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endwaar

Tempest (PL 10) - endwaar

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Tempest
Power Level: 10 (150/154PP)
Unspent Power Points: 4
Trade-Offs: None

 

In Brief: Amnesiac telekinetic seeking to protect others from the tragedies that have occurred to him.

Catchphrase: “Storm’s Rising…”

 

Alternate IdentityZechariah Israel Davidyan
Birthplace: Bar Harbor, Maine

Residence: Freedom City
Base of Operations: The West End

Occupation: Substitute Teacher, Self-Employed consultant 
Affiliations:

Family Lior Davidyan (mother, missing), Isaac Davidyan (father, missing), Samuel Lee (honorary uncle, former teacher), Andrea Lee (honorary aunt, former teacher), Matthew Fan-Lee (honorary brother), Naomi Fan-Lee (ex-girlfriend, sort of)

 

Description:
Age
23 (DoB: July 5th, 1995)
Gender: Male
Ethnicity: Jewish and East Asian
Height: 5’11”
Weight: 152 lb.
Eyes: Hazel
Hair: Black

Tempest, outside of his costume, is an average looking young man, with short black hair on his head and hazel eyes of East Asian cast. He keeps his face clean-shaven, and his expression is often thoughtful. He wears simple clothing – mostly of solid colors rather than anything with words on it, favoring blues and purples. His costume is fairly basic, being a black bodysuit with silver lining along the edges. It includes a hood and a simple black cloth wrapped about his lower face to conceal his identity.

 

History:

Born twenty-three years ago as Zechariah Davidyan in Bar Harbor, Maine, the hero known as Tempest has suffered much in his lifetime. His parents, Isaac and Lior Davidyan were both American Jews, though Lior was biologically from China, having been born there and adopted by American Jewish parents.

 

Zechariah, or Zack, was a thoughtful and intelligent child whose early years were mostly serene, though the occasional news of enormous battles between superheroes and supervillains did reach him, he never really expected to do more than hear about them.

 

This changed, however, when his powers first manifested themselves at the age of ten. One day, during elementary school, a bully threw something at him, and he caught it with his mind, only to launch it back and break the boy’s nose. His parents, very concerned with their boy’s behavior and sudden display of telekinetic power reached out to old family friends – the Lee family, based in Salem, Massachusetts, where they ran a small school studying superpowered individuals without the expectation that they would become heroes. The Lees’ own son, Joshua, had the ability to cause objects and sometimes beings to explode, and they were in desperate need of someone else his age who could match him. 

 

Thus, Zack was sent to the Lighthouse on the Cliff, their school, where he met their son, Josh, and became incredibly close friends with him, as well as their adopted children, Matt – who was two years older than himself and Josh – and Naomi, who was of an age with himself and Josh – Fan-Lee. Matthew was a telepath, a psychic of great power, whilst Naomi had both superhuman strength and durability, as well as the ability to totally control her own body.

 

Zack found himself in awe of Matt, and impressed with Naomi, as all four of them learned to control their powers. Even at this time, though, Zack had no intention of donning a costume and fighting crime – only Josh, of the four students of the Lighthouse, had any intention of doing so, and even his parents discouraged him.

 

By the time they were sixteen, Naomi and Zack had become increasingly attracted to one another, and Josh became invested in seeing the two get together, arranging private meetings and dates between them with a deft finesse that impressed even Matt, who had intended to do the same.

 

It was when they turned seventeen that everything changed. Scientists of some organization that they never learned the name of abducted Josh, Zack, and Andrea Lee, Josh’s mother, as well as Zack’s parents. They kept the parents under lockdown, performing experiments to see what sort of talents their children could have, and how they could use those genetic signifiers to enrich themselves and complete their employers’ nefarious ends.

 

Zack himself was tormented, experimented upon, and forced to watch as the same was done to his best friend. For weeks, they were kept in this laboratory-prison, their minds and bodies growing scarred under the scientists’ tender mercies. Josh weakened, his will collapsing, and died in an explosion he himself caused as part of an experiment, taking with him a couple of the scientists. 

 

Alas, rescue was nearly at hand – Matt, Naomi, and Samuel Lee were on their way, but seeing Josh die broke something in Zack, who went berserk, his telekinetic attacks slaughtering the scientists in the facility as he stalked through the bloody corridors, hunting them down in a frenzy of rage and impotent sorrow.

 

Naturally, Matt chose this time to show up, and saw his death coming closer as Zack whirled on him. In a desperate move that would traumatize him for decades, Matt mind-blasted Zack into submission, preventing him from harming anyone else like he had done the scientists, but also permanently damaging his memories and ability to make memories. Zack forgot much, including Naomi and many memories of his childhood. He fled the scene, dashing into the wilderness.

 

Zack spent years trying to find a new life that he could settle into, but every time he was nearly content, he would find himself in a situation and not recall how he got there, and it would sour him considerably towards the whole affair. He was haunted by nightmares of the lab, and crossed state boundaries frequently.

 

In 2017, when he was twenty-two, Zack found himself in Freedom City, where on his first day there he was accosted by thugs looking to prey on the weak. This solidified his resolve - if others were suffering as he had, he would become the thing that his best friend had wanted so badly to be - a hero. Taking on the name Tempest, Zack began to perform his heroic deeds in protecting others.

