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The Red Rat PL 9


Supercape

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The Red Rat (PL 9)Red Rat.png
Power Level: 9/15 (250/250 PP) [251]
Unspent Power Points: 0

Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness

In Brief: Mutant Super Spy with Soviet Computer in her head.  

Alternate Identity: Noemi Von Neumann
Birthplace: Budapest, Hungary

Residence: Freedom City
Occupation: Taxi Driver
Affiliations: None
Family: None (Alive)

 

Description:
Age: 70 (Cryogenically frozen for decades)
Apparent Age: 25
Gender: Female
Ethnicity:
Height: 5’8”
Weight: 70Kgs
Eyes: Green
Hair: Blonde

 

Noemi has a Slavic look, with chiselled features. It is not immediately apparent, but her body is in phenomenal shape. Her musculature is well developed. She usually wears glasses and has her hair up, and somehow nobody recognises her as the Red Rat...?!

 

The Red Rat wears close fitting grey spandex and a short Brown-Red Jacket with a Bright Red "Rat" Motif on the back. She carries two super-high tech pistols of Soviet Design.

 

History:
Noemi Von Neumann was born into a poor family in Budapest at the height of communist power. As a young woman, she was politically active, and soon joined the underground movement of artists, philosophers, and anarchists who wanted change. She studied a little, read a little, and shouted a lot. And she was caught.

 

A few dozen radicals, including her, were used as human guinea pigs for the Soviets' Super Programme. They were exposed to the virus Darwin-X, a highly unstable and dangerous pathogen. Only Noemi survived. The virus had triggered off something in her, making her body evolve and adapt.

 

Darwin-X was in almost all cases lethal, and if not, then dangerous. Only a few candidates were any good. The Red Rat only knows of herself, but there may have been others.

 

Nicknamed the “Red Rat” (after a lab rat), she was brainwashed. A soviet computer system was installed in her skull, nicknamed “Slave”, complete with cybernetic eyes that replaced her own. The Slave System is advanced, but normal humans are unable to tolerate it. The Red Rat, with her adaptive genetics, was able to bond with it. Now an agent of the Soviet Union, she was put on cryo-stasis until she was needed for certain missions in Europe.

 

Over the years she had been awakened a few dozen times, sometimes to upgrade Slave, sometimes to spy. When the Wall came crashing down, the unit handling her disbanded, and she was left for years, untended, unwatched, and asleep in a Berlin Cryo-unit deep underground, until a UNISON team found the old site and awakened her.

 

Playing ball initially, the Red Rat soon went on the run. She had no wish to be anyone’s puppet anymore…

 

Personality & Motivation:
Noemi is an easy go lucky personality, who usually talks to her passengers when working, and loves hearing stories. She hits bars, coffee shops, and galleries in her free time, and hangs out with Artists, Poets, and Bohemians.

 

She is basically a woman who likes standing up for, and helping people. However, she is also a militant believer in liberty, and not just in an abstract way. She may not be Patriotic, or Pro-American, but she will defend liberty with a real passion.

 

When Devolved, the Red Rat becomes crude, unmannered, and simple, almost a feral thing. The Devolved Red Rat can be more caring and emotional, and believes itself to be a pure, spiritual thing, unfettered by modernity. It views Slave as a super smart God like figure in its head. Slave views it as an intolerable primitive.

 

When Evolved, the Red Rat becomes egocentric and arrogant, believing itself to be the next stage of human evolution. It has a paternalistic but condescending view on primitive homo sapiens. It does its best to outwit Slave and is nasty to the system. Slave takes on an almost worshipful, sycophantic relationship to the Evolved Form.

 

It is not clear if Slave is actually self-aware or just a very well programmed computer system. When the Red Rat is in her normal human form, it speaks to her obediently and mechanically, and keeps interjecting communist propaganda, almost like an information station.

