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Puzzle Box: A Grave Matter (OOC)


Supercape

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ok! so using a standard to throw bitey to the shore about 30ft away from pixie

 

flying 50ft to around where grave digger fell in.

 

Surging and taking the fatigue to use grabby powers to scoop him out.

 

then 50 more feet of movement to uuuh.

Edited by Exaccus
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Should add thats a despair effect (-2 Attack, -2 Defence, -2 "Checks")

 

Initiative Now is: Pixie and GD and Ludwig: 3#1d20 18 8 13 translating, with bonuses to

(Ludwig wins DEX match)

 

Round 1:

 

31 - Pixie - Unharmed

17 - Ludwig - Unharmed

17 - Fascimile - Unharmed - Shaken- Fatigued - 3 HP

15 - Gravedigger - Bruised, Staggered

 

If you post that response to despair that would be cool, then Ill get to Ludwig!

Edited by Supercape
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Making a disarm attempt!

 

Allout attacking (-5 defense for a total of 4 with conditions taken into account)

 

1d20+12=32

 

If that hits his defense + the objects size bonus to defense then opposed strength check!

1d20+13 (+9 Str mod +3 SS +1 Density (super strength)=33 i forgot at density 6 you get 2 SS from it so 34 technically.

 

then i will jump away with it!

Edited by Exaccus
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Ludwig cannot beat that score, so you have the violin. Irrespective, the zombies are still there (although not under his control any more)

 

Gravedigger will unleash his machete power: an AOE Drain 10 Toughness vs Fort. limited to undead, then do some magic as per IC as a move action. 

 

Now they have a reflex of +0 so I am going to waive that and just say they all take a 9 point drain, to have their toughness reduced to 1!

 

Round 2:

 

31 - Pixie - Unharmed

17 - Ludwig - Unharmed

17 - Zombies - Toughness 1 (Drain)

17 - Fascimile - Unharmed - Shaken- Fatigued - 3 HP

15 - Gravedigger - Bruised, Staggered

 

Ludwig will lash out at Fascimile. He is not strong but he has a brutality to him...Punches Fax: 1d20+10 16 which I think misses. 

 

The Zombies will charge, split 50/50 between the two Punch and stuff: 10#1d20+4 17 13 24 17 13 11 23 11 10 7

 

One hits Fascimile for a DC 25 Toughness

 

One hits Gravedigger for a DC 25 Toughness Tough vs Zombie: 1d20+7 22 meaning the Gravedigger takes a second bruise

 

Fascimile is up (remember he is shaken and fatigued! :) )

 

 

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Ok ill take some liberty here hope thats ok! As the zombies are still minions (Despite being super tough) and you have takedown attack and they have defence +4, we can say automatic hits, and lets see how many takedown punches we get!

 

Toughness: 5#1d20+1 10 16 2 16 4 All go down thanks to the Gravediggers magic!

 

The remaining five zombies, two on Fax, three on the GD

 

Attack: 5#1d20+4 7 18 12 19 22 two hit GD for another two toughness saves DC 25

 

Tough: 2#1d20+6 19 18 two more bruises. 

 

Gravedigger will once again do his area attack, disintegrating the remaining zombies (as tough now -8). And we are out of combat...

 

Fascimile - Unharmed - Shaken - Fatigued - 3 HP

Gravedigger - Bruised x4, Shaken

Ludwig - Unharmed

Pixie - Unharmed

Edited by Supercape
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Ok so here we go!

 

First off, Gravedigger will activate his mystic illusions: Concealment (All Senses, Limited to miss chance) - essentially a "mirror image" spell. 

 

He only has one standard action a round, so no capoeria feints. Just a plain old swipe. 

 

Swipe: 1d20+10 24

 

Damage 10 effect, just enough to get through impervious. So thats a DC 25 Toughness Save

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