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Emerald City Team-up: Burning down the House


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  • 2 weeks later...

Stunting Nullify 10 (All Flame/Heat Effects; Extras: Area(Cone); Flaws: Action(Full-Round), Range(Touch); Feats: Progression(Size)4(100ft per rank))[14PP] off of her main Array. Using it to try and Nullify the fires at the second and third houses.

Edited by Ari
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  • 3 weeks later...
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DC20 Toughness save: 23
 

Initiative: 12.

 

DC20 Toughness from Aura: 17. Bruised.

 

First action, if allowed, will be to maintain Grapple and attempt to initiate negotiations(Diplomacy roll to attempt to nudge them away from Hostile: 22.

Edited by Ari
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Yes, spending an HP (-1 HP) to remove the Daze, then switching to the Nullify slot and making a Nullify attack: 24. Nullify check to suppress all Flame/Heat effects: 14. Using another HP(-1 HP) to reroll the power check: 21.

 

EDIT: DC20 Toughness to resist Aura: 12. Rerolling(-1 HP): 18. Another Bruise, so Bruised 3.

Edited by Ari
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Sister Blister Power Save: 1d20+10 30, she really doesn't want to give up the fire inside! Her save against blindness Fort Save: 1d20+3+1 15.

 

And she'll throw some of that fire at Emerald Spider Attack Roll: 1d20+9 11, and in return Emerald Spider is going to throw some good old fashion bolts of (quantum) web Attack Roll: 1d20+8 27. And Sister's toughness save vs DC 22 Toughness Save: 1d20+10-1 21. Another Bruised, so we have!

 

Round 3

12 Emerald Spider, 0HP, Bruised

12 Mag-Might, 3HP, Bruised 3, Daze

5 Sister Blister, GM, Bruised 2, Blind (+1)

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