 

Powers & Tactics:
The Red Rat is a mutant with the ability to adapt to the environment. A relatively minor power, it also allows her to “evolve” into a weedy but brainy form, or “devolve” into the mirror opposite. 

It has also allowed her to tolerate the cybernetic system in her head. This gives her advanced visual senses and tactical advice.

 

She has pilfered two high – tech soviet pistols, snub nosed and sleek, that are activated by SLAVE. Whilst they can be destructive, they are spy pistols – firing knockout poison darts, EMP rounds, or non-lethal ammunition, all silently.

 

The Red Rat is in excellent physical shape, partly as she recovers quickly from physical training. She is also an expert martial artist and markswoman, and a highly trained spy.

Tactically, she will prefer guile and surprise to a straight up fight.

 

Power Descriptions:
The Red Rat's powers are largely unseen. However, when she makes her body adapt to hostile environments, this can be visible; for instance, growing fur, or gills. Her devolved form looks like a primitive Neanderthal, with a large muscular hairy frame and small forehead, whilst her evolved form looks the opposite: a feeble shrunken body and massively enlarged head.

 

Complications:


Outlaw: Technically, Noemi Von Neuman is an ex-Soviet Spy and wanted by UNISON for questioning.

 

Slave? The Soviet Computer, in her head, may be called Slave, and may be under her control. Or it may not. Slave is programmed never to harm Russian / Soviet agents or government, and also to filter out (via her eyes), any capitalist propaganda (and replace it with Soviet style propaganda). Things might be invisible to her, or changed. If really pressed, Slave can completely blind Red. It might also be distracting, spouting communist propaganda at her at critical times. Slave could potentially be controlled by Soviet technology, or even hackers.

 

Nuclear Mutations: Radiation sends her powers crazy. Aside from the loss of her mutant powers she can have all sorts of other problems, such as breaking out in green boils, or her mouth sealing over.


Split Personality: In her devolved form, Red is crude, aggressive, and unsubtle. In her Evolved Form, Red is arrogant and aloof. Of course, both forms feel that their personality is best, and may be reluctant to change back to her normal form. She cannot sustain her evolved or devolved form indefinitely, fortunately.

 

Taxi Driver: Noemi works for “EZ Cabs” with a hard nosed boss, “Easy Steve”. Easy Steve has plenty of enemies, and by default, so do his drivers.

 

Empty Clip: Guns run out of bullets, even superior soviet guns with superior soviet bullets.


Abilities: 6 + 12 + 10 + 6 + 2 + 6 = 42
Strength: 16 (+3)
Dexterity: 22 (+6)
Constitution: 20 (+5)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 26 + 26 = 52
Initiative: +10
Attack: +13
Defense: +13, +7 Flat Footed

Grapple: +19
Knockback: -2

Saving Throws: 7 + 4 + 5 = 16
Toughness: +5
Fortitude: +12 (+5 Con, +7)
Reflex: +10 (+6 Dex, +4)
Will: +6 (+1 Wis, +5)

Skills: 120R = 30 PP
Acrobatics 4 (+10) Skill Mastery

Bluff 10 (+13)

Computers 4 (+7) [14 (+17) Enhanced] Skill Mastery

Diplomacy 4 (+7)

Disable Device 4 (+7) Skill Mastery

Disguise 4 (+7) (Additional +20 Morph) Skill Mastery

Drive 4 (+10) Skill Mastery

Gather Information 8 (+11)

Intimidate 8 (+11)

Knowledge (Behaviour Sciences) 4 (+7)

Knowledge (Civics) 4 (+7)

Knowledge (Current Events) 4 (+7)

Knowledge (Streetwise) 4 (+7)

Knowledge (Tactics) 4 (+7) [14 (+17) Enhanced]

Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish)

Medicine 4 (+5) Skill Mastery

Notice 8 (+9)

Pilot 4 (+10) Skill Mastery

Search 8 (+11)

Sense Motive 8 (+9)