 

Personality & Motivation:
Tempest fights crime and protects others because he never wants to see another person have to go through what he did. He is solemn and thoughtful, but his memory issues often lead him into far more trouble than he would rather be in.

 

Powers & Tactics:
Tempest is capable of moving heavy objects with his mind, as well as erecting barriers to deflect most physical attacks. He can use his telekinesis quite precisely, knocking off hoods or unstitching clothing without catching the skin beneath. He often focuses on binding his targets and trying to talk them down, but is more than willing to bludgeon them with either telekinetic force or other nearby objects should that fail. He can cut things using his telekinesis, but does not do so very often for reasons that he isn't entirely clear on - it just gives him unpleasant flashbacks... 

 

Further, he can feel the physical shape of the areas around him, at approximately 15' range. He does so by "pulsing" his telekinesis across that area in a 360° sphere around him, feeling where there is the faintest resistance in that vicinity. 

 

Power Descriptions:
In general, Tempest's powers are invisible to the human eye - only their results are obvious.

 

Complications:
Motivation – Protection: Tempest wants to make sure no one ever is hurt like he has been. No one deserves to lose parents, best friend, ability to remember, and more. He is deeply devoted to ensuring others are safe.

Flashbacks: Sometimes, Tempest experiences traumatic flashbacks to his time in the prison-lab of the scientists, which distresses him greatly, crippling him emotionally and preventing him from acting in a rational manner until they end.

Memory Issues: Tempest forgets many details about his past, and sometimes cannot create new memories at all. He occasionally finds himself in a place doing something, despite the fact that he has no idea where he is or why he’s doing what he’s doing. It is a most unnerving experience. Sometimes people from his past may show up without him recalling them, which of course causes more trouble.




Abilities: 0 + 2 + 4 + 8 + 12 + 6 = 32PP
Strength: 10 (+0)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 22 (+6)
Charisma: 16 (+3)



Combat: 8 + 10 = 18PP
Initiative: +1
Attack: +4 

Defense: +6 (+5 Base, +1 Dodge Focus), +2 Flat-Footed

Grapple: +4/+20 w/Telekinesis
Knockback: -7/-1



Saving Throws: 3 + 4  + 5 = 12PP
Toughness: +14/+2 (+2 Con, +12 Force Field
)
Fortitude: +5 (+2 Con, +3)
Reflex: +5 (+1 Dex, +4)
Will: +11 (+6 Wis, +5)



Skills: 48R = 12PP 
Concentration 12 (+18)

Diplomacy 11 (+14)Skill Mastery

Knowledge (History) 4 (+8)Skill Mastery

Notice 10 (+16)Skill Mastery

Sense Motive 10 (+16)Skill Mastery

Languages 1 (Hebrew, English [Native])



Feats: 8PP

Assessment

Dodge Focus 
Luck 3
Second Chance (Concentration checks to maintain powers) 
Skill Mastery (Diplomacy, Knowledge (History), Notice, Sense Motive) 
Trance 

 


Powers: 4 +  23 + 8 + 34 = 69PP

Descriptors: All Mutant

Super Senses 4 (Extended(Mental), Ranged(Mental), Radius (Mental)) [4PP] (Telekinesis Pulse)

Force Field 12 (Extra: Impervious 10Feats: Ultimate Save (Tough) ) [23PP] 

Flight 4 (100 MPH / 1000' per Move Action) [8PP]

Telekinesis 16.5 (33PP Array, Feats: Alternate Power 1) [34PP]

  • BE: Move Object 10 (Telekinesis; Strength 50, Heavy Load 12 tons; Extra: Range [Perception]; Feats: Precise, Subtle, Split Attack) {33/33}
  • AP: Blast 10 (Telekinesis; Extra: Range [Perception]; Precise, Split Attack, Subtle]) {33/33}

 



Drawbacks: (-0) + (-0) = -0PP

 

 
DC Block

ATTACK                RANGE        SAVE              EFFECT

Unarmed               Touch        DC 16 Toughness   Damage [Physical]

Blast                 Perception   DC 25 Toughness   Damage [Energy]

Move Object    Perception   +20 Grapple       Pinned/Bound 

 

 

 

Totals: Abilities (32) + Combat (18) + Saving Throws (12) + Skills (11) + Feats (8) + Powers (69) - Drawbacks (0) = 150/154 Power Points

 

Edited by Avenger Assembled
+4PP for July 2018

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One small thing - you don't need the Knockback, you can just have the Perception Range Blast as a Standard Action. But that's up to you, your current construction is legal! 

 

And Impervious is capped at PL, so you need to drop 2 ranks of it from your Force Field. 

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I would edit the "some shadowy organization" in the backstory to "an organization whose name he never learned" or something like that, as "some shadowy organization" seems a touch meta. =D 

 

In the meantime - 

 

APPROVED

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Saving Throws:

Even with Tradeoffs (which aren’t indicated at the start of the sheet, that’s a minor thing but could also be fixed), the most you could reach is +14, +19 breaks caps as it stands.

Also you can’t buy ranks of Toughness here, which fixes the above issue.

Furthermore the cost at the top doesn’t add up.

 

Powers

The Blast would actually cost 33, as you’ve got the 10 ranks at 3/R and 3 feats.

 

Everything else looks good.

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Hm, I think those changes have fixed the math and the issues...

 

Let me know if not.

Edited by endwaar

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