

+5

Binding Bands

100 ft.

DC20 Fort (staged)

Entangled/Bound

+10

Fireworks

60 ft.

DC16 Ref (Staged)

Auditory/Visual Senses Useless

+14

Pixie Blast

80 ft.

DC23 Tou (staged)

Damage

+12, Homing (1 attempt)

Stun Burst

60 ft.

DC16 Fort (staged)

Dazed/Stun/Unconscious

+14

 The Forever Blade

Touch

DC30 Tou (staged) 

Damage 

+5 

Endless Forms Most Beautiful

Perception

DC11 Will (staged)

Tricked if disbelieving illusion

N/A

 

 

Totals: Abilities (34) + Combat (20) + Saving Throws (16) + Skills (6) + Feats (29) + Powers (53) - Drawbacks (2) = 156/160 Power Points

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Supercape pointed out that Confusion is perception based and doesn't need accurate, so I edited the power to have Subtle 2 instead of Accurate 2.

 

Edit: And updated to properly show 150/150 PP instead of 152/152 PP

Edited by RocketLord

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Combat

Your values for flat-footed, grapple and knockback are off

 

Other than that everything looks good and the character looks like a lot of fun



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I've edited to update Flat-Footed, Grapple and Knockback values. I set Knockback to -1, as I'm not sure whether defensive roll should be applied or not, so it is half Toughness without Defensive Roll, rounded to 1.

Edited by RocketLord

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