Sleight of Hand 4 (+10) Skill Mastery

Stealth 8 (+14)


Feats: 45PP

Ambidexterity

Assessment

Attractive

Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint)

Blind-Fight

Chokehold

Defensive Attack

Elusive Target

Equipment 15

Evasion 2

Favoured Opponent (Spies)

Grappling Finesse

Improved Critical 1 (Unarmed)

Improved Disarm

Improved Grab

Improved Grapple

Improved Initiative

Improved Pin

Improved Throw

Improved Trip

Jack of All Trades

Master Plan

Power Attack

Quick Draw 1 (Draw Weapon)

Set Up

Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand)

Takedown Attack 1

Uncanny Dodge (Auditory)

As enhanced Traits: Precise Shot 2, Improved Aim

 

Equipment

Headquarters: "The Safe House" [25 EP Total]

Size Medium [1 EP],

Toughness 15 [2 EP],

Features: Communications, Computer, Concealed 7 / +40 DC, Fire Prevention System, Garage, Gym, Hangar [Retractable Helipad], Infirmary, Living Space, Power System, Security System 5 (DC 40), Workshop [22 EP]

 

Vehicle: "The Ratcopter" [42 EP]

Size: Large [1 PP]

Toughness: 10 [3 EP]

STR: 30 [2 EP]

Features: Remote Control, Smokescreen [2 PP]

Powers: Flight 6 (500mph, Feats: Subtle) [13 EP], Concealment 1 (Normal Hearing, Extras: Continuous, Feats: Selective) [4 EP], Concealment 2 (Radio Senses, Flaw: Permanent) [4 EP], Super Senses 13 (Analytical all hearing, Accurate Radar, Extended Radar, Extended All Hearing, Radio, Ultrahearing, Penetrating Hearing) [13 EP] Total Cost 42 EP

 

The Ratcopter is a small, one man stealth helicopter originally designed by the USSR with advanced technology well ahead of its time. It is not a combat vessel but a spy vessel, with an advanced array of sensors (including snooping audio processors), sound supression fields, and composite materials that reflect radio waves (making it invisible to conventional radar)

 


Ratcopter.png
 

 

 

Concealable Microphone [1 EP]

Multi-Tool [1 EP]

Mini-Tracer [1 EP]

Boot Knives (Strike 1, Feats: Thrown, Improved Critical 1, Mighty, Multiple Weapons 1) [5 EP]

 

 

Powers: 6 + 2 + 5 + 1 + 17 + 5 + 1 + 5 + 8 + 17 = 67

 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor.

 

Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE"

BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP]

APDatalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP]

 

Comprehend 1 (Decryption[2 PP] "SLAVE"

 

Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" 

 

Feature 1 (Internal Computer) [1 PP] “SLAVE”

 

Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes"

 

Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant”


Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant"

 

Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant"

BP: Morph 4 (+20 Disguise, Evolved formExtras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

APMorph 4 (+20 Disguise, Devolved FormExtras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

 

Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation damage or environment]) [8 PP] “Mutation”

 

Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols"

Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP]

BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP]

AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP]

AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP]

AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart”

AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] “EMP Bullet”

 

Drawbacks: -2 PP

Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP]


DC Block

ATTACK              RANGE      SAVE                        EFFECT
Unarmed             Touch      DC 18 Toughness             Damage
Rocket Bullet       Ranged     DC 20 Tough                 Damage

EMP Bullet          Ranged     DC 15 Fort                  Nullify

Explosive Bullet    Ranged     DC 20 Tough                 Damage

KO Dart             Ranged     DC 15 Fort /Poison          Fatigue

Taser Bullet        Ranged     DC 15 Fort                  Stun 

 

Totals: Abilities 42 + Combat 52 + Saving Throws 16 + Skills 30 + Feats 45 + Powers 67 - Drawbacks -2 = 250/250 Power Points

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The Red Head (PL 9)

Summary of changes:

 

