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Supercape, June 13 in The Theatre District
OOC for this
You can make an untrained Knowledge (Pop CUlture) Roll
You recognise the guy in a wheelchair as a quite famous music journalist and musician, but can't recall the details
You recall his name as Felix Mossau, who writes for
Kn: pop culture!
thats a bruisei think!
In fact, an Injury and a Bruise!
As per chat, Shockwave DC 25
The rest of the band, and most of the equipment, is knocked back and unconscious / destroyed.
Tough Save vs Shockwave: 1d20+2 21 MArcus is onlyl bruised.
He will therefore stage dive towards Max, chainsaw in hand:CHAINSAW!: 1d20+4 8 missing!
Pulling out of combat right now, as Marcus is on the floor and his prized chainsaw guitar busted from the dive.
When you need it the most, thats when rock and roll dreams come true!
And a hero point for letting the villainess get away (and being awesome doing so) -
Fax: Unharmed, 2 HP
So sneak form!
Insubstantial 2 (10pp)
Protection 6 (6pp)
Flight 3 (50mph 500ft a round PF: subtle (silent) )(7pp)
Concealment 4 (visual, auditory and olfactory sense types flaw; passive) (4pp)
Array 11 ("windwaker") (23pp)
-BE: blast 10 ("air blasts" PF: Accurate 2 (+4)
-AE: Damage 10 ("shockwaves"; Area (Cone) 100ft
Invisable, odourless, tasteless and silent
Blast 10 +10
Cone area damage 10 (general, 100ft)
Im gonna take 10 on stealth and get after him for 24 total on being sneaky wind person
Regarding connected/contacts feat.
Good enough for it all to go swimmingly!
Any sign of the policemen that sgt field mentioned?
Can i see what the number he's dialing is?
No policemen to be seen. And unfortunately its going to be do too plain difficult to see the number without some funky super senses!
Then i will probe for a none airtight enterance and go in on 24 stealth!
Skull cant really beat that so go for it!
limited access to a PC so im posting this one last mimicry allocation that i intend to make a default one anyway.
. . Woolen (Power Setting) (Powers: Array 12, Elongation 4, Flight 4, Insubstantial 1, Protection 6, Useful fibres (Features 3), Web of threads (Super-Senses 7))
. . . . Array 12 (default power: snare)
. . . . . . Blast 10 (Array; DC 25; Accurate 2 (+4))
. . . . . . Damage 10 (Array; DC 25; Penetrating; Precise, Subtle (subtle))
. . . . . . Snare 10 (Default; DC 20; Engulf; Precise, Subtle (subtle))
. . . . . . Trip 10 (Array; Burst Area (50 ft. radius - General), Selective Attack; Range (touch); Precise, Subtle (subtle))
. . . . Elongation 4 (Elongation: 50 ft., range incr 40 ft., +4 Escape & Grapple)
. . . . Flight 2 (Speed: 50 mph, 500 ft./rnd; Gliding)
. . . . Insubstantial 1 (Fluid)
. . . . Useful fibres (Features 3)
. . . . Web of threads (Super-Senses 3) (analytical: Touch, tremorsense)
I dont know what useful fibres are, but they sure sound useful! Otherwise all clocked and locked (or something like that)
Basically i had a 3 ideas i had to summerise but ill ask before doing anything
So tempted to reroll but ill stick with it.
Using engulf snare on the two officers to carry them and my useful fibers to bandage them internally (use one!)
Thats a slight stretch with no medicine or anatomy, but its also cool and largely narrative so lets go with that
Its a panic move it might not help but he's seen it done on the TV
Next im step out into the penthouse proper and use 2 for useful fibers kicks in! Gonna launch a near invisible thread to latch onto marcus and ariaddne him back to his lair! (Ala a mini tracer!) Bolt for the door and glide for the hospital, elongating as nesicary!
Getting out of the closet could be difficult (bdum dum tish!)
Well, getting out unnoticed anyway. Are you stealthing it past Skulll or some other tactic?
Done being stealthy! Imma spook him good! Ill edit kicking my way outta the closet into the last post.
So thats all good, but the HQ here has a defence system!
Nauseate 5 and Lethal Damage 5 (Fort Save) effect as his organs and systems gets rearranged. Normally this would be rank 10 but given the nature of his mimicry (and hocus pocus magic stuff) lets half the effect!
Ooo hmm lets see!
In order mentioned above
2#1d20+8 20 and 18!
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