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Supercape

Head West OOC

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With +20 Knowledge (Technology) and Skill Mastery, the Scarab realises that he is trying to scam you with his techno-speak. It is true to say that it probably did require some investment on his part, but he is still scamming you by talking techno-gibberish. 

Edited by Supercape

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Throw me a Know (Physical Sciences) roll for that! and, if you wish to modify your weapons to optimise them for nullification, a Craft (Electronics)

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Ok, thats good enough to allow your weapons to be changed to an continuous area nullify (Daka handwave). However, using them for any other purpose will require an HP or fatigue on the weapons as thats how they are configured, and will of course stop the nullify until you reactivate it. 

 

 

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Round 1

 

9 Scarab - Unharmed

7 Thugs [3] - Unharmed

 

Unlikely to be a difficult combat but lets see how it goes when weapons offline! The thugs are about twenty feet away or less, so lets fudge that as broadly in mellee range. 

 

NB: You can use a move action to pick up a crowbar / hammer / plank of wood as an improvised weapon if you wish!

Edited by Supercape

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Take 10 will work fine :)

 

I believe thats a DC 15 Tough Save?

 

Tough Save: 1d20+3 19 He makes it!

 

So the other three will all attack with improvised weapons: again, not a massive threat but...

 

Punchy stabby hitty: 3#1d20+3 5 12 20 one hits, a damage 4 effect giving DC 19 Tough Save

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OK so lets not let this drag on too long! As soon as you drop one, they will run!

 

Grab her!: 3#1d20+3 10 21 9 three grapple rolls, one hit. 

 

opposed Grapple Roll: 1d20+4 10 his grapple roll. Ill waive that as its such a low throw and to keep things moving!

 

 

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