-10 STR [-10 PP]
+10 INT [+10 PP]
No Attractive Feat [-1 PP]
Quickness 2 (x5, limited to mental) [1 PP]


Power Level: 9/15 (250/250 PP)
Unspent Power Points: 0

 

Description:
Age: 70 (Cryogenically frozen for decades)
Apparent Age: 25
Gender: Female
Ethnicity:
Height: 5’3”
Weight: 50Kgs
Eyes: Bright Green
Hair: Bald

 

The Red Head looks like a short, weedy and hairless humanoid with a massively swollen head (that accounts for at least an extra 6 inches of height!). Her gender is hard to judge but she is still female. She wears the same clothes as the Red Rat.  

 

Personality & Motivation:
The Red Head has an arrogant, snide personality, quite sure of her own intellectual superiority (although when facing extreme super-intelligence she will seethe with jealousy). She remain most of her other personality traits and motivations, however.


Abilities: -4 + 12 + 10 + 16 + 2 + 6 = 42
Strength: 6 (-2)
Dexterity: 22 (+6)
Constitution: 20 (+5)
Intelligence: 26 (+8)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 26 + 26 = 52
Initiative: +10
Attack: +13
Defense: +13, +7 Flat Footed

Grapple: +19
Knockback: -2

Saving Throws: 7 + 4 + 5 = 16
Toughness: +5
Fortitude: +12 (+5 Con, +7)
Reflex: +10 (+6 Dex, +4)
Will: +6 (+1 Wis, +5)

Skills: 120R = 30 PP
Acrobatics 4 (+10) Skill Mastery

Bluff 10 (+13)

Computers 4 (+12) [14 (+22) Enhanced] Skill Mastery

Diplomacy 4 (+7)

Disable Device 4 (+12) Skill Mastery

Disguise 4 (+7) (Additional +20 Morph) Skill Mastery

Drive 4 (+10) Skill Mastery

Gather Information 8 (+11)

Intimidate 8 (+11)

Knowledge (Behaviour Sciences) 4 (+12)

Knowledge (Civics) 4 (+12)

Knowledge (Current Events) 4 (+12)

Knowledge (Streetwise) 4 (+12)

Knowledge (Tactics) 4 (+12) [14 (+22) Enhanced]

Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish)

Medicine 4 (+5) Skill Mastery

Notice 8 (+9)

Pilot 4 (+10) Skill Mastery

Search 8 (+16)

Sense Motive 8 (+9)

Sleight of Hand 4 (+10) Skill Mastery

Stealth 8 (+14)


Feats: 44PP

Ambidexterity

Assessment

Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint)

Blind-Fight

Chokehold

Defensive Attack

Elusive Target

Equipment 15

Evasion 2

Favoured Opponent (Spies)

Grappling Finesse

Improved Critical 1 (Unarmed)

Improved Disarm

Improved Grab

Improved Grapple

Improved Initiative

Improved Pin

Improved Throw

Improved Trip

Jack of All Trades

Master Plan

Power Attack

Quick Draw 1 (Draw Weapon)

Set Up

Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand)

Takedown Attack 1

Uncanny Dodge (Auditory)

As enhanced Traits: Precise Shot 2, Improved Aim 

 

Powers: 6 + 2 + 5 + 1 + 17 + 5 + 1 + 5 + 1 + 8 + 17 = 68

 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor.

 

Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE"

BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP]

APDatalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x500 stacked with mental quickness, Flaws: Limited to Computers only) [3+2=5/5 PP]

 

Comprehend 1 (Decryption[2 PP] "SLAVE"

 

Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" 

 

Feature 1 (Internal Computer) [1 PP] “SLAVE”

 

Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes"

 

Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant”


Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant"

 

Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant"

BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

APMorph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

 

Quickness 2 (x5 Speed, Flaws: Limited to Mental [-1]) [1 PP]

 

Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation damage or environment]) [8 PP] “Mutation”

 

Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols"

Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP]

BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP]

AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP]

AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP]

AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart”

AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] “EMP Bullet”

 

Drawbacks: -2 PP

Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP]


DC Block

ATTACK              RANGE      SAVE                        EFFECT
Unarmed             Touch      DC 13 Toughness             Damage
Rocket Bullet       Ranged     DC 20 Tough                 Damage

EMP Bullet          Ranged     DC 15 Fort                  Nullify

Explosive Bullet    Ranged     DC 20 Tough                 Damage

KO Dart             Ranged     DC 15 Fort /Poison          Fatigue

Taser Bullet        Ranged     DC 15 Fort                  Stun 

 

Totals: Abilities 42 + Combat 52 + Saving Throws 16 + Skills 30 + Feats 44 + Powers 68 - Drawbacks -2 = 250/250 Power Points

Edited by Supercape
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Red Savage (PL 9)

Summary of changes

 

Trade offs changes to +1 Att/-1 DC and +1 Def/-1 Toughness
+10 STR (to 26) [+10 PP]
-10 INT (to 26) [-10 PP]
+6 CON (to 26) [+6 PP]
-3 Attack (to +10) [-6 PP]
-3 Defence (to +10) [-6 PP]
-3 Fort (Total Fort remaining the same due to CON increase) [-3 PP]
Attractive feat changed to attractive to animals [0 PP]
Animal Empathy and track feats added [+2 PP]
Skills +4 to Climb, +8 to Handle Animal, +8 to Survival [+5 PP]
Power: Feature 1 (Use Hands as Feet, Feet as Hands) [1 PP]
Powers: Super sense 1 (Acute Olfactory) [1 PP]

 


Power Level: 9/15 (250/250 PP)
Unspent Power Points: 0

Trade-Off: +1 Attack / -1 DC, +1 Defence, -1 Toughness

 

Description:
Age: 70 (Cryogenically frozen for decades)
Apparent Age: 25
Gender: Female
Ethnicity: ?
Height: 6’8”
Weight: 160Kgs
Eyes: Green
Hair: Brown

 

Red Savage is a huge, hairy, simian woman with a muscular, broad frame, small dark eyes, and a flat, flared nose. Her cranium is noticeably shrunk, whilst her huge arms are long and her massive knuckles nearly drag on the ground.

 

Personality & Motivation:

Red Savage is uncomplicated. She only understands only the simple things in life. Her manners are crude and blunt, quick to emotion. Her personality is rage and care, and she has a strong, primitive, maternal streak.


Abilities: 16 + 12 + 16 -4 + 2 + 6 = 48
Strength: 26 (+8)
Dexterity: 22 (+6)
Constitution: 26 (+8)
Intelligence: 6 (-2)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Combat: 20 + 20 = 50
Initiative: +10
Attack: +10
Defense: +10, +5 Flat Footed

Grapple: +18
Knockback: -4

Saving Throws: 4 + 4 + 5 = 13
Toughness: +8
Fortitude: +12 (+8 Con, +4)
Reflex: +10 (+6 Dex, +4)
Will: +6 (+1 Wis, +5)

Skills: 140R = 35 PP
Acrobatics 4 (+10) Skill Mastery

Bluff 10 (+13)

Climb 4 (+12)

Computers 4 (+2) [14 (+12 Enhanced] Skill Mastery

Diplomacy 4 (+7)

Disable Device 4 (+2) Skill Mastery

Disguise 4 (+7) (Additional +20 Morph) Skill Mastery

Drive 4 (+10) Skill Mastery

Gather Information 8 (+11)

Handle Animal 8 (+11)

Intimidate 8 (+11)

Knowledge (Behaviour Sciences) 4 (+2)

Knowledge (Civics) 4 (+2)

Knowledge (Current Events) 4 (+2)

Knowledge (Streetwise) 4 (+2)

Knowledge (Tactics) 4 (+2) [14 (+12) Enhanced]

Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish)

Medicine 4 (+5) Skill Mastery

Notice 8 (+9)

Pilot 4 (+10) Skill Mastery

Search 8 (+6)

Sense Motive 8 (+9)

Sleight of Hand 4 (+10) Skill Mastery

Stealth 8 (+14)

Survival 8 (+11)


Feats: 47PP

Ambidexterity

Animal Empathy

Assessment

Attractive (to animals)

Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint)

Blind-Fight

Chokehold

Defensive Attack

Elusive Target

Equipment 15

Evasion 2

Favoured Opponent (Spies)

Grappling Finesse

Improved Critical 1 (Unarmed)

Improved Disarm

Improved Grab

Improved Grapple

Improved Initiative

Improved Pin

Improved Throw

Improved Trip

Jack of All Trades

Master Plan

Power Attack

Quick Draw 1 (Draw Weapon)

Set Up

Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand)

Takedown Attack 1

Track

Uncanny Dodge (Auditory)

As enhanced Traits: Precise Shot 2, Improved Aim

 

Powers: 6 + 2 + 5 + 1 + 17 + 5 + 1 + 5 + 1 + 8 + 1 + 17 = 69

 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor.

 

Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE"

BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP]

APDatalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP]

 

Comprehend 1 (Decryption[2 PP] "SLAVE"

 

Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" 

 

Feature 1 (Internal Computer) [1 PP] “SLAVE”

 

Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes"

 

Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant”


Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant"

 

Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant"

BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

APMorph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP]

 

Feature 1 (Use hands as feet, feet as hands) [1 PP]

 

Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation]) [8 PP]

 

Super Senses 1 (Acute Olfactory / Scent) [1 PP]

 

Device 5 (25 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [17 PP] "High tech pistols"

Armaments Array (21 PP Array, Feats: Alt Power 4) [25 DP]

BP: Stun 5 (Extras: Range, Feats: Improved Range 2 [250' incr], Progression Range 2 [2500' Max], Ricochet, Subtle) "Taser Bullet" [21/21 PP]

AP: Blast 5 (Extras: Penetrating, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’ Max], Ricochet, Subtle) “Rocket Bullet” [21/21 PP]

AP: Blast 5 (Extras: Area [Burst], Feats: Improved Range 3 [500’ Total Range, no penalty], Ricochet, Subtle)“Explosive Bullet” [20/21 PP]

AP: Fatigue 5 (Extras: Range, Poison, Feats: Subtle) [21/21 PP] “Knockout dart”

AP: Nullify 5 (All Electronic Tech, Extras: Alt Save [Fort], Affects Objects, Feats: Improved Range 2 [250’ Incr], Progression Range 2 [2500’], Subtle, Richocet) [21/21 PP] “EMP Bullet”

 

Drawbacks: -2 PP

Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP]


DC Block

ATTACK              RANGE      SAVE                        EFFECT
Unarmed             Touch      DC 23 Toughness             Damage
Rocket Bullet       Ranged     DC 20 Tough                 Damage

EMP Bullet          Ranged     DC 15 Fort                  Nullify

Explosive Bullet    Ranged     DC 20 Tough                 Damage

KO Dart             Ranged     DC 15 Fort /Poison          Fatigue

Taser Bullet        Ranged     DC 15 Fort                  Stun

 

Totals: Abilities 48 + Combat 40 + Saving Throws 13 + Skills 35 + Feats 47 + Powers 69 - Drawbacks -2 = 250/250 Power Points

Edited by Supercape
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Notes:

To replace old Red Rat sheet(s) as a big edit. 

Equipment unchanged. Mainly updating skills and feats, adding in regeneration power and feature: internal computer.

A few minor changes to fluff and put picture back in as lost during site update. 

As before, the two metamorph forms included separately, but paired down (avoiding backstory and equipment replacation). The forms, as before, have only minor changes which are included in summary. 

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